LoL Augments Tier List
Welcome to our LoL Arena Augments Tier List, the Best Bronze, Silver Prismatic options in the new 2v2v2v2 game mode. We rank the Best Augments to use in Arena for patch 13.16.
LoL Arena Best Augments To Use
Below is a LoL Arena Augments Tier List which includes every type Bronze, Silver, and Prismatic. You can also view what champions benefit the most from each augment.
Sonic Boom
Silver
S
Granting a buff, heal, or shield to your ally deals 40 − 160 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).
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The Brutalizer
Gold
S
Gain 25 Attack Damage, 10 Ability Haste, and 15 Lethality.
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Outlaw's Grit
Gold
S
After using a dash, leap, blink, or teleport Ability you gain 15 Armor and Magic Resist. (Total 75 and last the entire round)
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Witchful Thinking
Silver
S
Gain 70 Ability Power.
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Shadow Runner
Silver
S
After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
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Lightning Strikes
Gold
S
Gain 3 bonus attack damage per 10% attack speed.
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Thread the Needle
Gold
S
Gain 25% Armor Penetration and Magic Penetration.
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Executioner
Silver
S
Deal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
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Infernal Soul
Silver
S
You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Infernal Soul Effect: Damaging basic attacks and abilities trigger an explosion around the target, dealing 80 (+ 22.5% bonus AD) (+ 13.5% AP) (+ 2.75% bonus health) adaptive damage to the target and nearby enemies (3 second cooldown).
Infernal Soul Effect: Damaging basic attacks and abilities trigger an explosion around the target, dealing 80 (+ 22.5% bonus AD) (+ 13.5% AP) (+ 2.75% bonus health) adaptive damage to the target and nearby enemies (3 second cooldown).
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Dawnbringer's Resolve
Gold
S
Upon dropping below 50% Health, heal for 30% max Health over 3 seconds.
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Blunt Force
Silver
S
Gain 10% Attack Damage.
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Combo Master
Gold
S
Gain the Electrocute and Phase Rush Keystone Runes.
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Recursion
Gold
S
Gain 60 Ability Haste.
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Shrink Ray
Gold
S
Your Attacks reduce an enemy's damage by 15% for 3 seconds.
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Firebrand
Gold
S
Basic attacks apply a burn for 5 seconds that deals bonus magic damage per second equal to 0.6% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application.
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Earthwake
Prismatic
S
Dashing or Flash with abilities causes you to leave behind a trail from the cast location that detonates after 1 second, dealing up to 150 − 1500 (based on level) (+ 112.5% bonus AD) (+ 62.5% AP) physical damage to enemies hit.
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Erosion
Silver
S
Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.
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Mind to Matter
Silver
S
Grants bonus health equal to 50% maximum mana.
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Phenomenal Evil
Gold
S
Permanently gain 1 Ability Power when you hit enemies with Abilities.
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With Haste
Gold
A
Grants bonus movement speed equal to 200% ability haste.
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Dashing
Prismatic
A
Your dash, leap, blink, or teleport Abilities gain 200 Ability Haste.
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Restless Restoration
Gold
A
Heal for 0.5 − 1.5 (based on level) (+ 0.025% maximum health) per 10 units travelled.
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Eureka
Prismatic
A
Gain Ability Haste equal to 20% of your Ability Power
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Goliath
Prismatic
A
Become large, gaining 35% Health and 15% Adaptive Force and 50% increased size.
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Rabble Rousing
Gold
A
Using an Ability heals you for 2% max Health.
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Willing Sacrifice
Gold
A
When your ally drops below 30% of their maximum health, reduce your current health by 30% to grant them a shield equal to that same amount for a duration.
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Scoped Weapons
Gold
A
Gain 200 Attack Range, reduced to 100 for ranged characters.
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Searing Dawn
Gold
A
Your abilities mark enemies, causing them to take 24 − 160 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0.5-second cooldown per target).
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Ocean Soul
Silver
A
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
Ocean Soul Effect: Dealing damage to enemies heals you for 130 (+ 26% bonus AD) (+ 17% AP) (+ 7% bonus health) and restores 80 (+ 3.5% maximum mana) mana over 4 seconds.
Ocean Soul Effect: Dealing damage to enemies heals you for 130 (+ 26% bonus AD) (+ 17% AP) (+ 7% bonus health) and restores 80 (+ 3.5% maximum mana) mana over 4 seconds.
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Defensive Maneuvers
Gold
A
Gain the Defensive Maneuvers Summoner Spell (Barrier: 105 - 411 shield) (Heal: 80 - 318 healing)
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Perseverance
Gold
A
Grants 500% base health regeneration, increased to 1000% while below 25% maximum health.
