Special
Pivot
490Average
97Moderate
CTier

Sigilyph's Psychic/Flying typing gives it an immunity to Ground. The 5 weaknesses are the tradeoff, but that immunity creates real opportunities. Magic Guard adds more value on top. Been around since Gen 5. Sits at a decent but contested Speed tier.

Sigilyph's spread isn't flashy. Sp. Atk leads, Attack trails, 4 stats clear the bar. Tough to catch and worth 2 Sp. Atk EVs, on a medium-fast 1M XP curve.

Base Stats
490Above
HP72
C
Attack58
D
Defense80
C
Sp. Atk103
B
Sp. Def80
C
Speed97
B
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Sigilyph yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch45ChallengingMedium Fast1M XP1.4m / 4'07"14kg / 30.9 lbs172Base XP
Pokedex Entries

Psychic power allows these Pokémon to fly. Some say they were the guardians of an ancient city. Others say they were the guardians’ emissaries.

Sword

A discovery was made in the desert where Sigilyph fly. The ruins of what may have been an ancient city were found beneath the sands.

Shield

Sigilyph Weakness

Avg

Electric, Ice, Rock, Ghost, and Dark-type moves hit Sigilyph for super-effective damage. The upside? Ground-type moves can't touch it at all.

4xCriticali
None
½xResisti
¼xResisti
0xImmunei
5Weak
3Resist
1Immune
Scorei-3
Stealth Rock25% on switch
Abilities
Wonder SkinLowers incoming non-damaging moves' base accuracy to exactly 50%.
Magic GuardProtects against damage not directly caused by a move.
Tinted LensHADoubles damage inflicted with not-very-effective moves.

No evolution chain to worry about here. Sigilyph is a standalone Pokemon with no compatible partners for breeding through one egg group. Eggs come out average hatch time.

How to Evolve

No Evolution
Sigilyph
#561Sigilyph
Does not evolve
Breeding
Very Easy

Breed Sigilyph easily from the Flying egg group. Pass egg moves like Ancient Power, Future Sight, Psycho Shift and 4 more to offspring.

Egg Groups
Flying
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
7moves

This is a pure walling set. Flame Orb provides self-burn for Guts activation so Sigilyph sticks around, and the Calm nature reinforces special wall. Roost handles sustain while Magic Guard does work passively.

Best Build

Wall
Ability
Magic Guard
Item
Flame Orb
Nature
Calm+SPD
EVs

Best Sigilyph Moveset

  • RoostRecovery
  • Stored PowerSTAB
  • Psycho ShiftSTAB
  • Cosmic PowerSTAB

Recommended Teammates

Coverage runs deep. Sigilyph can hit 11 types beyond STAB, including Electric and Dark. The offense anchors on Sky Attack and Synchronoise while TMs handle everything else.

Level-Up Moves

Lv 1
Gust
4010035Flying
Lv 1
Miracle Eye
40Psychic
Lv 4
Hypnosis
6020Psychic
Lv 8
Psywave
10015Psychic
Lv 11
Tailwind
15Flying
Lv 14
Whirlwind-6
20Normal
Lv 18
Psybeam
6510020Psychic
Lv 21
Air Cutter
609525Flying
Lv 24
Light Screen
30Psychic
Lv 28
Reflect
20Psychic
Lv 31
Synchronoise
12010010Psychic
Lv 34
Mirror Move
20Flying
Lv 38
Gravity
5Psychic
Lv 41
Air Slash
759515Flying
Lv 44
Psychic
9010010Psychic
Lv 48
Cosmic Power
20Psychic
Lv 50
Sky Attack
200905Flying

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM04
Calm Mind
20Psychic
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM97
Dark Pulse
8010015Dark
TM99
Dazzling Gleam
8010010Fairy
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM53
Energy Ball
9010010Grass
TM42
Facade
7010020Normal
TM91
Flash Cannon
8010010Steel
TM76
Fly
909515Flying
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9010010Ice
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM03
Psyshock
8010010Psychic
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM19
Roost
10Flying
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM30
Shadow Ball
8010015Ghost
TM88
Sleep Talk
10Normal
TM23
Smack Down
5010015Rock
TM22
Solar Beam
20010010Grass
TM51
Steel Wing
709025Steel
TM90
Substitute
10Normal
TM87
Swagger
8515Normal
TM46
Thief
6010025Dark
TM73
Thunder Wave
9020Electric
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic

Egg Moves

Src
Egg
Ancient Power
601005Rock
Egg
Future Sight
12010010Psychic
Egg
Psycho Shift
10010Psychic
Egg
Roost
10Flying
Egg
Skill Swap
10Psychic
Egg
Steel Wing
709025Steel
Egg
Stored Power
2010010Psychic

Tutor Moves

Src
Tutor
Defog
15Flying
Tutor
Gravity
5Psychic
Tutor
Heat Wave
959010Fire
Tutor
Icy Wind
559515Ice
Tutor
Magic Coat+4
15Psychic
Tutor
Magic Room
10Psychic
Tutor
Shock Wave
6020Electric
Tutor
Signal Beam
7510015Bug
Tutor
Skill Swap
10Psychic
Tutor
Sky Attack
200905Flying
Tutor
Snore
5010015Normal
Tutor
Tailwind
15Flying
Tutor
Telekinesis
15Psychic
Tutor
Trick
10010Psychic
Tutor
Zen Headbutt
809015Psychic

Transfer Moves

Src
Gen 6
Flash
10020Normal
Gen 5
Pluck
6010020Flying
Gen 6
Secret Power
7010020Normal

Sigilyph waits at a fixed spot in this game. Head to Ultra Space Wilds for a one-time encounter. No random spawns or encounter rates involved — it's a set battle at a known location.

Best Locations

Ultra Space Wilds - Cliff
Ultra SunInteract with PokemonLv.60PostDistortion
Ultra Space Wilds - Cliff
Ultra MoonInteract with PokemonLv.60PostDistortion
  • Don't let Sigilyph's 490 base stat total fool you. Magic Guard is what makes it tick — it punches way above its weight class. We rate it C-Tier as a pivot.

  • Watch for Raikou (Electric), Walrein (Ice), and Rhyperior (Rock) when using Sigilyph. They all hit it super-effectively with STAB. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Sigilyph doesn't evolve and has no evolutionary line. It's a Psychic/Flying-type Pokemon with a 490 base stat total.

  • Run Magic Guard on Sigilyph. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Sigilyph also gets Wonder Skin and Tinted Lens, but they don't compare.

  • Sigilyph fills the pivot role. It's a special attacker with base 103 Sp. Atk. Base 97 Speed is workable — faster than some, slower than many. And it's enough bulk to take a hit or two.

  • Sigilyph appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.

Introduced in Black & White, Sigilyph has appeared in 7 games across 5 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.