Almost nobody uses Bidoof in battle. It exists to evolve into Bibarel, which is a completely different story. Get it there and you won't regret it. Known as the Plump Mouse Pokemon. Been around since Gen 4.
Bidoof's spread isn't flashy. HP leads, Speed trails, 0 stats clear the bar. Easy to catch and worth 1 HP EV, on a medium-fast 1M XP curve.
Bidoof has an unsophisticated face and is rarely flustered by anything. There have been incidents involving Bidoof sauntering into villages and gnawing on the houses without a single care.
Bidoof Weakness
GoodBidoof's Normal typing leaves it vulnerable to Fighting moves. It shrugs off Ghost-type attacks completely. Only 1 weakness makes it relatively easy to build around defensively.
Bidoof evolves into Bibarel. It's a two-stage chain with the method shown below. A massive partner pool for breeding via two egg groups. Eggs are quick to hatch. The evolved forms gain up to 160 total stats over Bidoof.
How to Evolve
Bidoof hasn't fully evolved, but Eviolite's 50% bulk boost makes it viable anyway. Sassy nature with max HP and Sp. Def EVs shapes the defensive spread, and Simple adds utility.
Best Build
Best Bidoof Moveset
- Crunch
- Protect
- Swords Dance
- Quick Attack
Bidoof's movepool balances level-up moves with TM options. Consistent STAB comes from Double-Edge and Swift, and coverage across 8 types keeps opponents from switching in for free. No major gaps here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Breadth over depth defines this movepool. Bidoof won't stack one type's damage ceiling, but coverage across 11 types means it always has an effective option. Skull Bash and Double-Edge anchor the STAB core.
Breadth over depth defines this movepool. Bidoof won't stack one type's damage ceiling, but coverage across 12 types means it always has an effective option. Last Resort and Skull Bash anchor the STAB core.
Breadth over depth defines this movepool. Bidoof won't stack one type's damage ceiling, but coverage across 11 types means it always has an effective option. Skull Bash and Double-Edge anchor the STAB core.
decent spawn rates for Bidoof across 6 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Best Locations
6 walking spots from walking for Bidoof. Sorted by game progression with rates on each row, so you can compare without scrolling through everything.
Bidoof's scattered across 52 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.
Best Locations
Bidoof appears in 52 walking locations at Lv. 2-26 across Brilliant Diamond and Shining Pearl. Not all encounters show up in every version, so check which ones match your game.
Bidoof doesn't appear in Ultra Sun & Ultra Moon. Transfer it from Diamond, Platinum, or HeartGold to add it to your collection. Check the source games below for encounter details.
Bidoof isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Bibarel to unlock its full potential. At 250 BST, it's a stepping stone rather than a team anchor.
Watch for Lucario (Fighting) when using Bidoof. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. At base 31 Speed, Bidoof won't outrun any of these threats so switching to a resist is usually the safer play.
Bidoof evolves into Bibarel at level 15. Bidoof is the base form of this evolutionary line.
Run Unaware on Bidoof. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Bidoof also gets Simple and Moody, but they don't compare.
Bidoof fills the balanced role. It's a physical attacker with base 45 Attack. Base 31 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.
Bidoof appears in 11 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.
Bidoof first appeared in Diamond & Pearl and has been available in 11 games across 6 generations. Obtainable through catching or hatching as a base form in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDPDebut

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