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OK Boomerang
Gold
A
Automatically casts Sivir's Boomerang Blade at a nearby enemy, dealing 55 − 275 (based on level) (+ 30% bonus AD) (+ 20% AP) adaptive damage to enemies hit (7 second cooldown).
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Guilty Pleasure
Silver
A
Immobilizing enemy champions restores 4% max Health.
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Omni Soul
Prismatic
A
Gain 3 random Dragon Souls.
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Mythical
Gold
A
You can buy any number of Mythic Items.
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Fallen Aegis
Silver
A
At the start of each combat round, gain a shield for 12 seconds that absorbs 50 − 350 (based on level) magic damage and grants
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From Beginning to End
Gold
A
Gain the First Strike and Dark Harvest Keystone Runes.
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Contract Killer
Silver
A
Each round, mark an opponent to take 15% more damage and grant an extra 350 gold on death.
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Now You See Me
Silver
A
Gain the Now You See Me Summoner Spell
Passive: Casting an ability with a Dash or Flash blink leaves behind a mark at the cast location.
Active: Blinks you to the mark's location and grants you 50% bonus movement speed for 2 seconds.
Passive: Casting an ability with a Dash or Flash blink leaves behind a mark at the cast location.
Active: Blinks you to the mark's location and grants you 50% bonus movement speed for 2 seconds.
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Tank It Or Leave It
Silver
A
You can Critically Defend using your Crit Chance (max 60% chance), giving you a chance to reduce damage. Gain 20% Crit Chance.
Critical Defend Chance Effect: Grants you a chance to reduce an instance of damage taken by 40%.
Critical Defend Chance Effect: Grants you a chance to reduce an instance of damage taken by 40%.
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Extendo-Arm
Gold
A
Automatically fire a Blitzcrank hook every 12 seconds at a nearby enemy champion.
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Trueshot Prodigy
Prismatic
A
Damaging an enemy from over 700 units away automatically casts Ezreal's Trueshot Barrage in their direction, dealing 200 − 700 (based on level) (+ 100% bonus AD) (+ 90% AP) magic damage to enemies hit (5 second cooldown).
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Tormentor
Silver
A
Immobilizing an enemy champion inflicts them with a burn for 5 seconds, dealing magic damage every second equal to 0.8% of the target's maximum health over the duration. This burn stacks infinitely and refreshes with each application.
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Demon's Dance
Gold
A
Gain the Fleet Footwork and Grasp of the Undying Keystone Runes.
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Soul Siphon
Gold
B
Gain 20% Crit Chance and 30% Lifesteal on Critical Strikes.
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It's Critical
Gold
B
Gain 40% Crit Chance.
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Banner of Command
Gold
B
Gain the Banner of Command Summoner Spell. (Grants your ally 15% bonus health, attack damage, ability power, and attack speed for 10 seconds.)
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Mountain Soul
Silver
B
You gain the Mountain Soul.
Mountain Soul Effect: After being out of combat for a short time and not taking damage for 5 seconds, gain a shield for 180 (+ 16% bonus AD) (+ 12% AP) (+ 12% bonus health).
Mountain Soul Effect: After being out of combat for a short time and not taking damage for 5 seconds, gain a shield for 180 (+ 16% bonus AD) (+ 12% AP) (+ 12% bonus health).
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Celestial Body
Gold
B
Gain 1000 Health, but you deal 10% less damage.
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Frost Wraith
Silver
B
Every 7 seconds, Automatically Root enemies within 450 units for 1 second.
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Keystone Conjurer
Gold
B
Gain the Summon Aery and Arcane Comet Keystone Runes.
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Buff Buddies
Silver
B
You gain permanent Red and Blue Buffs.
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Dive Bomber
Gold
B
Your team's first death each round creates an explosion at the location, dealing true damage equal to 20% of the target's maximum health to enemies within 500 units.
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Symphony of War
Prismatic
B
Gain the Lethal Tempo and Conqueror Keystone Runes.
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Deft
Silver
B
Gain 50% Attack Speed.
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Jeweled Gauntlet
Prismatic
B
Your Abilities can Critically Strike for 140% damage. Gain 20% Crit Chance.
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Vengeance
Gold
B
Grants 30% increased damage and 30% omnivamp while your ally is dead.
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Courage of the Colossus
Prismatic
B
Immobilizing an enemy champion grants a shield that absorbs 200 (+ 6% maximum health) damage.
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Repulsor
Silver
B
On dropping below 60 or 30% Health, nearby enemies within 500 radius are Knocked Back by 750 units.
