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Pokemon Brilliant Diamond and Shining Pearl Infernape

Infernape
Flame Pokémon

Pokemon Brilliant Diamond and Shining Pearl Infernape is a Fire and Fighting Type Flame Pokémon, with a 5.9% Chance To Catch with a regular Pokeball. Infernape can be found with Blaze as an Ability and has a Medium Slow growth rate with a 1 Attack, 1 Special Attack, 1 Speed EV Yield. We recommend the Hasty Nature, based on 534 combined Base Stats.

Infernape Stats and Abilities

Based on Infernape Base IVs we consider this pokemon A-Tier choice. Infernape Highest IV Stat is Speed 108 and the Lowest being Defense 71.

Tier Stat Base Min Max
E
HP76262356
C
Attack104191337
E
Defense71132265
B
Special Attack104191337
E
Special Defense71132265
C
Speed108198346
A
Total534
Infernape Detail
Best Nature
Hasty
+10% Speed
-10% Defense
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sweet
Dislikes: Sour
EV Yield1 Attack, 1 Special Attack, 1 Speed
Growth RateMedium Slow
Catch Rate45 (5.9% with PokéBall, full HP)
Egg GroupsField, Human-Like
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Blaze
Ability 1
Blaze increases the power of Fire-type moves by 50% (1.5x) when the ability-bearer's HP falls below a third of its maximum (known in-game as in a pinch).
Iron Fist
Hidden Ability
Iron Fist increases the power of all punching moves by 20%.

How To Evolve Infernape in BDSP

Chimchar requires (Level 14) to evolve into Monferno and then (Level 36) to evolve into Infernape.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Chimchar
Level 14
Monferno
Level 36
Infernape

Where To Find Infernape in BDSP

Infernape has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Volcanic Cave
National
Chimchar
Lv. 16-63
Typhlo Cavern
National
Chimchar
Lv. 16-63
Sandsear Cave
National
Chimchar
Lv. 16-63
Lake Verity
Interact
Chimchar
Lv. 5

Pokemon Brilliant Diamond and Shining Pearl Infernape Weakness

Infernape is a Fire and Fighting Type pokemon. This will cause Infernape to take More Damage from Ground, Water, Flying, Psychic Type Moves, and Less Damage from Steel, Fire, Grass, Ice, Dark, Bug Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
Water
Flying
Psychic
0.5x
Less Damage
Steel
Fire
Grass
Ice
Dark
0.25x
Less Damage
Bug
Immune to Damage

What pokemon is Infernape Weak Against?

Tier Pokemon
S
Mewtwo
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Palkia

What pokemon is Infernape Strong Against?

Tier Pokemon
S
Ho-Oh
S
Dialga
S
Tyranitar
S
Celebi
S
Metagross
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Best Moves Infernape in BDSP

Best Moveset for Infernape Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
1
Close Combat
Physical
180
100 5 Lowers user's Defense and Special Defense.
68
Flare Blitz
Physical
180
100 15 User receives recoil damage. May burn opponent.
29
U-turn
Physical
70
100 20 User switches out immediately after attacking.
19
Flame Wheel
Physical
90
100 25 May burn opponent.

Best Moveset for Infernape TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM01
Focus Punch
Physical
225
100 20 If the user is hit before attacking, it flinches instead.
TM68
Giga Impact
Physical
150
90 5 User must recharge next turn.
TM15
Hyper Beam
Special
150
90 5 User must recharge next turn.
TM50
Overheat
Special
195
90 5 Sharply lowers user's Special Attack.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Infernape Level Up Moves

List of Moves Infernape can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Close Combat
Power:
180
Acc: 100
PP: 5
Physical

Lowers user's Defense and Special Defense.
1
Mach Punch
Power:
60
Acc: 100
PP: 30
Physical

User attacks first.
68
Flare Blitz
Power:
180
Acc: 100
PP: 15
Physical

User receives recoil damage. May burn opponent.
1
Scratch
Power: 40
Acc: 100
PP: 35
Physical

1
Leer
Power: —
Acc: 100
PP: 30
Status

Lowers opponent's Defense.
7
Ember
Power:
60
Acc: 100
PP: 25
Special

May burn opponent.
9
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
12
Power-Up Punch
Power:
60
Acc: 100
PP: 10
Physical

