Stat | Amount | Bar Graph |
---|---|---|
Max CP | 300 | |
Attack | 75 | |
Special Attack | 70 | |
Defense | 35 | |
Special Defense | 30 | |
HP | 50 | |
Speed | 40 |
Overview
Pokemon Let's Go Bellsprout is a Grass and Poison Type pokemon also known as a Flower Pokémon, first discovered in the Kanto region. it's weak against , Fire, Ice, Psychic type moves and has a Max CP of 300, 50 HP, 75 Attack, 70 SP Attack, 35 Defense, 30 SP Defense and 40 Speed. Considering it's stats, the best nature to have is Naughty, this will increase it's Attack and decrease it's Sp. Def stats.
This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.
Pokedex Entry
Even though its body is extremely skinny, it is blindingly fast when catching its prey.
Pokemon Lets Go Bellsprout Evolutions
What level does Pokemon Let's Go Bellsprout Evolve at?
The Unevolved Form Bellsprout Evolves at level 21 into Weepinbell, which then Use a Leaf Stone to Evolve into Victreebel.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
![]() ![]() ![]() | 21 → | ![]() ![]() ![]() | Leaf Stone → | ![]() ![]() ![]() |
How to catch Bellsprout in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Bellsprout Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Bellsprout is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Bellsprout or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
![]() |
Route 1 | 30% | 03-04 | normal | 1F |
![]() |
Route 2 | 20% | 03-04 | normal | 1F |
![]() |
Route 24 | 20% | 07-12 | normal | 1F |
![]() |
Route 25 | 20% | 09-14 | normal | 1F |
![]() |
Route 12 | 15% | 31-36 | normal | 1F |
![]() |
Route 13 | 15% | 33-38 | normal | 1F |
![]() |
Route 14 | 15% | 33-38 | normal | 1F |
![]() |
Route 15 | 15% | 33-38 | normal | 1F |
![]() |
Route 12 | 15% | 31-36 | normal | 1F |
![]() |
Route 13 | 15% | 33-38 | normal | 1F |
![]() |
Route 14 | 15% | 33-38 | normal | 1F |
![]() |
Route 15 | 15% | 33-38 | normal | 1F |
![]() |
Route 21 | 14% | 37-42 | normal | 1F |
![]() |
Route 21 | 10% | 37-42 | normal | 1F |
![]() |
Viridian Forest | 10% | 03-06 | normal | 1F |
![]() |
Route 21 | 1% | 37-42 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Bellsprout.
Best Nature for Bellsprout
We recommend a Naughty Nature for Bellsprout, you can visit Madam Celadon to force encounter pokemon of Naughty Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Naughty | Attack | Sp. Def | Red | Green |
Pokemon Lets Go Bellsprout Moves
Level Up Moves
Pokemon Let's Go Bellsprout Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Vine Whip | Grass | Physical | 35 | 15 | 100% | Inflicts regular damage with no additional effect. |
4 | Growth | Normal | None | -- | 40 | -- | Raises the user's Attack and Special Attack by one stage. |
8 | Wrap | Normal | Physical | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
12 | Acid | Poison | Special | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
16 | Sleep Powder | Grass | None | -- | 15 | 75% | Puts the target to sleep. |
17 | Poison Powder | Poison | None | -- | 35 | 75% | causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn. |
18 | Stun Spore | Grass | None | -- | 30 | 75% | Paralyzes the target. |
22 | Razor Leaf | Grass | Physical | 55 | 25 | 95% | Has an increased chance for a critical hit. |
26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
30 | Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Bellsprout can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Weak Against |
---|
Flying 2x |
Fire 2x |
Ice 2x |
Psychic 2x |
Strong Against |
---|
Water 1/2 |
Electric 1/2 |
Fighting 1/2 |
Fairy 1/2 |
Grass 1/4 |