Special
Balanced
480Average
60Moderate
CTier

Free switch-ins on Normal and Fighting moves make Jellicent useful in any team that needs that coverage. Water Absorb heals when hit by Water moves. Known as the Floating Pokemon. Can go either physical or special depending on the set.

Jellicent's built to absorb hits, not race for knockouts. Special bulk with Sp. Def doing the heavy lifting. And the medium-fast 1M XP curve means it won't take forever to bring up, worth 2 Sp. Def EVs.

Base Stats
480Above
HP100
B
Attack60
C
Defense70
C
Sp. Atk85
C
Sp. Def105
B
Speed60
C
Total480
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Jellicent yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch60ChallengingMedium Fast1M XP2.2m / 7'03"135kg / 297.6 lbs168Base XP
Pokedex Entries

Its body is mostly seawater. It’s said there’s a castle of ships Jellicent have sunk on the seafloor.

Black 2 / White 2

Jellicent Weakness

Excellent

Electric, Grass, Ghost, and Dark-type moves hit Jellicent for super-effective damage. The upside? Normal and Fighting-type moves can't touch it at all. It resists 6 types, so it can switch into a lot of moves safely. Water Absorb grants an additional Water immunity, reshaping the matchup chart. Jellicent's special bulk (base 105 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
¼xResisti
None
4Weak
6Resist
3Immune
Scorei+4
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
Cursed BodyHas a 30% chance of Disabling any move that hits the Pokémon.
DampHAPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Water Absorb grants Water immunity

Jellicent is what Frillish becomes. Breed it for Frillish eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Frillish pushed Jellicent to 480 total stats. HP saw the largest single gain at +45.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Frillish
WaterGhost
Jellicent
WaterGhost
HP
55
100+45
ATK
40
60+20
DEF
50
70+20
SP.ATK
65
85+20
SP.DEF
85
105+20
SPE
40
60+20
BST
335D-Tier
480C-Tier+145
ROLE
Balanced
Balanced
TYPE
Special
Special
Breeding
Very Easy

Breed with Jellicent to get Frillish eggs easily from the Indeterminate egg group. Notable egg moves include Acid Armor, Confuse Ray, Constrict and 3 more.

Egg Groups
Indeterminate
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves

Timid nature gives Jellicent the fast special lean it needs to trade hits effectively. Leftovers adds passive recovery each turn, a spread EV build EVs split the difference, and utility options punishes anything trying to wall it. Recover keeps it topped off between trades.

Best Build

Wall
Ability
Waterabsorb
Item
LeftoversSUSTAIN
Nature
Timid+SPE
EVs

Best Jellicent Moveset

  • RecoverRecovery
  • Will O Wisp
  • TauntUtility
  • ScaldSTAB

Don't skip the egg moves. Jellicent picks up Acid Armor and Confuse Ray only through breeding, and both fill gaps the natural movepool can't. STAB runs through Water Spout and Hydro Pump while Grass and Normal coverage and more adds range.

Level-Up Moves

Lv 1
Absorb
2010025Grass
Lv 1
Bubble
2010030Water
Lv 1
Night Shade
10015Ghost
Lv 1
Water Sport
15Water
Lv 5
Absorb
2010025Grass
Lv 9
Night Shade
10015Ghost
Lv 13
Bubble Beam
6510020Water
Lv 17
Recover
10Normal
Lv 22
Water Pulse
6010020Water
Lv 27
Ominous Wind
601005Ghost
Lv 32
Brine
6510010Water
Lv 37
Rain Dance
5Water
Lv 45
Hex
5010010Ghost
Lv 53
Hydro Pump
120805Water
Lv 61
Wring Out
1005Normal
Lv 69
Water Spout
1501005Water

TM Moves

Src
TM45
Attract
10015Normal
TM14
Blizzard
120705Ice
HM06
Dive
8010010Water
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM53
Energy Ball
8010010Grass
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM07
Hail
10Ice
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM13
Ice Beam
9510010Ice
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM55
Scald
8010015Water
TM30
Shadow Ball
8010015Ghost
TM36
Sludge Bomb
9010010Poison
TM34
Sludge Wave
9510010Poison
TM90
Substitute
10Normal
HM03
Surf
9510015Water
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic
HM05
Waterfall
8010015Water
TM61
Will-O-Wisp
7515Fire

Egg Moves

Src
Egg
Acid Armor
40Poison
Egg
Confuse Ray
10010Ghost
Egg
Constrict
1010035Normal
Egg
Mist
30Ice
Egg
Pain Split
20Normal
Egg
Recover
10Normal

Tutor Moves

Src
Tutor
Bind
158520Normal
Tutor
Dark Pulse
8010015Dark
Tutor
Giga Drain
7510010Grass
Tutor
Icy Wind
559515Ice
Tutor
Magic Coat+4
15Psychic
Tutor
Pain Split
20Normal
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Spite
10010Ghost
Tutor
Trick
10010Psychic

Easy grab on Jellicent with high spawn rates across 24 locations in early-game water routes. The sorted list below shows the full spread so you can pick the most convenient spot.

Where To Catch Jellicent in Black 2 & White 2

The path to Jellicent starts with Frillish at Lv. 5-60 via surfing encounters. 2 catchable stages total, with locations listed for each one below.

  1. Frillish
    Step 1Catch Frillish
    Route 4
    White 2Surfing on waterLv.5-15CommonEarlyRouteAny
    EASY
    Route 4
    Black 2Surfing on waterLv.5-15CommonEarlyRouteAny
    EASY
    Virbank City
    White 2Surfing on waterLv.5-15CommonEarlyCityAny
    EASY
    Virbank City
    Black 2Surfing on waterLv.5-15CommonEarlyCityAny
    EASY
    Virbank Complex - Outside
    Black 2Surfing on waterLv.5-15CommonEarlyPower-plantAny
    EASY
    Virbank Complex - Outside
    White 2Surfing on waterLv.5-15CommonEarlyPower-plantAny
    EASY
    Route 13
    White 2Surfing on waterLv.25-40CommonMidRouteAny
    EASY
    Route 13
    Black 2Surfing on waterLv.25-40CommonMidRouteAny
    EASY
    Seaside Cave - 1F
    White 2Surfing on waterLv.25-40CommonMidCaveAny
    EASY
    Seaside Cave - 1F
    Black 2Surfing on waterLv.25-40CommonMidCaveAny
    EASY
    Undella Bay
    White 2Surfing on waterLv.25-40CommonMidWaterAny
    EASY
    Undella Bay
    Black 2Surfing on waterLv.25-40CommonMidWaterAny
    EASY
    Undella Town
    White 2Surfing on waterLv.25-40CommonMidCityAny
    EASY
    Undella Town
    Black 2Surfing on waterLv.25-40CommonMidCityAny
    EASY
    Humilau City
    Black 2Surfing on waterLv.30-45CommonMidCityAny
    EASY
    Humilau City
    White 2Surfing on waterLv.30-45CommonMidCityAny
    EASY
    Route 21
    White 2Surfing on waterLv.30-45CommonMidRouteAny
    EASY
    Route 21
    Black 2Surfing on waterLv.30-45CommonMidRouteAny
    EASY
    P2 Laboratory
    Black 2Surfing on waterLv.45-60CommonLateBuildingAny
    EASY
    P2 Laboratory
    White 2Surfing on waterLv.45-60CommonLateBuildingAny
    EASY
    Route 17
    White 2Surfing on waterLv.45-60CommonLateRouteAny
    EASY
    Route 17
    Black 2Surfing on waterLv.45-60CommonLateRouteAny
    EASY
    Route 18
    White 2Surfing on waterLv.45-60CommonLateRouteAny
    EASY
    Route 18
    Black 2Surfing on waterLv.45-60CommonLateRouteAny
    EASY
  2. Jellicent
    Step 2Jellicent
    Route 4
    White 2Surfing on waterLv.5-20RareEarlyRouteAnyShaking spot
    HARD
    Route 4
    Black 2Surfing on waterLv.5-20RareEarlyRouteAnyShaking spot
    HARD
    Virbank City
    White 2Surfing on waterLv.5-15RareEarlyCityAnyShaking spot
    HARD
    Virbank City
    Black 2Surfing on waterLv.5-15RareEarlyCityAnyShaking spot
    HARD
    Virbank Complex - Outside
    Black 2Surfing on waterLv.5-15RareEarlyPower-plantAnyShaking spot
    HARD
    Virbank Complex - Outside
    White 2Surfing on waterLv.5-15RareEarlyPower-plantAnyShaking spot
    HARD
    Route 13
    White 2Surfing on waterLv.25-40CommonMidRouteAnyShaking spot
    EASY
    Route 13
    Black 2Surfing on waterLv.25-40CommonMidRouteAnyShaking spot
    EASY
    Seaside Cave - 1F
    White 2Surfing on waterLv.25-40CommonMidCaveAnyShaking spot
    EASY
    Seaside Cave - 1F
    Black 2Surfing on waterLv.25-40CommonMidCaveAnyShaking spot
    EASY
    Undella Bay
    White 2Surfing on waterLv.25-40CommonMidWaterSpring/summer/autumnShaking spot
    EASY
    Undella Bay
    Black 2Surfing on waterLv.25-40CommonMidWaterSpring/summer/autumnShaking spot
    EASY
    Undella Town
    White 2Surfing on waterLv.25-40CommonMidCityAnyShaking spot
    EASY
    Undella Town
    Black 2Surfing on waterLv.25-40CommonMidCityAnyShaking spot
    EASY
    Route 21
    White 2Surfing on waterLv.30-45CommonMidRouteAnyShaking spot
    EASY
    Route 21
    Black 2Surfing on waterLv.30-45CommonMidRouteAnyShaking spot
    EASY
    Humilau City
    Black 2Surfing on waterLv.35-45CommonLateCityAnyShaking spot
    EASY
    Humilau City
    White 2Surfing on waterLv.35-45CommonLateCityAnyShaking spot
    EASY
    P2 Laboratory
    Black 2Surfing on waterLv.50-60RarePostBuildingAnyShaking spot
    HARD
    P2 Laboratory
    White 2Surfing on waterLv.50-60RarePostBuildingAnyShaking spot
    HARD
    Route 17
    White 2Surfing on waterLv.50-60RarePostRouteAnyShaking spot
    HARD
    Route 17
    Black 2Surfing on waterLv.50-60RarePostRouteAnyShaking spot
    HARD
    Route 18
    White 2Surfing on waterLv.50-60RarePostRouteAnyShaking spot
    HARD
    Route 18
    Black 2Surfing on waterLv.50-60RarePostRouteAnyShaking spot
    HARD
    or evolve from Frillish (Step 1)
  • Jellicent looks average on paper at 480 BST. But Water Absorb is why it sees play — build around that and it pulls its weight. C-Tier on our tier list.

  • Watch for Raikou (Electric), Breloom (Grass), and Chandelure (Ghost) when using Jellicent. They all hit it super-effectively with STAB. Dark-type attackers are also a problem.

  • Frillish evolves into Jellicent at level 40. Jellicent is the fully evolved form. At 480 BST, it's got solid stats to work with.

  • Jellicent gets Water Absorb, Cursed Body, and Damp. But Water Absorb is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Jellicent is a special attacker with base 85 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — at base 60 Speed, it won't be moving first often.

  • Jellicent appears in 7 games, including Black & White, Black 2 & White 2, and X & Y.

Since Black & White, Jellicent has been obtainable in 7 games. A Generation 5 debut means a shorter history, but Jellicent has appeared steadily across every generation since.