Utility
Trick Room
325Low
25Very Slow
CTier

Grimer sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Muk as fast as possible. Only weak to Ground and Psychic. Known as the Sludge Pokemon.

HP and Attack carry most of Grimer's stat budget. Speed's the obvious dump stat. Common in the wild and yields 1 HP EV. Follows a medium-fast 1M XP curve.

Base Stats
325Avg
HP80
C
Attack80
C
Defense50
D
Sp. Atk40
D
Sp. Def50
D
Speed25
F
Total325
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Grimer yields +1 HP
HP+1AtkDefSpASpDSpe
Details
Catch190EasyMedium Fast1M XP0.9m / 2'11"30kg / 66.1 lbs65Base XP
Pokedex Entries

Born from sludge, these Pokémon now gather in polluted places and increase the bacteria in their bodies.

Black 2 / White 2

Grimer Weakness

Avg

Grimer is weak to Ground and Psychic-type moves. 4 resistances help offset the weaknesses. Just 2 weak spots to worry about, which keeps teambuilding straightforward.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
None
0xImmunei
None
STAB (1)i
2Weak
4Resist
0Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesAbsorbs on switch
Abilities
StenchHas a 10% chance of making target Pokémon flinch with each hit.
Sticky HoldPrevents a held item from being removed by other Pokémon.
Poison TouchHAHas a 30% chance of poisoning target Pokémon upon contact.

One evolution ahead. Grimer grows into Muk through a straightforward two-stage chain. No compatible partners for breeding via one egg group. Eggs are average hatch time. Evolving adds up to 175 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Grimer
Poison
Muk
Poison
HP
80
105+25
ATK
80
105+25
DEF
50
75+25
SP.ATK
40
65+25
SP.DEF
50
100+50
SPE
25
50+25
BST
325C-Tier
500B-Tier+175
ROLE
Trick Room
Tank
TYPE
Physical
Physical
Breeding
Very Easy

Breed Grimer easily from the Indeterminate egg group. Pass egg moves like Acid Spray, Curse, Haze and 9 more to offspring.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
12moves

Focus Sash guarantees Grimer survives one hit from full HP. That's enough to deal early damage and fire off Mudslap before going down. Stickyhold and flexible EVs EVs maximize first-turn impact.

Best Build

Bulky Support
Ability
Stickyhold
Item
Focus SashSURVIVAL
Nature
Hardy
EVs

Best Grimer Moveset

  • Mud Slap
  • StockpileUtility
  • Poison JabSTAB
  • SwallowUtility

The TM pool is where it gets interesting. Coverage across 10 types means almost nothing walls Grimer cleanly, with Gunk Shot and Sludge Wave anchoring the STAB side. Matchup flexibility isn't a problem.

Level-Up Moves

Lv 1
Poison Gas
8040Poison
Lv 1
Pound
4010035Normal
Lv 4
Harden
30Normal
Lv 7
Mud-Slap
2010010Ground
Lv 12
Disable
10020Normal
Lv 15
Sludge
6510020Poison
Lv 18
Minimize
20Normal
Lv 21
Mud Bomb
658510Ground
Lv 26
Sludge Bomb
9010010Poison
Lv 29
Fling
10010Dark
Lv 32
Screech
8540Normal
Lv 37
Sludge Wave
9510010Poison
Lv 40
Acid Armor
40Poison
Lv 43
Gunk Shot
120705Poison
Lv 48
Memento
10010Dark

TM Moves

Src
TM45
Attract
10015Normal
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM64
Explosion
2501005Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
TM56
Fling
10010Dark
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM59
Incinerate
3010015Fire
TM66
Payback
5010010Dark
TM84
Poison Jab
8010020Poison
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM39
Rock Tomb
609510Rock
TM48
Round
6010015Normal
TM30
Shadow Ball
8010015Ghost
TM36
Sludge Bomb
9010010Poison
TM34
Sludge Wave
9510010Poison
HM04
Strength
8010015Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM46
Thief
6010010Dark
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM41
Torment
10015Dark
TM06
Toxic
9010Poison
TM09
Venoshock
6510010Poison

Egg Moves

Src
Egg
Acid Spray
4010020Poison
Egg
Curse
10Ghost
Egg
Haze
30Ice
Egg
Imprison
10Psychic
Egg
Lick
2010030Ghost
Egg
Mean Look
5Normal
Egg
Scary Face
10010Normal
Egg
Shadow Punch
6020Ghost
Egg
Shadow Sneak+1
4010030Ghost
Egg
Spit Up
10010Normal
Egg
Stockpile
20Normal
Egg
Swallow
10Normal

Tutor Moves

Src
Tutor
Fire Punch
7510015Fire
Tutor
Giga Drain
7510010Grass
Tutor
Gunk Shot
120705Poison
Tutor
Ice Punch
7510015Ice
Tutor
Pain Split
20Normal
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Thunder Punch
7510015Electric

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Dynamic Punch
100505Fighting
Gen 4
Endure+4
10Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
Shock Wave
6020Electric

Grimer is available from early-game water routes onward at high spawn rates. 10 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Best Locations

10 surfing, fishing, and more encounters at Lv. 5-70 for Grimer across Black 2 and White 2. A few locations are version-exclusive, so your copy of the game affects what's available.

Castelia Sewers
Black 2Surfing on waterLv.5-15CommonEarlyAny
EASY
Castelia Sewers
White 2Surfing on waterLv.5-20CommonEarlyAnyShaking spot
EASY
Castelia Sewers
White 2Surfing on waterLv.5-15CommonEarlyAny
EASY
Castelia Sewers
Black 2Surfing on waterLv.5-20CommonEarlyAnyShaking spot
EASY
Castelia Sewers
Black 2GrassLv.15-17UncommonEarlyAny
EASY
Castelia Sewers
White 2GrassLv.15-17UncommonEarlyAny
EASY
Castelia Sewers
White 2Super RodLv.40-60CommonLateAnyShaking spot
EASY
Castelia Sewers
White 2Super RodLv.40-70CommonLateAny
EASY
Castelia Sewers
Black 2Super RodLv.40-60CommonLateAnyShaking spot
EASY
Castelia Sewers
Black 2Super RodLv.40-70CommonLateAny
EASY
  • Grimer is meant to evolve into Muk. At 325 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Grimer's biggest threats include Golem (Ground) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about. At base 25 Speed, Grimer won't outrun any of these threats so switching to a resist is usually the safer play.

  • Grimer can evolve into Muk and Alolan Muk depending on the method. Grimer is the base form in a 3-stage evolutionary line.

  • Stench is the go-to ability for Grimer. It has a 10% chance of making target Pokémon flinch with each hit. Its hidden ability Poison Touch can work in specific setups. Sticky Hold is the other option — pick based on what your team needs.

  • Base 25 Speed is low. Priority moves or Trick Room are the way to go. On offense, Grimer is leaning toward the physical side (base 80 Attack). Best used as a trick room.

  • Grimer appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

Since debuting in Red & Blue, Grimer has appeared in 19 titles over 9 generations. Along the way, it received an Alolan form in Generation 7, keeping it relevant across different competitive metas.