Pokemon Let's Go Alolan Ninetales is a Ice and Fairy Type pokemon also known as a Fox Pokémon, first discovered in the Kanto region. it's weak against Rock, Fire, Poison, Steel type moves and has a Max CP of 505, 73 HP, 67 Attack, 81 SP Attack, 75 Defense, 100 SP Defense and 109 Speed. Considering it's stats, the best nature to have is Timid, this will increase it's Speed and decrease it's Attack stats.
This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.
Ninetales casts a sinister light from its bright red eyes to gain total control over its foe’s mind. This Pokémon is said to live for a thousand years.
Pokemon Lets Go Alolan Ninetales Evolutions
What level does Pokemon Let's Go Alolan Ninetales Evolve at?
The Unevolved Form Alolan Vulpix Use a Ice Stone to Evolve into Alolan Ninetales.
How to catch Alolan Ninetales in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Alolan Ninetales Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Alolan Ninetales is in the Route 5 zone, it will have a 20% chance to spawn in the area with a level range of 11-16. This also makes Route 5 the best place to Catch Combo Chain hunt Shiny Alolan Ninetales or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
You can find the NPC that will trade Alolan Vulpix at the Pokemon Center in Celadon City. This pokemon can evolve into Alolan Ninetales.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Alolan Ninetales.
Best Nature for Alolan Ninetales
We recommend a Timid Nature for Alolan Ninetales, you can visit Madam Celadon to force encounter pokemon of Timid Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Alolan Ninetales Moves
Level Up Moves
Pokemon Let's Go Alolan Ninetales Moves You Learn From Leveling Up.
|1||Hypnosis||Psychic||None||--||20||60%||Puts the target to sleep.|
|1||Ice Shard||Ice||Physical||40||30||100%||deals damage and has a priority of +1. Moves with a higher priority always go first.|
|1||Mist||Ice||None||--||30||--||Protects the user's stats from being changed by enemy moves.|
|1||Nasty Plot||Dark||None||--||20||--||raises the user's Special Attack by two stages.|
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|1||Tail Whip||Normal||None||--||30||100%||Lowers the target's Defense by one stage.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Alolan Ninetales can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM20||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|TM21||Foul Play||Dark||Physical||95||15||100%||uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM32||Dazzling Gleam||Fairy||Special||80||10||100%||deals damage and hits all adjacent opponents in double/triple battles.|
|TM33||Calm Mind||Psychic||None||--||20||--||raises the user's Special Attack and Special Defense by one stage each.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM51||Blizzard||Ice||Special||120||5||70%||Has a 10% chance to freeze the target.|
|TM55||Ice Beam||Ice||Special||95||10||100%||Has a 10% chance to freeze the target.|
|TM59||Dream Eater||Psychic||Special||100||15||100%||Only works on sleeping Pokemon. Heals the user by half the damage inflicted.|
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This pokemon does NOT have a Alolan Ninetales Master Trainer in Let's Go