Sigilyph's Psychic/Flying typing gives it an immunity to Ground. The 5 weaknesses are the tradeoff, but that immunity creates real opportunities. Magic Guard adds more value on top. Been around since Gen 5. Sits at a decent but contested Speed tier.
Sigilyph's spread isn't flashy. Sp. Atk leads, Attack trails, 4 stats clear the bar. Tough to catch and worth 2 Sp. Atk EVs, on a medium-fast 1M XP curve.
The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Sigilyph Weakness
AvgElectric, Ice, Rock, Ghost, and Dark-type moves hit Sigilyph for super-effective damage. The upside? Ground-type moves can't touch it at all.
No evolution chain to worry about here. Sigilyph is a standalone Pokemon with no compatible partners for breeding through one egg group. Eggs come out average hatch time.
How to Evolve
Breed Sigilyph easily from the Flying egg group. Pass egg moves like Ancient Power, Future Sight, Psycho Shift and 4 more to offspring.
The recommended build leans into Sigilyph's strengths as a special attacker. Flame Orb provides self-burn for Guts activation, and Defense and Sp. Def investment EVs back that up. Magic Guard rounds out the package.
Best Build
Best Sigilyph Moveset
- Roost
- Stored Power
- Cosmic Power
- Psycho Shift
Recommended Teammates
Don't skip the egg moves. Sigilyph picks up Ancient Power and Future Sight only through breeding, and both fill gaps the natural movepool can't. STAB runs through Sky Attack and Synchronoise while coverage across 9 types adds range.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
Sigilyph's scattered across 4 spots in mid-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.
Best Locations
walking encounters for Sigilyph across 4 spots at Lv. 19-21. The catch is that X and Y don't share every location, so compare what's available in your version.
Don't let Sigilyph's 490 base stat total fool you. Magic Guard is what makes it tick — it punches way above its weight class. We rate it C-Tier as an attacker.
Sigilyph doesn't evolve and has no evolutionary line. It's a Psychic/Flying-type Pokemon with a 490 base stat total.
Run Magic Guard on Sigilyph. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Sigilyph also gets Wonder Skin and Tinted Lens, but they don't compare.
Sigilyph fills the attacker role. It's leaning toward the special side (base 103 Sp. Atk). Base 97 Speed is workable — faster than some, slower than many. And it's enough bulk to take a hit or two.
Sigilyph appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.
Introduced in Black & White, Sigilyph has appeared in 7 games across 5 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBWDebut

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
