Mixed
Sweeper
534High
100Fast
BTier

Charizard's Fire/Flying typing gives it an immunity to Ground. Only 3 weaknesses on top of that — it has plenty of safe switch-in opportunities. A competitive option since Gen 1. It clears the crowded base-100 Speed benchmark.

Charizard's built around special offense. Sp. Atk leads the charge, HP pays for it. Tough to catch, worth 3 Sp. Atk EVs. Follows a 1.06M XP medium-slow curve.

Base Stats
534High
HP78
C
Attack84
C
Defense78
C
Sp. Atk109
B
Sp. Def85
C
Speed100
B
Total534
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Charizard yields +3 SpA
HPAtkDefSpA+3SpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.7m / 5'07"90.5kg / 199.5 lbs267Base XP
Pokedex Entries

When expelling a blast of super hot fire, the red flame at the tip of its tail burns more intensely.

Yellow

Charizard Weakness

Good

Type-wise, Charizard takes extra damage from Rock, Water, and Electric. Watch out for Rock attacks, those deal 4x damage. Ground moves do nothing thanks to a full immunity. It resists 4 types, giving it decent defensive coverage. With 78 HP and balanced defenses, Charizard can afford to eat a neutral hit or two.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
½xResisti
¼xResisti
0xImmunei
3Weak
4Resist
1Immune
Scorei+1
Stealth Rock50% on switch
4x Rock — Stone Edge, Rock Slide, Stealth Rock
Abilities
BlazeStrengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Solar PowerHAIncreases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Charmander's chain leads to Charizard (at level 36). A Fire/Flying type at 534 stats, sitting in the Undiscovered group. Evolving from Charmander gave Charizard the biggest boost in Sp.Atk (+49), bringing the total to 534 stats.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Charizard
FireFlying
HP
39
58+19
78+20
ATK
52
64+12
84+20
DEF
43
58+15
78+20
SP.ATK
60
80+20
109+29
SP.DEF
50
65+15
85+20
SPE
65
80+15
100+20
BST
309D-Tier
405D-Tier+96
534B-Tier+129
ROLE
Balanced
Balanced
Sweeper
TYPE
Utility
Special
Special
Breeding not available · Introduced in Gen 2

Ground coverage keeps opponents guessing about Charizard's real targets. An item provides extra utility while flexible EVs EVs and a nature nature handle the stat profile. An ability ties it together.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Charizard Moveset

  • EarthquakeCoverage
  • Fire BlastSTAB
  • Swords Dance
  • Hyper Beam

TMs define Charizard's movepool. The natural moves cover basics with Fire Blast and Flamethrower, but the real versatility comes from technical machines giving it Normal and Fighting coverage and more. That's where the options open up.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Growl
10040Normal
Lv 1
Leer
10030Normal
Lv 1
Scratch
4010035Normal
Lv 9
Ember
4010025Fire
Lv 15
Leer
10030Normal
Lv 24
Rage
2010020Normal
Lv 36
Slash
7010020Normal
Lv 46
Flamethrower
9510015Fire
Lv 55
Fire Spin
357015Fire

TM Moves

Src
TM34
Bide+1
10Normal
TM08
Body Slam
8510015Normal
TM18
Counter-5
10020Fighting
HM01
Cut
509530Normal
TM28
Dig
10010010Ground
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM23
Dragon Rage
10010Dragon
TM26
Earthquake
10010010Ground
TM38
Fire Blast
120855Fire
TM27
Fissure
305Ground
HM02
Fly
709515Flying
TM15
Hyper Beam
150905Normal
TM05
Mega Kick
120755Normal
TM01
Mega Punch
808520Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM19
Seismic Toss
10020Fighting
TM40
Skull Bash
10010010Normal
HM04
Strength
8010015Normal
TM17
Submission
808025Fighting
TM50
Substitute
10Normal
TM39
Swift
6020Normal
TM03
Swords Dance
30Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison

Egg Moves

Charizard doesn't have any Egg moves

Tutor Moves

Charizard can't learn any Tutor moves

Charizard doesn't appear wild. Catch Charmander instead, it shows up at solid rates. Evolve it at level 36 to get Charizard. The 3-stage chain is mapped in the step cards below.

How to Obtain Charizard in Yellow

  1. Charmander
    Step 1Catch Charmander
    Route 24
    Gift from NPCLv.10CommonEarlyRoute
    EFFORTLESS
  2. Charmeleon
    Step 2Evolve into Charmeleon
  3. Charizard
    Step 3Charizard
  • Charizard has a 534 base stat total and ranks as B-Tier — a solid choice for the right team. It works best as a sweeper. Base 109 Sp. Atk is where it shines.

  • Charizard's biggest threats include Golem (Rock), Gyarados (Water), and Raikou (Electric), all carrying super-effective STAB moves. Golem is the most dangerous since Rock moves deal 4x damage.

  • Charmeleon evolves into Charizard at level 36. Charizard is the final evolution in a 3-stage line starting from Charmander. At 534 BST, it's got solid stats to work with.

  • Charizard fills the sweeper role. It's a mixed attacker — base 84 Attack and 109 Sp. Atk. Base 100 Speed lets it outrun most of the field. And it's enough bulk to take a hit or two.

  • Charizard appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Charizard first appeared in Red & Blue and spans 21 games across 9 generations. It later gained Mega X and Mega Y forms in Generation 6, a Mega form in Generation 7, and a Gigantamax form in Generation 8, adding new dimensions to its competitive identity.