Salamence has the stats to dominate any format it's allowed in. 135 base Attack stands out, and the rest of the spread doesn't have obvious weak points either. Intimidate adds even more value. Known as the Dragon Pokemon.
The stat budget goes to damage. Attack and Sp. Atk carry the offense, Defense doesn't even come close. A Dragon Pokemon on a slow 1.25M XP grind, worth 3 Attack EVs per KO.
As a result of its long-held dream of flying, its cellular structure changed, and wings grew out.
Salamence Weakness
GoodIce, Rock, and Dragon-type moves hit Salamence for super-effective damage. Ice hits land at 4x, so they're the biggest threat. The upside? Ground-type moves can't touch it at all. 5 resistances help offset the weaknesses. With 95 HP and balanced defenses, Salamence can afford to eat a neutral hit or two.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
End of the line. Salamence caps a three-stage chain that started at Bagon. Breeding produces the base form, and eggs are takes forever to hatch. Sp.Atk grew the most through evolution (+70 over Bagon), and Salamence peaks at 600 total stats.
How to Evolve
Breed with Salamence to get Bagon eggs using 30 partners from the Dragon egg group. Notable egg moves include Dragon Dance, Dragon Rage, Dragon Rush and 5 more.
Best Build
No build content available for this Pokemon in Gen 4.
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Need something that threatens multiple types? Salamence's movepool delivers. Coverage across 11 types plus STAB from Draco Meteor and Dragon Rush gives it answers for most defensive cores you'll run into.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
No wild encounters for Salamence. The 3-stage chain runs through Bagon, which you can catch at decent rates from the locations below. Evolve at level 50 once you've got the levels.
Intimidate changes the entire equation for Salamence. The 600 BST doesn't tell the full story. Ranked C-Tier as a sweeper.
Watch for Cloyster (Ice), Aerodactyl (Rock), and Dragonite (Dragon) when using Salamence. They all hit it super-effectively with STAB. Cloyster is the most dangerous since Ice moves deal 4x damage.
Intimidate is what you want on Salamence. Every competitive set worth running is built with that ability in mind. The alternatives (Moxie) work on paper but Intimidate is what makes Salamence worth using. With base 100 Speed, Intimidate gives Salamence an edge before opponents can react.
Base 100 Speed lets it outrun most of the field. On offense, Salamence is a physical attacker with base 135 Attack. Defensively? Enough bulk to take a hit or two. Best used as a sweeper.
Salamence appears in 16 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Since debuting in Ruby & Sapphire, Salamence has appeared in 16 titles over 7 generations. Along the way, it received a Mega form in Generation 7, keeping it relevant across different competitive metas.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORASMega

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
