Mid-stage Pokemon like Piplup rarely see competitive play outside of special formats. It's a waypoint on the road to Empoleon, which is where the real potential kicks in. Only weak to Electric and Grass. Known as the Penguin Pokemon.
Piplup's stats barely vary. 0 sit in respectable range with no real gaps. It's a blank slate for EV investment. Worth 1 Sp. Atk EV, 1.06M XP medium-slow curve to max.
Prefers cold climes and appears along coasts. It’s an adorable little thing—as cute as any child—but it’s also prideful, unwilling to accept handouts from people.
Piplup Weakness
GoodElectric and Grass-type moves hit Piplup for super-effective damage. It resists 4 types, giving it decent defensive coverage. Only 2 weaknesses makes it relatively easy to build around defensively.
Piplup is the start of a three-stage chain. It evolves into Prinplup first, then eventually reaches Empoleon. For breeding, average hatch time with a massive partner pool via two egg groups. The evolved forms gain up to 216 total stats over Piplup.
How to Evolve
Eviolite turns Piplup into a wall that rivals fully evolved options. Competitive and Timid nature stack with HP-heavy investment EVs to create a surprisingly tough defensive core. Roost patches up chip damage.
Best Build
Best Piplup Moveset
- Ice Beam
- Surf
- Roost
- Haze
Recommended Teammates
Without TMs, Piplup's movepool is bare bones. With them, you get coverage across 8 types on top of Hydro Pump and Surf for STAB. The natural kit handles basics, but TMs are doing the real work.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Piplup's options are limited here. You've got Liquidation and Water Pulse for STAB damage, but there isn't much beyond Water hitting power. TMs help fill gaps, though the kit stays tight.
Don't skip the egg moves. Piplup picks up Agility and Aqua Ring only through breeding, and both fill gaps the natural movepool can't. STAB runs through Hydro Pump and Surf while coverage across 8 types adds range.
Don't skip the egg moves. Piplup picks up Agility and Aqua Ring only through breeding, and both fill gaps the natural movepool can't. STAB runs through Hydro Pump and Surf while coverage across 9 types adds range.
No wild encounters for Piplup in Scarlet & Violet. It's available in Diamond, Platinum, or Legends: Arceus and can be transferred over. The details below show where to find it.
Piplup is not available as a wild encounter in this game.
Also found in:
Piplup starts showing up in mid-game routes at decent spawn rates across 1 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.
Best Locations
moderate rates for Piplup across 6 locations in endgame routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Best Locations
6 spots to find Piplup at Lv. 58-63 via walking. Not all of them exist in both Brilliant Diamond and Shining Pearl versions, so filter by your copy below.
Piplup can't be caught in Ultra Sun & Ultra Moon. Bring it over from Diamond, Platinum, or Legends: Arceus instead. The encounter info below covers the source games.
Piplup is not available as a wild encounter in this game.
Also found in:
Piplup isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Prinplup to unlock its full potential. At 314 BST, it's a stepping stone rather than a team anchor.
Piplup evolves into Prinplup at level 16. Piplup is the base form in a 3-stage evolutionary line.
Torrent strengthens water moves to inflict 1.5× damage at 1/3 max HP or less — that's the one you want on Piplup. Competitive is the hidden ability. Niche, but it has its uses.
Piplup fills the balanced role. It's a special attacker with base 61 Sp. Atk. Base 40 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.
Piplup appears in 12 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.
Piplup first appeared in Diamond & Pearl and has been available in 12 games across 6 generations. Obtainable through catching or hatching as a base form in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDPDebut

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
