Aggron's Steel/Rock typing gives it an immunity to Poison. Only 3 weaknesses on top of that — it has plenty of safe switch-in opportunities. A competitive option since Gen 3. It relies on priority moves or Scarf to keep up.
Aggron's all-in on Defense at the expense of Speed. The physical lean is obvious from the bars. Yields 3 Defense EVs and follows a slow 1.25M XP grind.
While seeking iron for food, it digs tunnels by breaking through bedrock with its steel horns.
Aggron Weakness
GoodType-wise, Aggron takes extra damage from Fighting, Ground, and Water. Watch out for Fighting and Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. 9 resistances give it solid defensive coverage on top of that. Aggron's physical bulk (base 180 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Aggron is the final form in a three-stage chain from Aron through Lairon. Breeding this form produces Aron eggs (slow to hatch). Evolving from Aron gave Aggron the biggest boost in Defense (+80), bringing the total to 530 stats.
How to Evolve
Breed with Aggron to get Aron eggs using 67 partners from the Monster egg group. Notable egg moves include Body Slam, Curse, Dragon Rush and 8 more.
You commit to a move every time Aggron comes in. Choice Band gives raw power at the cost of move flexibility, and Rockhead adds to that. Max HP and Attack EVs make sure the locked move actually hurts. Ground coverage covers the rest.
Best Build
Best Aggron Moveset
- Head Smash
- Earthquake
- Fire Punch
Recommended Teammates
Hard to wall, honestly. Aggron threatens 13 types beyond its own STAB, with Normal and Ground standing out. Pair that with Head Smash and Iron Tail and switchins need to think twice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
Can't catch Aggron directly. Start with Aron at decent rates from the locations below, then evolve at level 42. The 3-stage chain from Aron to Aggron is where the leveling time goes.
Aggron has a 530 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a balanced. Base 180 Defense is where it shines.
Aggron's biggest threats include Machamp (Fighting), Golem (Ground), and Swampert (Water), all carrying super-effective STAB moves. Machamp is the most dangerous since Fighting moves deal 4x damage. Aggron has enough bulk to absorb a hit, but don't push the matchup. Pivot to a teammate that resists.
Sturdy is the go-to ability for Aggron. It prevents being KOed from full HP, leaving 1 HP instead. Its hidden ability Heavy Metal can work in specific setups. Rock Head is the other option — pick based on what your team needs.
Aggron fills the balanced role. It's a physical attacker with base 110 Attack. Base 50 Speed is low. Priority moves or Trick Room are the way to go. And it's tanky enough to absorb a few hits.
Aggron appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Aggron first appeared in Ruby & Sapphire and has been available in 15 games across 7 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
