Physical
Balanced
390Low
55Slow
DTier

Weepinbell sits in the middle of its evolution line — stronger than Bellsprout but not yet at full power. Most trainers push through to Victreebel as fast as possible. Flexible enough to run physical or special sets. An original Gen 1 pick.

The stat budget goes to damage. Attack and Sp. Atk carry the offense, Sp. Def doesn't even come close. A Flycatcher Pokemon on a 1.06M XP medium-slow curve, worth 0 HP EVs per KO.

Base Stats
390Avg
HP65
C
Attack90
B
Defense50
D
Sp. Atk85
C
Sp. Def45
D
Speed55
D
Total390
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldNo EV yield from this Pokemon
No EV yield
Details
Catch120ModerateMedium Slow1.06M XP1m / 3'03"6.4kg / 14.1 lbs137Base XP

Weepinbell Weakness

Fragile

Type-wise, Weepinbell takes extra damage from Bug, Fire, Ice, Flying, and Psychic. Watch out for Bug attacks, those deal 4x damage. 4 resistances help offset the weaknesses.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
¼xResisti
0xImmunei
None
5Weak
4Resist
0Immune
Scorei-7
SpikesGrounded — up to 25%
Toxic SpikesAbsorbs on switch
4x Bug — U-turn, Bug Buzz, Megahorn
Abilities
ChlorophyllDoubles Speed during strong sunlight.
GluttonyHAMakes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

This Grass/Poison-type links Bellsprout to Victreebel. Weepinbell has 390 stats but sits in the Undiscovered egg group. HP has grown the most so far (+15), but there's still another 100 stats to gain in the final evolution.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Bellsprout
GrassPoison
Weepinbell
GrassPoison
Victreebel
GrassPoison
HP
50
65+15
80+15
ATK
75
90+15
105+15
DEF
35
50+15
65+15
SP.ATK
70
85+15
100+15
SP.DEF
30
45+15
70+25
SPE
40
55+15
70+15
BST
300D-Tier
390D-Tier+90
490C-Tier+100
ROLE
Balanced
Balanced
Attacker
TYPE
Mixed
Mixed
Mixed
Breeding not available · Introduced in Gen 2

Normal coverage keeps opponents guessing about Weepinbell's real targets. An item provides extra utility while flexible EVs EVs and a nature nature handle the stat profile. An ability ties it together.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Weepinbell Moveset

  • Razor LeafSTAB
  • Sleep PowderSTAB
  • Stun SporeSTAB
  • WrapCoverage

TMs carry this one. Weepinbell learns Solar Beam and Razor Leaf naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and beyond give it real matchup play.

Level-Up Moves

Lv 1
Growth
20Normal
Lv 1
Vine Whip
4510025Grass
Lv 1
Wrap
158520Normal
Lv 13
Wrap
158520Normal
Lv 15
Poison Powder
7535Poison
Lv 18
Sleep Powder
7515Grass
Lv 23
Stun Spore
7530Grass
Lv 29
Acid
4010030Poison
Lv 38
Razor Leaf
559525Grass
Lv 49
Slam
807520Normal

TM Moves

Src
TM34
Bide+1
10Normal
HM01
Cut
509530Normal
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM21
Mega Drain
4010010Grass
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM22
Solar Beam
12010010Grass
TM50
Substitute
10Normal
TM03
Swords Dance
30Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison

Egg Moves

Weepinbell doesn't have any Egg moves

Tutor Moves

Weepinbell can't learn any Tutor moves

Weepinbell sits at moderate rates across 4 spots in mid-game routes. Pick one from the sorted list and commit to it. Jumping between areas wastes more time than waiting in the right location.

Where To Catch Weepinbell in Red & Blue

To get Weepinbell, start by catching Bellsprout through walking encounters at Lv. 12-30. The chain covers 2 catchable stages before reaching the final form.

  1. Bellsprout
    Step 1Catch Bellsprout
    Route 24
    GrassLv.12-14CommonEarlyRoute
    EFFORTLESS
    Route 25
    GrassLv.12-14CommonEarlyRoute
    EFFORTLESS
    Route 5
    GrassLv.13-16CommonEarlyRoute
    EFFORTLESS
    Route 6
    GrassLv.13-16CommonEarlyRoute
    EFFORTLESS
    Route 7
    GrassLv.19-22CommonMidRoute
    EFFORTLESS
    Route 12
    GrassLv.22-26CommonMidRoute
    EFFORTLESS
    Route 13
    GrassLv.22-26CommonMidRoute
    EFFORTLESS
    Route 14
    GrassLv.22-26CommonMidRoute
    EFFORTLESS
    Route 15
    GrassLv.22-26CommonMidRoute
    EFFORTLESS
  2. Weepinbell
    Step 2Weepinbell
    Route 12
    GrassLv.28-30RareMidRoute
    CHALLENGING
    Route 13
    GrassLv.28-30RareMidRoute
    CHALLENGING
    Route 14
    GrassLv.30RareMidRoute
    CHALLENGING
    Route 15
    GrassLv.30RareMidRoute
    CHALLENGING
    or evolve from Bellsprout (Step 1)
  • Weepinbell is meant to evolve into Victreebel. At 390 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Weepinbell's biggest threats include Scyther (Bug), Charizard (Fire), and Cloyster (Ice), all carrying super-effective STAB moves. Scyther is the most dangerous since Bug moves deal 4x damage. Flying and Psychic-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Bellsprout evolves into Weepinbell at level 21. Weepinbell evolves into Victreebel using a Leaf Stone. Weepinbell is a middle-stage evolution in the Bellsprout line.

  • At base 55 Speed, it won't be moving first often. On offense, Weepinbell is a physical attacker with base 90 Attack. Defensively? Fragile — can't afford to take many hits.

  • Weepinbell appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Weepinbell has appeared in 20 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.