Guides Pokedex

Pokemon Lets Go Rattata

Rattata Pokedex ID: 19
Stat Amount Bar Graph
Max CP 253
Attack 56
Special Attack 25
Defense 35
Special Defense 35
HP 30
Speed 72

Overview

Pokemon Let's Go Rattata is a Normal Type pokemon also known as a Mouse Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 253, 30 HP, 56 Attack, 25 SP Attack, 35 Defense, 35 SP Defense and 72 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.

Pokedex Entry

Its incisors continue growing until its death. If its Trainer doesn’t offer it a file to gnaw on, it will gnaw on door frames, table legs, and so on.

Pokemon Lets Go Rattata Evolutions

What level does Pokemon Let's Go Rattata Evolve at?

The Unevolved Form Alolan Rattata Evolves at level 20 into Alolan Raticate.

First Second Third Final
Rattata253
20 Raticate413
Alolan Rattata253
20 Alolan Raticate413

How to catch Rattata in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Rattata Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Rattata is in the Route 1 zone, it will have a 30% chance to spawn in the area with a level range of 03-04. This also makes Route 1 the best place to Catch Combo Chain hunt Shiny Rattata or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 1 30% 03-04 normal 1F
Route 22 30% 03-04 normal 1F
Route 3 30% 03-08 normal 1F
Route 5 30% 11-16 normal 1F
Route 11 25% 13-18 normal 1F
Route 4 25% 07-12 normal 1F
Pokemon Mansion 20% 39-44 normal 1F
Pokemon Mansion 20% 39-44 normal 2F
Pokemon Mansion 20% 39-44 normal 3F
Pokemon Mansion 20% 39-44 normal 4F
Route 21 20% 37-42 normal 1F
Pokemon Mansion 20% 39-44 normal 1F
Pokemon Mansion 20% 39-44 normal 2F
Pokemon Mansion 20% 39-44 normal 3F
Pokemon Mansion 20% 39-44 normal 4F
Route 2 20% 03-04 normal 1F
Route 2 20% 03-08 normal 2F
Route 6 20% 11-16 normal 1F
Route 9 20% 17-22 normal 1F
Route 16 15% 31-36 normal 1F
Route 18 15% 33-38 normal 1F
Route 7 15% 22-27 normal 1F
Route 8 15% 22-27 normal 1F
Route 10 15% 18-23 normal 1F
Route 16 15% 31-36 normal 1F
Route 18 15% 33-38 normal 1F
Route 7 15% 22-27 normal 1F
Route 8 15% 22-27 normal 1F
Route 10 10% 18-23 normal 1F
Route 11 10% 13-18 normal 1F
Route 9 10% 17-22 normal 1F
Route 21 10% 37-42 normal 1F
Route 17 5% 33-38 normal 1F
Route 17 5% 33-38 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Rattata.

Best Nature for Rattata

We recommend a Jolly Nature for Rattata, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.

Nature Increases Decreases Choice 1 Choice 2
Jolly Speed Sp. Atk Pink Blue
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Pokemon Lets Go Rattata Moves

Level Up Moves

Pokemon Let's Go Rattata Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
3 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
6 Quick Attack Normal Physical 40 30 100% Inflicts regular damage with no additional effect.
9 Focus Energy Normal None -- 30 -- Increases the user's chance to score a critical hit.
12 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
15 Super Fang Normal Physical 1 10 90% Inflicts damage equal to half the target's HP.
18 Crunch Dark Physical 80 15 100% deals damage and has a 20% chance of lowering the target's Defense by one stage.
21 Hyper Fang Normal Physical 80 15 90% Has a 10% chance to make the target flinch.
24 Sucker Punch Dark Physical 70 5 100% Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.
27 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Rattata can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Bret

Weak Against
Fighting
2x
Strong Against
Ghost
Immune