Raises Attack.
16
Fury Swipes
Power: 18
Acc: 80
PP: 15
Physical

Hits 2-5 times in one turn.
19
Flame Wheel
Power:
90
Acc: 100
PP: 25
Physical

May burn opponent.
26
Feint
Power: 30
Acc: 100
PP: 10
Physical

Only hits if opponent uses Protect or Detect in the same turn.
29
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
42
Fire Spin
Power:
52.5
Acc: 85
PP: 15
Special

Traps opponent, damaging them for 4-5 turns.
52
Acrobatics
Power: 55
Acc: 100
PP: 15
Physical

Stronger when the user does not have a held item.
58
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
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Infernape TM Moves

List of Moves Infernape can learn using (TMs) Technical Machine Items.

TM Move Desc
TM01
Focus Punch
Power:
225
Acc: 100
PP: 20
Physical

If the user is hit before attacking, it flinches instead.
TM04
Calm Mind
Power: —
Acc: —
PP: 20
Status

Raises user's Special Attack and Special Defense.
TM05
Roar
Power: —
Acc: —
PP: 20
Status

In battles, the opponent switches. In the wild, the Pokémon runs.
TM08
Bulk Up
Power: —
Acc: —
PP: 20
Status

Raises user's Attack and Defense.
TM10
Work Up
Power: —
Acc: —
PP: 30
Status

Raises user's Attack and Special Attack.
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM15
Hyper Beam
Power: 150
Acc: 90
PP: 5
Special

User must recharge next turn.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM22
Solar Beam
Power: 120
Acc: 100
PP: 10
Special

Charges on first turn, attacks on second.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM27
Low Sweep
Power:
97.5
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM28
Dig
Power: 80
Acc: 100
PP: 10
Physical

Digs underground on first turn, attacks on second. Can also escape from caves.
TM31
Brick Break
Power:
112.5
Acc: 100
PP: 15
Physical

Breaks through Reflect and Light Screen barriers.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM35
Flamethrower
Power:
135
Acc: 100
PP: 15
Special

May burn opponent.
TM38
Fire Blast
Power:
165
Acc: 85
PP: 5
Special

May burn opponent.
TM39
Rock Tomb
Power: 60
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM40
Aerial Ace
Power: 60
Acc: —
PP: 20
Physical

Ignores Accuracy and Evasiveness.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM50
Overheat
Power:
195
Acc: 90
PP: 5
Special

Sharply lowers user's Special Attack.
TM52
Focus Blast
Power:
180
Acc: 70
PP: 5
Special

May lower opponent's Special Defense.
TM56
Fling
Power: —
Acc: 100
PP: 10
Physical

Power depends on held item.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM61
Will-O-Wisp
Power: —
Acc: 85
PP: 15
Status

Burns opponent.
TM63
Nasty Plot
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Special Attack.
TM65
Shadow Claw
Power: 70
Acc: 100
PP: 15
Physical

High critical hit ratio.
TM68
Giga Impact
Power: 150
Acc: 90
PP: 5
Physical

User must recharge next turn.
TM71
Stone Edge
Power: 100
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM75
Swords Dance
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Attack.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power: 75
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM84
Poison Jab
Power: 80
Acc: 100
PP: 20
Physical

May poison the opponent.
TM86
Grass Knot
Power: —
Acc: 100
PP: 20
Special

The heavier the opponent, the stronger the attack.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM89
U-turn
Power: 70
Acc: 100
PP: 20
Physical

User switches out immediately after attacking.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM93
Cut
Power: 50
Acc: 95
PP: 30
Physical

TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power:
60
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Infernape Tutor Moves

List of Tutor Moves Infernape can learn.

Egg Move Desc
Blast Burn
Power:
225
Acc: 90
PP: 5
Special

User must recharge next turn.
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Charmander
Charmeleon
Charizard
Vulpix
Ninetales
Growlithe
Arcanine
Ponyta
Rapidash
Magmar
Flareon
Moltres
Cyndaquil
Quilava
Typhlosion
Slugma
Magcargo
Magby
Entei
Ho-oh
Torchic
Combusken
Blaziken
Numel
Camerupt
Torkoal
Chimchar
Monferno
Magmortar
Heatran
Poliwrath
Heracross
Combusken
Blaziken
Breloom
Monferno
Croagunk
Toxicroak
Gallade
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