Utility
Balanced
300Low
55Slow
DTier

While most trainers evolve Baltoy into Claydol immediately, the unevolved form has a niche with Eviolite boosting its defenses. Electric moves can't touch it, which offsets the 6 weaknesses somewhat. Known as the Clay Doll Pokemon. Can go either physical or special depending on the set.

Sp. Def and Defense carry most of Baltoy's stat budget. HP's the obvious dump stat. Easy to catch and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.

Base Stats
300Avg
HP40
D
Attack40
D
Defense55
D
Sp. Atk40
D
Sp. Def70
C
Speed55
D
Total300
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Baltoy yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch255GuaranteedMedium Fast1M XP0.5m / 1'08"21.5kg / 47.4 lbs60Base XP
Pokedex Entries

It moves while spinning around on its single foot. Some Baltoy have been seen spinning on their heads.

Sword

It was discovered in ancient ruins. While moving, it constantly spins. It stands on one foot even when asleep.

Shield

Baltoy Weakness

Vulnerable

Baltoy's Ground/Psychic typing leaves it vulnerable to Water, Grass, Ice, Bug, Ghost, and Dark moves. It shrugs off Electric-type attacks completely. 4 resistances help offset the weaknesses. Levitate grants an additional Ground immunity, reshaping the matchup chart.

4xCriticali
None
¼xResisti
None
6Weak
4Resist
2Immune
Scorei-5
Abilities
LevitateEvades ground moves.
Levitate grants Ground immunity

One evolution ahead. Baltoy grows into Claydol through a straightforward two-stage chain. Plenty of partners for breeding via one egg group. Eggs are average hatch time. The evolved forms gain up to 200 total stats over Baltoy.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Baltoy
GroundPsychic
Claydol
GroundPsychic
HP
40
60+20
ATK
40
70+30
DEF
55
105+50
SP.ATK
40
70+30
SP.DEF
70
120+50
SPE
55
75+20
BST
300D-Tier
500C-Tier+200
ROLE
Balanced
Balanced
TYPE
Utility
Mixed
Breeding
Challenging

Breed Baltoy (with patience) with 60 breeding partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
avaluggglaliefroslasscrustleferrothorndwebblesnoruntferroseedcarbinkbergmitecofagrigusyamask

Levitate gives Baltoy passive value while it walls. Calm nature boosts Sp. Def, HP-heavy investment EVs maximize the special wall profile, and Eviolite keeps it in the game.

Best Build

Wall
Ability
Levitate
Item
EvioliteBULK
Nature
Calm+SPD
EVs

Best Baltoy Moveset

  • Light ScreenSTAB
  • ReflectUtility
  • ToxicUtility
  • Magic CoatSTAB

Level-up moves are just the starting point for Baltoy. TMs unlock coverage across 7 types and turn a straightforward STAB kit around Earthquake and Earth Power into something with actual range.

Level-Up Moves

Lv 1
Harden
30Normal
Lv 1
Mud-Slap
2010010Ground
Lv 3
Rapid Spin
5010040Normal
Lv 6
Confusion
5010025Psychic
Lv 9
Rock Tomb
609515Rock
Lv 12
Power Trick
10Psychic
Lv 15
Psybeam
6510020Psychic
Lv 18
Ancient Power
601005Rock
Lv 21
Imprison
10Psychic
Lv 24
Cosmic Power
20Psychic
Lv 27
Extrasensory
8010020Psychic
Lv 30
Earth Power
9010010Ground
Lv 33
Self-Destruct
2001005Normal
Lv 36
Guard Split
10Psychic
Lv 36
Power Split
10Psychic
Lv 39
Sandstorm
10Rock
Lv 42
Explosion
2501005Normal

