Stat | Amount | Bar Graph |
---|---|---|
Max CP | 600 | |
Attack | 134 | |
Special Attack | 100 | |
Defense | 95 | |
Special Defense | 100 | |
HP | 91 | |
Speed | 80 |
Overview
Pokemon Let's Go Dragonite is a Dragon and Type pokemon also known as a Dragon Pokémon, first discovered in the Kanto region. it's weak against Dragon, Fairy, Rock, Ice type moves and has a Max CP of 600, 91 HP, 134 Attack, 100 SP Attack, 95 Defense, 100 SP Defense and 80 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Pokedex Entry
This Pokémon saved a shipwrecked man, taking him to a remote island—a paradise occupied solely by Dragonite.
Pokemon Lets Go Dragonite Evolutions
What level does Pokemon Let's Go Dragonite Evolve at?
The Unevolved Form Dratini Evolves at level 30 into Dragonair, which then Evolves at level 55 into Dragonite.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Dratini300 | 30 → | Dragonair420 | 55 → | Dragonite600 |
How to catch Dragonite in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Dragonite Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Dragonite is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Dragonite or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 18 | Rare Spawn | 33-38 | normal | 1F | |
Route 21 | Rare Spawn | 37-42 | normal | 1F | |
Route 22 | Rare Spawn | 03-04 | normal | 1F | |
Route 23 | Rare Spawn | 41-46 | normal | 1F | |
Route 24 | Rare Spawn | 07-12 | normal | 1F | |
Route 25 | Rare Spawn | 09-14 | normal | 1F | |
Route 10 | 4% | 18-23 | normal | 1F | |
Route 10 | 1% | 18-23 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Dragonite.
Best Nature for Dragonite
We recommend a Brave Nature for Dragonite, you can visit Madam Celadon to force encounter pokemon of Brave Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Brave | Attack | Speed | Red | Pink |
Pokemon Lets Go Dragonite Moves
Level Up Moves
Pokemon Let's Go Dragonite Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Wing Attack | Flying | Physical | 60 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Aqua Jet | Water | Physical | 40 | 20 | 100% | deals damage and has a priority of +1.Moves with a higher priority always go first. |
1 | Dragon Rage | Dragon | Special | 1 | 10 | 100% | Inflicts 40 points of damage. |
1 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
1 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
1 | Mist | Ice | None | -- | 30 | -- | Protects the user's stats from being changed by enemy moves. |
1 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
1 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
1 | Wing Attack | Flying | Physical | 60 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Wrap | Normal | Physical | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
7 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
14 | Dragon Rage | Dragon | Special | 1 | 10 | 100% | Inflicts 40 points of damage. |
21 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
28 | Dragon Tail | Dragon | Physical | 60 | 10 | 90% | In battles, the opponent switches. In the wild, the Pokémon runs. |
40 | Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
52 | Outrage | Dragon | Physical | 120 | 10 | 100% | The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused. |
70 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
88 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Dragonite can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM14 | Fly | Flying | Physical | 90 | 15 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM17 | Dragon Tail | Dragon | Physical | 60 | 10 | 90% | In battles, the opponent switches. In the wild, the Pokémon runs. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM34 | Dragon Pulse | Dragon | Special | 85 | 10 | 100% | deals damage with no additional effect. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM39 | Outrage | Dragon | Physical | 120 | 10 | 100% | The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM49 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage but lowers the user's Attack and Defense by one stage each after attacking. |
TM50 | Roost | Flying | None | -- | 10 | -- | User recovers half of its max HP and loses the Flying type temporarily. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
Weak Against |
---|
Dragon 2x |
Fairy 2x |
Rock 2x |
Ice 4x |
Strong Against |
---|
Fire 1/2 |
Water 1/2 |
Fighting 1/2 |
Bug 1/2 |
Ground Immune |
Grass 1/4 |