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Pokemon Brilliant Diamond and Shining Pearl Slugma

Slugma
Lava Pokémon

Pokemon Brilliant Diamond and Shining Pearl Slugma is a Fire Type Lava Pokémon, with a 24.8% Chance To Catch with a regular Pokeball. Slugma can be found with Magma Armor, Flame Body and Weak Armor as an Ability and has a Medium Fast growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 250 combined Base Stats.

National Dex Pokemon

Slugma Stats and Abilities

Based on Slugma Base IVs we consider this pokemon F-Tier choice. Slugma Highest IV Stat is Special Attack 70 and the Lowest being Speed 20.

Tier Stat Base Min Max
F
HP40190284
F
Attack4076196
F
Defense4076196
D
Special Attack70130262
F
Special Defense4076196
F
Speed2040152
F
Total250
Slugma Detail
Best Nature
Quiet
+10% Special Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sweet
EV Yield1 Special Attack
Growth RateMedium Fast
Catch Rate190 (24.8% with PokéBall, full HP)
Egg GroupsAmorphous
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Magma Armor
Ability 1
Magma Armor prevents the Pokémon from becoming frozen, for example from moves like Blizzard.
Flame Body
Ability 2
If a Pokémon with Flame Body is hit by a move that makes contact, there is a 30% chance the attacker will become burned.
Weak Armor
Hidden Ability
When a Pokémon with Weak Armor is hit by a physical move, its Defense drops one stage, but its Speed increases by one stage.

How To Evolve Slugma in BDSP

Slugma requires (Level 38) to evolve into Magcargo.

Base Form Evolution Requirement First Evolution
Slugma
Level 38
Magcargo

Where To Find Slugma in BDSP

Slugma has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Stark Mountain
100 - 20%
Slugma
Lv. 25-27
Stark Mountain
5 - 1%
Magcargo
Lv. 55-56
Volcanic Cave
National
Magcargo
Lv. 16-63
Volcanic Cave
National
Slugma
Lv. 16-63
Typhlo Cavern
National
Magcargo
Lv. 16-63
Typhlo Cavern
National
Slugma
Lv. 16-63
Sandsear Cave
National
Magcargo
Lv. 16-63
Sandsear Cave
National
Slugma
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Slugma Weakness

Slugma is a Fire Type pokemon. This will cause Slugma to take More Damage from Ground, Rock, Water Type Moves, and Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Rock
Water
0.5x
Less Damage
Bug
Steel
Fire
Grass
Ice
Fairy
0.25x
Less Damage
Immune to Damage

What pokemon is Slugma Weak Against?

Tier Pokemon
S
Palkia
S
Kyogre
S
Groudon
S
Tyranitar
S
Garchomp

What pokemon is Slugma Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Celebi
S
Metagross
S
Heatran
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Best Moves Slugma in BDSP

Best Moveset for Slugma Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
50
Earth Power
Special
90
100 10 May lower opponent's Special Defense.
48
Flamethrower
Special
135
100 15 May burn opponent.
41
Body Slam
Physical
85
100 15 May paralyze opponent.
34
Lava Plume
Special
120
100 15 May burn opponent.

Best Moveset for Slugma TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM50
Overheat
Special
195
90 5 Sharply lowers user's Special Attack.
TM38
Fire Blast
Special
165
85 5 May burn opponent.
TM35
Flamethrower
Special
135
100 15 May burn opponent.
TM80
Rock Slide
Physical
75
90 10 May cause flinching.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Slugma Level Up Moves

List of Moves Slugma can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Yawn
Power: —
Acc: —
PP: 10
Status

Puts opponent to sleep in the next turn.
1
Smog
Power: 30
Acc: 70
PP: 20
Special

May poison opponent.
6
Ember
Power:
60
Acc: 100
PP: 25
Special

May burn opponent.
8
Rock Throw
Power: 50
Acc: 90
PP: 15
Physical

13
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
15
Incinerate
Power:
90
Acc: 100
PP: 15
Special

Destroys the target's held berry.
20
Clear Smog
Power: 50
Acc: —
PP: 15
Special

Removes all of the target's stat changes.
22
Ancient Power
Power: 60
Acc: 100
PP: 5
Special

May raise all user's stats at once.
29
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
34
Lava Plume
Power:
120
Acc: 100
PP: 15
Special

May burn opponent.
36
Amnesia
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Defense.
41
Body Slam
Power: 85
Acc: 100
PP: 15
Physical

May paralyze opponent.
43
Recover
Power: —
Acc: —
PP: 10
Status

User recovers half its max HP.
48
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
50
Earth Power
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
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Slugma TM Moves

List of Moves Slugma can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM35
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM38
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM50
Overheat
Power:
195
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Slugma Egg Moves

List of Egg Moves Slugma can learn.

Egg Move Desc
Acid Armor
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Defense.
Heat Wave
Power:
142.5
Acc: 90
PP: 10
Special

May burn opponent.
Curse
Power: —
Acc: —
PP: 10
Status

Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Smokescreen
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
Memento
Power: —
Acc: 100
PP: 10
Status

User faints, sharply lowers opponent's Attack and Special Attack.
Stockpile
Power: —
Acc: —
PP: 20
Status

Stores energy for use with Spit Up and Swallow.
Spit Up
Power: —
Acc: 100
PP: 10
Special

Power depends on how many times the user performed Stockpile.
Swallow
Power: —
Acc: —
PP: 10
Status

The more times the user has performed Stockpile, the more HP is recovered.
Rollout
Power: 30
Acc: 90
PP: 20
Physical

Doubles in power each turn for 5 turns.
Inferno
Power:
150
Acc: 50
PP: 5
Special

Burns opponent.
Earth Power
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
Guard Swap
Power: —
Acc: —
PP: 10
Status

User and opponent swap Defense and Special Defense.
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