Guides

Pokemon Brilliant Diamond and Shining Pearl Aipom

Aipom
Long Tail Pokémon

Pokemon Brilliant Diamond and Shining Pearl Aipom is a Normal Type Long Tail Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Aipom can be found with Run Away, Pickup and Skill Link as an Ability and has a Fast growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 360 combined Base Stats.

Aipom Stats and Abilities

Based on Aipom Base IVs we consider this pokemon E-Tier choice. Aipom Highest IV Stat is Speed 85 and the Lowest being Special Attack 40.

Tier Stat Base Min Max
F
HP55220314
E
Attack70130262
F
Defense55103229
F
Special Attack4076196
F
Special Defense55103229
D
Speed85157295
E
Total360
Aipom Detail
Best Nature
Jolly
+10% Speed
-10% Special Attack
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Dry
EV Yield1 Speed
Growth RateFast
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsField
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Run Away
Ability 1
Run Away allows the bearer to flee a battle with a wild Pokémon without fail, even if the opposing Pokémon has used a move like Mean Look or Bind, or has an ability such as Arena Trap.
Pickup
Ability 2
When another Pokémon on the field uses a single-use held item, a Pokémon with Pickup will obtain the used item (if they are not already holding anything) and it can be used again.
Skill Link
Hidden Ability
Skill Link causes multi-strike moves to always hit their maximum number of times. The moves affected are listed below; note that moves such as Double Kick that always strike the same number of times are not affected.

How To Evolve Aipom in BDSP

Aipom requires (after Double Hit learned) to evolve into Ambipom.

Base Form Evolution Requirement First Evolution
Aipom
after Double Hit learned
Ambipom

Where To Find Aipom in BDSP

Aipom has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Valley Windworks
20 - 5%
Aipom
Lv. 5-15
Route 222
20 - 5%
Aipom
Lv. 5-15
Route 221
20 - 5%
Aipom
Lv. 5-15
Route 218
20 - 5%
Aipom
Lv. 5-15
Route 215
20 - 5%
Aipom
Lv. 5-15
Route 214
20 - 5%
Aipom
Lv. 5-15
Route 213
20 - 5%
Aipom
Lv. 5-15
Route 212
20 - 5%
Aipom
Lv. 5-15
Route 211
20 - 5%
Aipom
Lv. 5-15
Route 210
20 - 5%
Aipom
Lv. 5-15
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Route 209
20 - 5%
Aipom
Lv. 5-15
Route 208
20 - 5%
Aipom
Lv. 5-15
Route 207
20 - 5%
Aipom
Lv. 5-15
Route 206
20 - 5%
Aipom
Lv. 5-15
Route 205
20 - 5%
Aipom
Lv. 5-15
Fuego Ironworks
20 - 5%
Aipom
Lv. 5-15
Floaroma Meadow
20 - 5%
Aipom
Lv. 5-15
Eterna Forest
20 - 5%
Aipom
Lv. 5-15
Spacious Cave
Defog
Aipom
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Aipom Weakness

Aipom is a Normal Type pokemon. This will cause Aipom to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
0.5x
Less Damage
0.25x
Less Damage
Immune to Damage
Ghost

What pokemon is Aipom Weak Against?

Tier Pokemon
A
Infernape
A
Blaziken
B
Lucario
B
Gallade
B
Poliwrath

What pokemon is Aipom Strong Against?

Tier Pokemon
B
Dusknoir
B
Gengar
C
Drifblim
C
Mismagius
C
Spiritomb
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Best Moves Aipom in BDSP

Best Moveset for Aipom Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
43
Last Resort
Physical
210
100 5 Can only be used after all other moves are used.
22
Swift
Special
90
20 Ignores Accuracy and Evasiveness.
1
Scratch
Physical
60
100 35
32
Double Hit
Physical
52.5
90 10 Hits twice in one turn.

Best Moveset for Aipom TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
150
100 20 If the user is hit before attacking, it flinches instead.
TM22
Solar Beam
Special
120
100 10 Charges on first turn, attacks on second.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
TM85
Dream Eater
Special
100
100 15 User recovers half the HP inflicted on a sleeping opponent.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Aipom Level Up Moves

List of Moves Aipom can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Scratch
Power:
60
Acc: 100
PP: 35
Physical

1
Tail Whip
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
4
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
8
Astonish
Power: 30
Acc: 100
PP: 15
Physical

May cause flinching.
11
Baton Pass
Power: —
Acc: —
PP: 40
Status

User switches out and gives stat changes to the incoming Pokémon.
15
Tickle
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Attack and Defense.
18
Fury Swipes
Power:
27
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
22
Swift
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
25
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
29
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
32
Double Hit
Power:
52.5
Acc: 90
PP: 10
Physical

Hits twice in one turn.
36
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
39
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
43
Last Resort
Power:
210
Acc: 100
PP: 5
Physical

Can only be used after all other moves are used.
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Aipom TM Moves

List of Moves Aipom can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power: 150
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM03
Water Pulse
Power: 60
Acc: 100
PP: 20
Special

May confuse opponent.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM27
Low Sweep
Power: 65
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM30
Shadow Ball
Power: 80
Acc: 100
PP: 15
Special

May lower opponent's Special Defense.
TM31
Brick Break
Power: 75
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM42
Facade
Power:
105
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM46
Thief
Power: 60
Acc: 100
PP: 25
Physical

Also steals opponent's held item.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM66
Payback
Power: 50
Acc: 100
PP: 10
Physical

Power doubles if the user was attacked first.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM85
Dream Eater
Power: 100
Acc: 100
PP: 15
Special

User recovers half the HP inflicted on a sleeping opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power:
75
Acc: 95
PP: 30
Physical

TM96
Strength
Power:
120
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Aipom Egg Moves

List of Egg Moves Aipom can learn.

Egg Move Desc
Counter
Power: —
Acc: 100
PP: 20
Physical

When hit by a Physical Attack, user strikes back with 2x power.
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
Spite
Power: —
Acc: 100
PP: 10
Status

The opponent's last move loses 2-5 PP.
Slam
Power:
120
Acc: 75
PP: 20
Physical

Beat Up
Power: —
Acc: 100
PP: 30
Physical

Each Pokémon in your party attacks.
Fake Out
Power:
60
Acc: 100
PP: 10
Physical

User attacks first, foe flinches. Only usable on first turn.
Covet
Power:
90
Acc: 100
PP: 25
Physical

Opponent's item is stolen by the user.
Bounce
Power: 85
Acc: 85
PP: 5
Physical

Springs up on first turn, attacks on second. May paralyze opponent.
Revenge
Power: 60
Acc: 100
PP: 10
Physical

Power increases if user was hit first.
Switcheroo
Power: —
Acc: 100
PP: 15
Status

Swaps held items with the opponent.
Quick Guard
Power: —
Acc: —
PP: 15
Status

Protects the user's team from high-priority moves.
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