Special
Balanced
285Low
45Very Slow
DTier

As a baby Pokemon, Chingling is mostly a stepping stone. It eventually becomes Chimecho, and that's where you want to end up. The Bell Pokémon — cute, but not battle-ready. Only weak to Bug, Ghost, and Dark.

Sp. Atk and Defense carry most of Chingling's stat budget. Attack's the obvious dump stat. Common in the wild and yields 1 Sp. Atk EV. Follows a fast 800K XP curve.

Base Stats
285Below
HP45
D
Attack30
F
Defense50
D
Sp. Atk65
C
Sp. Def50
D
Speed45
D
Total285
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Chingling yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch120ModerateFast800,000 XP0.2m / 0'08"0.6kg / 1.3 lbs57Base XP
Pokedex Entries

There is an orb inside its mouth. When it hops, the orb bounces all over and makes a ringing sound.

Platinum

Chingling Weakness

Vulnerable

Bug, Ghost, and Dark-type moves hit Chingling for super-effective damage. Levitate grants an additional Ground immunity, reshaping the matchup chart.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
3Weak
2Resist
1Immune
Scorei-4
Abilities
LevitateEvades ground moves.
Levitate grants Ground immunity

This is the baby stage. Chingling grows into Chimecho by leveling up. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. The evolved forms gain up to 170 total stats over Chingling.

How to Evolve

2 Forms
Chingling
#433Chingling
High Friendship (Night)
Chimecho
#358Chimecho
Stat Comparison 2 Stages
Chingling
Psychic
Chimecho
Psychic
HP
45
75+30
ATK
30
50+20
DEF
50
80+30
SP.ATK
65
95+30
SP.DEF
50
90+40
SPE
45
65+20
BST
285D-Tier
455C-Tier+170
ROLE
Balanced
Balanced
TYPE
Special
Special
Breeding
Unavailable
Undiscovered egg group

Best Build

No build content available for this Pokemon in Gen 4.

Try selecting a different game/generation filter, or check back later.

Don't skip the egg moves. Chingling picks up Curse and Disable only through breeding, and both fill gaps the natural movepool can't. STAB runs through Future Sight and Dream Eater while coverage across 8 types adds range.

Level-Up Moves

Lv 1
Wrap
158520Normal
Lv 6
Growl
10040Normal
Lv 9
Astonish
3010015Ghost
Lv 14
Confusion
5010025Psychic
Lv 17
Uproar
9010010Normal
Lv 22
Last Resort
1301005Normal

TM Moves

Src
TM45
Attract
10015Normal
TM04
Calm Mind
20Psychic
TM78
Captivate
10020Normal
TM57
Charge Beam
509010Electric
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM58
Endure+4
10Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM21
Frustration
10020Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM16
Light Screen
30Psychic
TM83
Natural Gift
10015Normal
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM18
Rain Dance
5Water
TM67
Recycle
10Normal
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM20
Safeguard
25Normal
TM43
Secret Power
7010020Normal
TM30
Shadow Ball
8010015Ghost
TM34
Shock Wave
6020Electric
TM48
Skill Swap
10Psychic
TM82
Sleep Talk
10Normal
TM49
Snatch+4
10Dark
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM73
Thunder Wave
10020Electric
TM41
Torment
10015Dark
TM06
Toxic
8510Poison
TM92
Trick Room-7
5Psychic

Egg Moves

Src
Egg
Curse
10Ghost
Egg
Disable
8020Normal
Egg
Dream Eater
10010015Psychic
Egg
Future Sight
12010010Psychic
Egg
Hypnosis
7020Psychic
Egg
Recover
10Normal
Egg
Wish
10Normal

Tutor Moves

Src
Tutor
Helping Hand+5
20Normal
Tutor
Icy Wind
559515Ice
Tutor
Knock Off
6510020Dark
Tutor
Last Resort
1301005Normal
Tutor
Rollout
309020Rock
Tutor
Signal Beam
7510015Bug
Tutor
Snore
4010015Normal
Tutor
Swift
6020Normal
Tutor
Trick
10010Psychic
Tutor
Uproar
9010010Normal
Tutor
Zen Headbutt
809015Psychic

decent spawn rates across 16 locations for Chingling in early-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations

Chingling won't take long. 16 walking spots from Lv. 13-39 with solid rates across most of them. The top locations at each game stage are listed first.

Mt. Coronet - Route 211 Entrance
GrassLv.13-15UncommonEarlyCave
EASY
Route 211 - West
GrassLv.14-16UncommonEarlyRoute
EASY
Turnback Cave - Section 1
GrassLv.16-18UncommonMidCave
EASY
Mt. Coronet - Route 207 Entrance
GrassLv.19UncommonMidCave
EASY
Route 211 - East
GrassLv.28-30UncommonMidRoute
EASY
Mt. Coronet - B1F
GrassLv.32-34UncommonLateCave
EASY
Mt. Coronet - Route 216 Entrance
GrassLv.32-34UncommonLateCave
EASY
Mt. Coronet - 2F
GrassLv.36-38UncommonLateCave
EASY
Mt. Coronet - 3F
GrassLv.36-38UncommonLateCave
EASY
Mt. Coronet - 4F
GrassLv.36-38UncommonLateCave
EASY
Mt. Coronet - Top Cave
GrassLv.36-38UncommonLateCave
EASY
Turnback Cave - Section 2
GrassLv.36-38UncommonLateCaveDay
EASY
Mt. Coronet - Summit
GrassLv.37-39UncommonLateCave
EASY
Sendoff Spring
GrassLv.37-39UncommonLate
EASY
Mt. Coronet - 5F
GrassLv.36-38RareLateCave
CHALLENGING
Mt. Coronet - 6F
GrassLv.36RareLateCave
CHALLENGING
  • Chingling is meant to evolve into Chimecho. At 285 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Pinsir (Bug), Dusknoir (Ghost), and Weavile (Dark) when using Chingling. They all hit it super-effectively with STAB.

  • Chingling evolves into Chimecho by leveling up. Chingling is the base form of this evolutionary line.

  • Levitate is what you want on Chingling. Every competitive set worth running is built with that ability in mind.

  • Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Chingling is a special attacker with base 65 Sp. Atk. Defensively? Fragile — can't afford to take many hits.

  • Chingling appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Available in 13 titles since its debut in Diamond & Pearl, Chingling spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.