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First-Aid Kit
Silver
B
Gain 20% Heal and Shield Power.
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Infernal Conduit
Prismatic
B
Your abilities apply a burn for 5 seconds that deals 1.2 − 12 (based on level) (+ 2.8% bonus AD) (+ 2% AP) bonus magic damage per second over the duration. This burn stacks infinitely and refreshes with each application.
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Vanish
Gold
B
Gain the Vanish Summoner Spell
Vanish: Grants invisibility for 4 seconds. Attacking or casting abilities ends the stealth immediately.
Vanish: Grants invisibility for 4 seconds. Attacking or casting abilities ends the stealth immediately.
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Light 'em Up!
Silver
B
Every 4th Attack deals additional magic damage. The fourth stack consumes them all to deal 15 - 105 (based on level) (+ 45% bonus AD) (+ 19% AP) bonus magic damage on-hit.
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Feel the Burn
Prismatic
B
Gain the Feel the Burn Summoner Spell. Cast both Exhaust and Ignite on all enemies champion within 1000 units
Exhaust: Weakens the target enemy champion for 3 seconds, slowing them by 30% and reducing their damage dealt by 35%.
Ignite: Sets the target enemy champion on fire for 5 seconds, revealing them and dealing 70 - 410 (based on level) true damage over the duration. The target is also inflicted with Grievous Wounds for the same duration.
Exhaust: Weakens the target enemy champion for 3 seconds, slowing them by 30% and reducing their damage dealt by 35%.
Ignite: Sets the target enemy champion on fire for 5 seconds, revealing them and dealing 70 - 410 (based on level) true damage over the duration. The target is also inflicted with Grievous Wounds for the same duration.
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Ice Cold
Silver
B
Your Slowing effects reduce Move Speed by an extra 100.
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Juice Box
Silver
B
Each round, you and your teammate get an additional Juice for free.
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Die Another Day
Gold
B
Replaces Flee with Die Another Day.
Die Another Day Effect: Blesses the ground underneath you, summoning a zone for 4 seconds that grants a Unkillable minimum health threshold to all units inside equal to 10% of their maximum health. At the end of the duration, units inside are healed for 250.
Die Another Day Effect: Blesses the ground underneath you, summoning a zone for 4 seconds that grants a Unkillable minimum health threshold to all units inside equal to 10% of their maximum health. At the end of the duration, units inside are healed for 250.
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Quantum Computing
Prismatic
B
Automatically slash in a circle around you over 0.75 seconds, afterwards dealing 120 − 300 (based on level) (+ 100% bonus AD) (+ 60% AP) physical damage to enemies on the outer edge (15 second cooldown). Additionally, the cooldown of all your automatic augments are now affected by ability haste.
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Ultimate Revolution
Prismatic
B
Once per round, refresh your Ultimate Ability after casting it.
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Typhoon
Silver
C
Basic attacks fire a bolt at an additional target that deals 30% AD and applies on-hit effects at 100% effectiveness.
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Apex Inventor
Gold
C
Gain 300 Item Haste (equivalent to 75% Item CDR).
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Blade Waltz
Prismatic
C
Replaces Flee with Blade Waltz.
Blade Waltz Effect: Dashes around the target enemy champion 8 times, dealing 30 - 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage and applying on-hit effects at 50% effectiveness for each dash and granting untargetability during the entire effect. Deals a total of 240 - 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) physical damage.
Blade Waltz Effect: Dashes around the target enemy champion 8 times, dealing 30 - 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage and applying on-hit effects at 50% effectiveness for each dash and granting untargetability during the entire effect. Deals a total of 240 - 1200 (based on level) (+ 80% bonus AD) (+ 48% AP) physical damage.
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Can't Touch This
Prismatic
C
Casting your Ultimate also makes you Invulnerable for a 2 second duration. (8 Second Cooldown)
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Ethereal Weapon
Gold
C
Your abilities apply on-hit effects at 100% effectiveness (1 second cooldown per target).
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Wisdom of Ages
Prismatic
C
Gain 1 level now, and 1 bonus level every other round. Your level cap is removed.
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Mad Scientist
Prismatic
C
At the start of each combat round, gain either 30% bonus attack damage, 20% bonus health, and 30% increased size or 70 ability haste, 30% bonus movement speed, and 30% reduced size.
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Vulnerability
Silver
C
Your Item and damage over time effects can Critically Strike for 50% bonus damage. Gain 20% Crit chance.
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Midnight Express
Silver
C
Automatically throw a lantern to your ally every 12 seconds.
