Stat | Amount | Bar Graph |
---|---|---|
Max CP | 270 | |
Attack | 45 | |
Special Attack | 45 | |
Defense | 20 | |
Special Defense | 25 | |
HP | 115 | |
Speed | 20 |
Overview
Pokemon Let's Go Jigglypuff is a Normal and Fairy Type pokemon also known as a Balloon Pokémon, first discovered in the Kanto region. it's weak against Poison, Steel type moves and has a Max CP of 270, 115 HP, 45 Attack, 45 SP Attack, 20 Defense, 25 SP Defense and 20 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Pokedex Entry
Jigglypuff’s vocal cords can freely adjust the wavelength of its voice. This Pokémon uses this ability to sing at precisely the right wavelength to make its foes most drowsy.
Pokemon Lets Go Jigglypuff Evolutions
What level does Pokemon Let's Go Jigglypuff Evolve at?
The Unevolved Form Jigglypuff Use a Moon Stone to Evolve into Wigglytuff.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Jigglypuff270 | Moon Stone → | Wigglytuff435 |
How to catch Jigglypuff in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Jigglypuff Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Jigglypuff is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Jigglypuff or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 5 | 15% | 11-16 | normal | 1F | |
Route 6 | 15% | 11-16 | normal | 1F | |
Route 7 | 15% | 22-27 | normal | 1F | |
Route 8 | 15% | 22-27 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Jigglypuff.
Best Nature for Jigglypuff
We recommend a Mild Nature for Jigglypuff, you can visit Madam Celadon to force encounter pokemon of Mild Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Mild | Sp. Atk | Defense | Blue | Yellow |
Pokemon Lets Go Jigglypuff Moves
Level Up Moves
Pokemon Let's Go Jigglypuff Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Sing | Normal | None | -- | 15 | 55% | Puts the target to sleep. |
4 | Pound | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
6 | Defense Curl | Normal | None | -- | 40 | -- | Raises user's Defense by one stage. |
10 | Bide | Normal | Physical | 1 | 10 | -- | User waits for 2-3 turns, then hits back for twice the damage it took. |
12 | Double Slap | Normal | Physical | 15 | 10 | 85% | hits 2-5 times per turn used. |
16 | Disable | Normal | None | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
18 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
22 | Body Slam | Normal | Physical | 85 | 15 | 100% | Has a 30% chance to paralyze the target. |
24 | Mimic | Normal | None | -- | 10 | -- | Copies the target's last used move. |
28 | Double-Edge | Normal | Physical | 120 | 15 | 100% | deals damage, but the user receives 1?3 of the damage it inflicted in recoil. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Jigglypuff can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM32 | Dazzling Gleam | Fairy | Special | 80 | 10 | 100% | deals damage and hits all adjacent opponents in double/triple battles. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM44 | Play Rough | Fairy | Physical | 90 | 10 | 90% | deals damage and has a 10% chance of lowering the target's Attack by one stage. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |