Attack and Defense carry most of Meltan's stat budget. Speed's the obvious dump stat. Near-impossible to catch and yields 1 Attack EV. Follows a slow 1.25M XP grind.
It dissolves and eats metal. Circulating liquid metal within its body is how it generates energy.
They live as a group, but when the time comes, one strong Meltan will absorb all the others and evolve.
Meltan is weak to Fire, Fighting, and Ground. On the flip side, it's immune to Poison-type moves entirely. With 10 resistances, the defensive profile is strong. Meltan's physical bulk (base 65 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Fire, Fighting, Ground |
| 0.5x (Resist) | Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy |
| 0x (Immune) | Poison |
Volcarona can KO Meltan with Heat Wave (226-266%). Hippowdon's Earthquake hits Meltan for 76-90%. Delphox's Flamethrower also KOs at 202-238%.
Volcarona BugFire | A | |
Recommended Build AbilityFlame Body ItemGrassyseed NatureModest Moves
Damage vs Meltan View Volcarona builds →Heat Wave 2x226-266%KO | ||
Hippowdon Ground | B | |
Recommended Build AbilitySand Stream ItemRocky Helmet NatureImpish Moves
Damage vs Meltan View Hippowdon builds →Earthquake 2x76-90% | ||
Delphox FirePsychic | B | |
Recommended Build AbilityBlaze ItemDelphoxite NatureTimid Moves
Damage vs Meltan View Delphox builds →Flamethrower 2x202-238%KO Psyshock45-53% | ||
Gallade PsychicFighting | B | |
Recommended Build AbilitySharpness ItemLum Berry NatureJolly Moves View Gallade builds →
| ||
Machamp Fighting | C | |
Recommended Build AbilityNoguard ItemAssault Vest NatureAdamant Moves
Damage vs Meltan View Machamp builds →Stone Edge19-22% Bullet Punch7-9% Knock Off25-29% | ||
Meltan is a mythical Steel type that evolves into Melmetal. Breeding won't work. Evolve the one you've got. Evolving adds up to 300 stat points total. View every chain in the Evolution Chart.
How to Evolve
Breeding
Meltan runs a standard defensive wall set. Relaxed nature with max HP and Defense EVs shapes the build, while Leftovers brings passive recovery each turn. Magnetpull supports the kit from the background.
Best Build
Meltan best EVs are HP and Defense
Wall Moveset
- Toxic
- Tail Whip
- Gyro Ball
- Protect
Recommended Teammates
No build content available for this Pokemon in Gen 8.
Try selecting a different game/generation filter, or check back later.
Let's Go Pikachu & Eevee uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Moves
TMs carry this one. Meltan learns Steel Beam and Flash Cannon naturally for STAB, but the offensive range comes almost entirely from technical machines. Electric and Dark and beyond give it real matchup play.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
TMs carry this one. Meltan learns Flash Cannon and Gyro Ball naturally for STAB, but the offensive range comes almost entirely from technical machines. Electric and Normal and beyond give it real matchup play.
Not a lot to pick from. Meltan gets Flash Cannon for same-type damage, and Normal and Electric coverage rounds things out. You're building around what's available rather than choosing from a deep bench.
Meltan is not available as a wild encounter in this game.
This is an event-exclusive or special distribution.
Meltan is not available as a wild encounter in this game.
This is an event-exclusive or special distribution.
Meltan is not available as a wild encounter in this game.
This is an event-exclusive or special distribution.
Meltan is a Mythical Pokemon rated D-Tier. At 300 BST, it hits hard. It excels as a balanced.
Meltan's biggest threats include Infernape (Fire), Conkeldurr (Fighting), and Golem (Ground), all carrying super-effective STAB moves. At base 34 Speed, Meltan won't outrun any of these threats so switching to a resist is usually the safer play.
Magnet Pull is the go-to ability for Meltan. It prevents steel opponents from fleeing or switching out. It's Meltan's only ability.
Base 34 Speed is low. Priority moves or Trick Room are the way to go. On offense, Meltan is leaning toward the physical side (base 65 Attack). Defensively? Fragile, can't afford to take many hits.
The core moveset is Toxic, Tailwhip, Gyroball, and Protect. Toxic leads at 25% usage. This set covers the balanced role with a mix of damage and utility.
Meltan first appeared in Sun & Moon and has been available in 3 titles. Mythical distribution means event-only access in most games, making it one of the harder Pokemon to collect.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SMDebut

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
