Mr. Mime
B - TIER
Pokemon Unite Mr. Mime is an B-Tier Supporter with an Intermediate Difficulty To Play. This pokemon can learn Fake Out, Light Screen, Showtime!, Confusion, Psychic, Barrier, Guard Swap, and has a Melee attack range. Mr. Mime currently has no evolutions at the moment in the pokemon series.
Stat | Value |
---|---|
Combat | 3 |
Resistance | 8 |
Mobility | 2 |
Scoring | 3 |
Assistance | 8 |
Total | 24 |
Basic Attack Effect | Attack Range: Melee Becomes a boosted attack with every third attack, dealing increased daamge and throwing (knockback) opposing Pokemon when it hits. |
Passive Skill | Reduces the damage received by the Pokemon for a short time after it uses a move. |
Quickly navigate this Mr. Mime Guide using the links above.
Pokemon Unite Mr. Mime Moves
List of the Best Moves Mr. Mime can learn and upgrade by reaching higher levels in Pokemon Unite.
Moves | Effect | Upgrade |
---|---|---|
Fake Out Melee | Makes the user slap its hands together, shoving (knockback) opposing Pokemon in front of it. Cooldown: 7 Seconds | |
Light Screen Hindrance | Creates a wall of light in the designated area that prevents opposing Pokemon from passing. Cooldown: 8 Seconds | |
Showtime! Area | Mr. Mime's Unite Move. Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokemon in the area of effect and leaving them unable to act (stun) for a short time. Cooldown: 1 Second | |
Confusion Ranged | Attacks straight in front of the user, dealing damage to opposing Pokemon and shoving (knockback) them. Cooldown: 6 Seconds | Increased damage dealt. Level 11 |
Psychic Debuff | Centers a telekinetic blast on both the user and any guard-swapped opposing Pokemon, damaging all opposing Pokemon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act (stun) for a short time. Cooldown: 6 Seconds | Continually deals damage while this move is in effect and decreases the movement speed of opposing Pokemon Level 11 |
Barrier Hindrance | Creates a translucent wall that prevents opposing Pokemon from passing. This move's cooldown begins after two walls have been placed. Cooldown: 2 Seconds | Increases this move's uses by one. Level 13 |
Guard Swap Debuff | Temporarily swaps the user's Defense and Sp. Def stats with those of another Pokemon when it hits. Swapping with an opposing Pokemon deals damage overtime to them and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally Pokemon increases their movement speed for a short time. Cooldown: 4.5 Seconds | Continually restores the HP of the user and the ally Pokemon while this move is in effect. Level 13 |
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