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Don't Blink
Silver
C
Deal 1% increased damage per 10 movement speed you have more than the target.
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Spirit Link
Prismatic
C
40% of damage dealt to your ally is redirected to you, and 40% of healing they recieve is given to you as well.
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Slow Cooker
Prismatic
C
Every second, apply a stacking Burn to nearby enemy champions scaling with your Max Health. The Burn stacks infinitely.
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Cannon Fodder
Gold
C
You enter combat launching from a cannon.
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Buckle Up
Silver
C
Spawn a Battle Sled at the start of each combat.
Sled: Summons a sled at the start of each combat round that you and your ally can enter and ride. The first player to enter the sled moves it in the direction of their cursor, with increasing speed. The sled stops upon colliding with an enemy champion or terrain, destroying itself and dealing true damage to nearby enemies as well as knocking them back.
Sled: Summons a sled at the start of each combat round that you and your ally can enter and ride. The first player to enter the sled moves it in the direction of their cursor, with increasing speed. The sled stops upon colliding with an enemy champion or terrain, destroying itself and dealing true damage to nearby enemies as well as knocking them back.
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Windspeaker's Blessing
Prismatic
C
Heals and shields also grant the target 45 − 105 (based on level) bonus armor and bonus magic resistance for 3 seconds.
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Mystic Punch
Prismatic
C
Your Attacks reduce your cooldowns by 1 second.
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Accelerating Sorcery
Prismatic
D
Using Abilities grant you infinitely stacking 8 Ability Haste.
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Tap Dancer
Prismatic
D
Your Attacks grant you 10 Move Speed, stacking infinitely. Gain Bonus Attack Speed equal to 10% of your Movement Speed.
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Warmup Routine
Silver
D
Gain the Warmup Routine Summoner Spell
Warmup Routine: Channel to increase your damage output by 2% per second, up to 24%. This effect lasts until the end of the round.
Warmup Routine: Channel to increase your damage output by 2% per second, up to 24%. This effect lasts until the end of the round.
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Master of Duality
Prismatic
D
Basic attacks grant 6 − 18 (based on level) ability power and ability hits grant 3 − 9 (based on level) bonus attack damage. This effect stacks infinitely until the end of the round.
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Castle
Silver
D
Gain the Castle Summoner Spell
Castle Effect: Flash to your ally's location while they do so to yours, swapping places with them. You then gain 50% bonus movement speed for 2 seconds.
Castle Effect: Flash to your ally's location while they do so to yours, swapping places with them. You then gain 50% bonus movement speed for 2 seconds.
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Chauffeur
Prismatic
F
Become attached to your ally for the rest of the game, granting them 100% of your bonus movement speed as well as granting you 100 ability haste and 50% bonus attack speed. Dashing or Flash detaches you for 1.5 seconds before attaching you back to your ally.
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Circle of Death
Prismatic
F
Healing you do causes you to deal 40% of that value in magic damage to the nearest enemy champion.
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Frozen Foundations
Silver
F
Gain the Frozen Foundations Summoner Spell
Frozen Foundations Effect: Summons a wall of ice at the target location for 5 seconds, knocking aside enemies in the area. The wall has a width of 500 units and a knock back distance of 120 units for champions and 250 units for non-champions.
Frozen Foundations Effect: Summons a wall of ice at the target location for 5 seconds, knocking aside enemies in the area. The wall has a width of 500 units and a knock back distance of 120 units for champions and 250 units for non-champions.
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Zhonya's Epiphany
Prismatic
F
Gain the Zhonya's Epiphany Summoner Spell.
Zhonya's Epiphany Effect: Put yourself in stasis for 3 seconds, rendering you untargetable and invulnerable for the duration but also unable to take action.
Zhonya's Epiphany Effect: Put yourself in stasis for 3 seconds, rendering you untargetable and invulnerable for the duration but also unable to take action.
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Back To Basics
Prismatic
F
Gain 30% Increased Damage, Healing, Shielding, and 60 Ability Haste, but you cannot use your Ultimate Ability.
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Evocation
Silver
F
Gain the Evocation Summoner Spell
Evocation Effect: Channel for 4 seconds, restoring 60% of your maximum health and maximum mana over the duration. Upon completion, also gain 50% bonus movement speed for 2 seconds.
Evocation Effect: Channel for 4 seconds, restoring 60% of your maximum health and maximum mana over the duration. Upon completion, also gain 50% bonus movement speed for 2 seconds.
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Thief's Gloves
Prismatic
F
Remove your current items, gain random items each combat instead. Bonus stats and item damage is increased by 30%.
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