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    Pokemon Lets Go
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    Home › Pokedex ›

    Pokemon Lets Go Mew

    Last updated 2 years ago on December 21, 2018 by RankedBoost

    Mega Mewtwo X
    Meltan
    Pokemon Let's GO Mew
    Mew Pokedex ID: 151
    4.0 kg
    Weight
    Psychic
    0.41m
    Height
    Max CP600
    Attack100
    Special Attack100
    Defense100
    Special Defense100
    HP100
    Speed100

    Overview

    Pokemon Let's Go Mew is a Psychic Type pokemon also known as a New Species Pokémon, first discovered in the Kanto region. it's weak against Bug, Ghost, Dark type moves and has a Max CP of 600, 100 HP, 100 Attack, 100 SP Attack, 100 Defense, 100 SP Defense and 100 Speed. Considering it's stats, the best nature to have is Timid, this will increase it's Speed and decrease it's Attack stats.

    Pokedex Entry

    Apparently, it appears only to those people who are pure of heart and have a strong desire to see it.

    See All Pokedex Pokemon
    • Overview
    • Weakness
    • Evolution
    • Moves
    • How to get
    • Master Trainer

    Pokemon Lets Go Mew Evolutions

    What level does Pokemon Let's Go Mew Evolve at?

    Currently there is no evolutions for this Pokémon in Let's Go.

    First→Second→Third→Final
    Mew600
    See Evolution Chart

    How to catch Mew in Pokemon Let's Go

    Where To Catch Mew will require players to purchase the Pokeball Plus, players will receive the pokemon Mew with their Pokeball Plus purchase. Its found within the Pokeball itself, at the moment this is the only known way of getting this Mythical Pokemon.
    Pokeball Plus
    See All Location Spawns

    Transferring and Catching

    The type of Pokemon Candy you receive from Transferring and Catching Mew.

    • Health Candy
    • Health Candy L
    • Health Candy XL
    • Mew Candy
    • Mewtwo Candy
    • Smart Candy
    • Smart Candy L
    • Smart Candy XL

    Best Nature for Mew

    We recommend a Timid Nature for Mew, you can visit Madam Celadon to force encounter pokemon of Timid Nature.

    NatureIncreasesDecreasesChoice 1Choice 2
    TimidSpeedAttackPinkRed
    See Nature Chart
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    Pokemon Lets Go Mew Moves

    Level Up Moves

    Pokemon Let's Go Mew Moves You Learn From Leveling Up.

    LVLMoveTypeClassPowPPAccEffect
    1ConfusionPsychicSpecial5025100%Has a 10% chance to confuse the target.
    1MimicNormalNone--10--Copies the target's last used move.
    1PoundNormalPhysical4035100%Inflicts regular damage with no additional effect.
    11SwiftNormalSpecial6020--Never misses.
    22AmnesiaPsychicNone--20--Raises the user's Special Defense by two stages.
    33PsywavePsychicSpecial11580%Inflicts damage between 50% and 150% of the user's level.
    44BarrierPsychicNone--30--Raises the user's Defense by two stages.
    55Mega PunchNormalPhysical802085%Inflicts regular damage with no additional effect.
    66MetronomeNormalNone--10--Randomly selects and uses any move in the game.
    77PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
    88Nasty PlotDarkNone--20--raises the user's Special Attack by two stages.
    99TransformNormalNone--10--User becomes a copy of the target until it leaves battle.

    Learnable TMs Moves

    These are the Technical Machines (TM) Moves that Mew can Learn.

    ItemMoveTypeClassPowPPAccEffect
    TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
    TM2TauntDarkNone--20100%Opponent can only use moves that attack.
    TM3Helping HandNormalNone--20--boosts the power of the partner's move.
    TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
    TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
    TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
    TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
    TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
    TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
    TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
    TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
    TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
    TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
    TM14FlyFlyingPhysical901595%User flies high into the air, dodging all attacks, and hits next turn.
    TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
    TM16Thunder WaveElectricNone--20100%Paralyzes the target.
    TM17Dragon TailDragonPhysical601090%In battles, the opponent switches. In the wild, the Pokémon runs.
    TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
    TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
    TM20Dark PulseDarkSpecial8015100%deals damage and has a 20% chance of causing the target to flinch
    TM21Foul PlayDarkPhysical9515100%uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
    TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
    TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
    TM24X-ScissorBugPhysical8015100%deals damage with no additional effect.
    TM25WaterfallWaterPhysical8015100%Has a 20% chance to make the target flinch.
    TM26Poison JabPoisonPhysical8020100%deals damage and has a 30% chance of poisoning the target.
    TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
    TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
    TM29ScaldWaterSpecial8015100%deals damage and has a 30% chance of burning the target.
    TM30Bulk UpFightingNone--20--raises the user's Attack and Defense by one stage each.
    TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
    TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
    TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
    TM34Dragon PulseDragonSpecial8510100%deals damage with no additional effect.
    TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
    TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
    TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
    TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
    TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
    TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
    TM41EarthquakeGroundPhysical10010100%Inflicts regular damage and can hit Dig users.
    TM42Self-DestructNormalPhysical2005100%Self-Destruct deals high damage, but causes the user to faint.
    TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
    TM44Play RoughFairyPhysical901090%deals damage and has a 10% chance of lowering the target's Attack by one stage.
    TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
    TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
    TM47SurfWaterSpecial9515100%Inflicts regular damage and can hit Dive users.
    TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
    TM49SuperpowerFightingPhysical1205100%deals damage but lowers the user's Attack and Defense by one stage each after attacking.
    TM50RoostFlyingNone--10--User recovers half of its max HP and loses the Flying type temporarily.
    TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
    TM52Sludge BombPoisonSpecial9010100%deals damage and has a 30% chance of poisoning the target.
    TM53Mega DrainGrassSpecial4015100%Heals the user by half the damage inflicted.
    TM54Flash CannonSteelSpecial8010100%deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
    TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
    TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
    TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
    TM58Drill RunGroundPhysical801095%deals damage and has an increased critical hit ratio
    TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.
    TM60MegahornBugPhysical1201085%deals damage with no additional effect.
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    Master Trainer

    This pokemon does NOT have a Mew Master Trainer in Let's Go

    Weak Against
    Bug
    2x
    Ghost
    2x
    Dark
    2x
    Strong Against
    Fighting
    1/2
    Psychic
    1/2
    See Type Chart

    You can view more guides here

    Best Pokemon Tier List
    View the best pokemon using our ranking system
    Evolution Chart
    View all evolutions including mega, alolan, item and trading.
    Pokedex
    Check out every pokemon within the game
    Gym Leaders
    View our list of all Gym Leaders
    Master Trainers
    View full list and how to beat them
    All Locations
    All the pokemon, tm moves, items and master trainer spawns for each location.

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