Guides Pokedex

Pokemon Lets Go Dragonair

Dragonair Pokedex ID: 148
Stat Amount Bar Graph
Max CP 420
Attack 84
Special Attack 70
Defense 65
Special Defense 70
HP 61
Speed 70

Overview

Pokemon Let's Go Dragonair is a Dragon Type pokemon also known as a Dragon Pokémon, first discovered in the Kanto region. it's weak against Ice, Dragon, Fairy type moves and has a Max CP of 420, 61 HP, 84 Attack, 70 SP Attack, 65 Defense, 70 SP Defense and 70 Speed. Considering it's stats, the best nature to have is Lonely, this will increase it's Attack and decrease it's Defense stats.

Pokedex Entry

It has long been thought that its crystalline orbs are imbued with the power to control the weather.

Pokemon Lets Go Dragonair Evolutions

What level does Pokemon Let's Go Dragonair Evolve at?

The Unevolved Form Dratini Evolves at level 30 into Dragonair, which then Evolves at level 55 into Dragonite.

First Second Third Final
Dratini300
30 Dragonair420
55 Dragonite600

How to catch Dragonair in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Dragonair Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Dragonair is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Dragonair or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 18 Rare Spawn 33-38 normal 1F
Route 21 Rare Spawn 37-42 normal 1F
Route 22 Rare Spawn 03-04 normal 1F
Route 23 Rare Spawn 41-46 normal 1F
Route 24 Rare Spawn 07-12 normal 1F
Route 25 Rare Spawn 09-14 normal 1F
Route 10 4% 18-23 normal 1F
Route 10 1% 18-23 water 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Dragonair.

Best Nature for Dragonair

We recommend a Lonely Nature for Dragonair, you can visit Madam Celadon to force encounter pokemon of Lonely Nature.

Nature Increases Decreases Choice 1 Choice 2
Lonely Attack Defense Red Yellow
Advertisement

Pokemon Lets Go Dragonair Moves

Level Up Moves

Pokemon Let's Go Dragonair Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Dragon Rage Dragon Special 1 10 100% Inflicts 40 points of damage.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Thunder Wave Electric None -- 20 100% Paralyzes the target.
1 Wrap Normal Physical 15 20 90% Prevents the target from fleeing and inflicts damage for 2-5 turns.
7 Thunder Wave Electric None -- 20 100% Paralyzes the target.
14 Dragon Rage Dragon Special 1 10 100% Inflicts 40 points of damage.
21 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
28 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
40 Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
52 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
64 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Dragonair can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None -- 30 -- Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM16 Thunder Wave Electric None -- 20 100% Paralyzes the target.
TM17 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Arjun

Weak Against
Ice
2x
Dragon
2x
Fairy
2x
Strong Against
Fire
1/2
Water
1/2
Grass
1/2
Electric
1/2