TM Moves

Src
TR83
Ally Switch+2
15Psychic
TM81
Bulldoze
6010020Ground
TR49
Calm Mind
20Psychic
TR44
Cosmic Power
20Psychic
TR92
Dazzling Gleam
8010010Fairy
TM15
Dig
8010010Ground
TR87
Drill Run
809510Ground
TR67
Earth Power
9010010Ground
TR10
Earthquake
10010010Ground
TM93
Eerie Impulse
10015Electric
TR26
Endure+4
10Normal
TM39
Facade
7010020Normal
TR77
Grass Knot
10020Grass
TM61
Guard Swap
10Psychic
TR52
Gyro Ball
1005Steel
TM77
Hex
6510010Ghost
TR05
Ice Beam
9010010Ice
TM44
Imprison
10Psychic
TM17
Light Screen
30Psychic
TM60
Power Swap
10Psychic
TM25
Protect+4
10Normal
TR11
Psychic
9010010Psychic
TM91
Psychic Terrain
10Psychic
TR25
Psyshock
8010010Psychic
TM33
Rain Dance
5Water
TM18
Reflect
20Psychic
TM21
Rest
10Psychic
TM22
Rock Slide
759010Rock
TM48
Rock Tomb
609515Rock
TM76
Round
6010015Normal
TM19
Safeguard
25Normal
TM49
Sand Tomb
358515Ground
TM32
Sandstorm
10Rock
TM20
Self-Destruct
2001005Normal
TR33
Shadow Ball
8010015Ghost
TR40
Skill Swap
10Psychic
TR27
Sleep Talk
10Normal
TM24
Snore
5010015Normal
TM11
Solar Beam
12010010Grass
TR76
Stealth Rock
20Rock
TR20
Substitute
10Normal
TM34
Sunny Day
5Fire
TR38
Trick
10010Psychic
TM70
Trick Room-7
5Psychic
TM71
Wonder Room
10Psychic
TR69
Zen Headbutt
809015Psychic

Egg Moves

Baltoy doesn't have any Egg moves

Tutor Moves

Src
Tutor
Expanding Force
8010010Psychic
Tutor
Scorching Sands
7010010Ground

Baltoy is available from early-game routes onward at high spawn rates. 53 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Best Locations

53 walking encounters at Lv. 7-40 for Baltoy across Sword and Shield. A few locations are version-exclusive, so your copy of the game affects what's available.

