Stat | Amount | Bar Graph |
---|---|---|
Max CP | 780 | |
Attack | 150 | |
Special Attack | 194 | |
Defense | 70 | |
Special Defense | 120 | |
HP | 106 | |
Speed | 140 |
Overview
Pokemon Let's Go Mega Mewtwo Y is a Psychic Type pokemon also known as a Genetic Pokémon, first discovered in the Kanto region. it's weak against Bug, Ghost, Dark type moves and has a Max CP of 780, 106 HP, 150 Attack, 194 SP Attack, 70 Defense, 120 SP Defense and 140 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Pokedex Entry
Pokemon Lets Go Mega Mewtwo Y Evolutions
What level does Pokemon Let's Go Mega Mewtwo Y Evolve at?
The Unevolved Form Mewtwo Use a Mega Stone to Evolve into Mega Mewtwo X.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() | Mega Stone → | ![]() ![]() ![]() | ||||
![]() ![]() | Mega Stone → | ![]() ![]() |
How to catch Mega Mewtwo Y in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Mega Mewtwo Y Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Mega Mewtwo Y is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Mega Mewtwo Y or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Mega Mewtwo Y.
Best Nature for Mega Mewtwo Y
We recommend a Mild Nature for Mega Mewtwo Y, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Mild | Sp. Atk | Defense | Blue | Yellow |
Pokemon Lets Go Mega Mewtwo Y Moves
Level Up Moves
Pokemon Let's Go Mega Mewtwo Y Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Confuse Ray | Ghost | None | -- | 10 | 100% | Confuses the target. |
1 | Confusion | Psychic | Special | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
1 | Disable | Normal | None | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
1 | Psywave | Psychic | Special | 1 | 15 | 80% | Inflicts damage between 50% and 150% of the user's level. |
1 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
11 | Mist | Ice | None | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. |
22 | Psybeam | Psychic | Special | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
33 | Swift | Normal | Special | 60 | 20 | -- | Never misses. |
44 | Amnesia | Psychic | None | -- | 20 | -- | Raises the user's Special Defense by two stages. |
55 | Recover | Normal | None | -- | 10 | -- | Heals the user by half its max HP. |
66 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
77 | Barrier | Psychic | None | -- | 30 | -- | Raises the user's Defense by two stages. |
88 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
99 | Calm Mind | Psychic | None | -- | 20 | -- | raises the user's Special Attack and Special Defense by one stage each. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Mega Mewtwo Y can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM2 | Taunt | Dark | None | -- | 20 | 100% | Opponent can only use moves that attack. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM11 | Will-O-Wisp | Fire | None | -- | 15 | 85% | Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM21 | Foul Play | Dark | Physical | 95 | 15 | 100% | uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM30 | Bulk Up | Fighting | None | -- | 20 | -- | raises the user's Attack and Defense by one stage each. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM33 | Calm Mind | Psychic | None | -- | 20 | -- | raises the user's Special Attack and Special Defense by one stage each. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM42 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM57 | Pay Day | Normal | Physical | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |
Master Trainer
This pokemon does NOT have a Mega Mewtwo Y Master Trainer in Let's Go