Rolling Fields
SwordOverworldLv.7-1060%EarlySandstorm
EFFORTLESS
Rolling Fields
ShieldOverworldLv.7-1060%EarlySandstorm
EFFORTLESS
East Lake Axewell
SwordOverworldLv.10-1560%EarlyCaveSandstorm
EFFORTLESS
East Lake Axewell
ShieldOverworldLv.10-1560%EarlyCaveSandstorm
EFFORTLESS
Dappled Grove
SwordOverworldLv.13-1560%EarlyForestIntense Sun
EFFORTLESS
Dappled Grove
SwordOverworldLv.13-1560%EarlyForestSandstorm
EFFORTLESS
Dappled Grove
ShieldOverworldLv.13-1560%EarlyForestIntense Sun
EFFORTLESS
Dappled Grove
ShieldOverworldLv.13-1560%EarlyForestSandstorm
EFFORTLESS
Rolling Fields
SwordGrassLv.7-940%EarlyIntense Sun
EFFORTLESS
Rolling Fields
ShieldGrassLv.7-1040%EarlyIntense Sun
EFFORTLESS
Dappled Grove
SwordGrassLv.11-1540%EarlyForestSandstorm
EFFORTLESS
Dappled Grove
ShieldGrassLv.11-1540%EarlyForestSandstorm
EFFORTLESS
South Lake Miloch
SwordGrassLv.11-1340%EarlyWaterIntense Sun
EFFORTLESS
South Lake Miloch
ShieldGrassLv.11-1340%EarlyWaterIntense Sun
EFFORTLESS
Rolling Fields
SwordGrassLv.7-935%EarlySandstorm
EFFORTLESS
Rolling Fields
ShieldGrassLv.7-1035%EarlySandstorm
EFFORTLESS
West Lake Axewell
SwordGrassLv.7-1130%EarlyCaveIntense Sun
EFFORTLESS
West Lake Axewell
ShieldGrassLv.7-1130%EarlyCaveIntense Sun
EFFORTLESS
East Lake Axewell
SwordGrassLv.8-1230%EarlyCaveSandstorm
EFFORTLESS
East Lake Axewell
ShieldGrassLv.8-1230%EarlyCaveSandstorm
EFFORTLESS
North Lake Miloch
ShieldGrassLv.14-1630%EarlyWaterSandstorm
EFFORTLESS
North Lake Miloch
SwordGrassLv.14-1630%EarlyWaterSandstorm
EFFORTLESS
Rolling Fields - 2
SwordOverworldLv.7-1025%EarlySandstorm
EASY
Rolling Fields - 2
ShieldOverworldLv.7-1025%EarlySandstorm
EASY
West Lake Axewell
ShieldGrassLv.7-1120%EarlyCaveSandstorm
EASY
West Lake Axewell
SwordGrassLv.7-1120%EarlyCaveSandstorm
EASY
South Lake Miloch
SwordGrassLv.11-1320%EarlyWaterSandstorm
EASY
South Lake Miloch
ShieldGrassLv.11-1320%EarlyWaterSandstorm
EASY
North Lake Miloch
ShieldGrassLv.14-1620%EarlyWaterIntense Sun
EASY
North Lake Miloch
SwordGrassLv.14-1620%EarlyWaterIntense Sun
EASY
Giant's Cap
SwordGrassLv.26-2830%MidIntense Sun
EFFORTLESS
Giant's Cap
ShieldGrassLv.26-2830%MidIntense Sun
EFFORTLESS
Hammerlocke Hills
SwordGrassLv.28-3025%MidIntense Sun
EASY
Hammerlocke Hills
ShieldGrassLv.28-3025%MidIntense Sun
EASY
Bridge Field
ShieldOverworldLv.27-2910%MidSandstorm
MODERATE
Bridge Field
SwordOverworldLv.27-2910%MidIntense Sun
MODERATE
Bridge Field
SwordOverworldLv.27-2910%MidSandstorm
MODERATE
Bridge Field
ShieldOverworldLv.27-2910%MidIntense Sun
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidNormal Weather
MODERATE
Stony Wilderness
ShieldOverworldLv.28-3010%MidIntense Sun
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidSnowstorm
MODERATE
Stony Wilderness
ShieldOverworldLv.28-3010%MidSandstorm
MODERATE
Stony Wilderness
ShieldOverworldLv.28-3010%MidOvercast
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidThunderstorm
MODERATE
Stony Wilderness
ShieldOverworldLv.28-3010%MidNormal Weather
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidIntense Sun
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidSnowing
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidSandstorm
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidRaining
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidHeavy Fog
MODERATE
Stony Wilderness
SwordOverworldLv.28-3010%MidOvercast
MODERATE
Axew's Eye
ShieldGrassLv.35-4040%LateSandstorm
EFFORTLESS
Axew's Eye
SwordGrassLv.35-4040%LateSandstorm
EFFORTLESS
  • Baltoy is meant to evolve into Claydol. At 300 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Milotic (Water), Breloom (Grass), and Lapras (Ice) when using Baltoy. They all hit it super-effectively with STAB. Bug, Ghost, and Dark-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.

  • Baltoy evolves into Claydol at level 36. Baltoy is the base form of this evolutionary line.

  • Levitate is what you want on Baltoy. Every competitive set worth running is built with that ability in mind.

  • At base 55 Speed, it won't be moving first often. On offense, Baltoy is leaning toward the physical side (base 40 Attack). Defensively? Fragile — can't afford to take many hits.

  • Baltoy appears in 14 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 14 titles since its debut in Ruby & Sapphire, Baltoy spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.