Guides

Pokemon Unite Moves

All Pokemon Moves

List of all Pokemon Unite Moves and their Effect, Level Learned At, Cooldown info. We also explain more about the Chosen Moves in which players will have to choose between 2 moves for their Pokemon Build.

  • Starter Moves: Level 1-3 - These are the moves you will begin the game with and can be replaced with stronger moves as you level up.
  • First Choose 1 Move: Level 4-5 - As you level up you will be given an option to choose 1 Move between 2 options, you can only select one so it important to choose based on your overall Pokemon Build.
  • Second Choose 1 Move: Level 6-8 - The second and last time, you will be choosing between 2 moves.
  • Unite Move: Level 9 - A Powerful Move that every pokemon learns at Level 9 and is often their strongest move.

Pokemon Unite Moves List

Moves Effect
Level 1-3
Feint
Shield
Dash
Cooldown: 8 Seconds
Has the user dash in an arc, attacking opposing Pokemon they come in contact with. This move ignores the Defense stat and shield effects of opposing Pokemon
Level 5
Night Slash
Damage
Dash
Movement Speed
Cooldown: 5 Seconds
Slashes in an outward arc, lowering the movement speed of opposing Pokemon for a short time when it hits. If used again, increases the user's critical-hit rate and has the user dash to the designated location, dealing damage to opposing Pokemon they come in contact with.
Upgrade: Added Life Steal effect.
Level 5
Pursuit
Damage
Dash
Cooldown: 5 Seconds
Has the user dash to the designated location and quickly charge an opposing Pokemon with the next basic attack. If the basic attack lands from behind, its damage is increased and this move's cooldown is reduced.
Upgrade: Increased movement speed.
Level 1-3
Slash
Melee
Cooldown: 6 Seconds
Slashes with sharp claws in front of the user and increases the user's critical-hit rate.
Upgrade: Increased movement speed.
Level 7
Psycho Cut
Damage
Melee
Cooldown: 7 Seconds
Uses Psychic Blades to attack forward. On hit; causes the next three basic attacks to deal additional damage to the target.
Upgrade: Increases the user's movement speed for a short time when this move hits.
Level 7
Sucker Punch
Damage
Knock Up / Back
Movement Speed
Cooldown: 6 Seconds
Decrease the movement speed of both the user and the target and delays the damage dealt. If Absol suffers damage during the move, knockback the target Pokemon.
Upgrade: Increases basic attack speed for a short time when this move hits.
Level 9
Midnight Slash
Damage
Knock Up / Back
Area
Cooldown: Percent Based
Absol's Unite Move. Unleases a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to opposing Pokemon and shoving (knockback) them.
Upgrade: Increases basic attack speed for a short time when this move hits.
Level 1-3
Powder Snow
Movement Speed
Area
Cooldown: 5 Seconds
Attacks with a chilly gust of powdery snow, decreasing the movement speed of opposing Pokemon for a short time when it hits.
Upgrade: Increases basic attack speed for a short time when this move hits.
Level 4
Avalanche
Area
Damage
Wall
Cooldown: 7 Seconds
Attacks with a gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time, this wall melts and collapses, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits.
Level 4
Dazzling Gleam
Stun
Blind
Cooldown: 7.5 Seconds
Attacks with a powerful cone of blinding light, leaving the opposing Pokemon unable to act (stun) when this move hits.
Upgrade: Increases damage dealt and stun time.
Level 1-3
Icy Wind
Movement Speed
Ranged
Cooldown: 8 Seconds
Attacks with a gust of freezing air, decreasing the movement speed of opposing Pokemon for a short time when it hits.
Upgrade: Increases damage dealt and stun time.
Level 6
Blizzard
Knock Up / Back
Movement Speed
Ranged
Cooldown: 11 Seconds
Summons a howling blizzard in front of the user, decreasing the movement speed of opposing Pokemon for a short time and shoving (knockback) nearby Pokemon. When the blizzard hits an obstacle, it splits and spreads out to the left and right.
Upgrade: Reduces the intervals between this move's damage-dealing ticks.
Level 6
Aurora Veil
Area
Damage
Movement Speed
Buff
Cooldown: 13 Seconds
Creates an aurora around the user that reduces damage received by the user and ally Pokemon in the area of effect. Also increases the user's movement speed and makes all of their basic attacks boosted attacks while this move is in effect.
Upgrade: Further reduces damage ally Pokemon receives.
Level 9
Snow Globe
Area
Damage
Cooldown: Percent Based
Alolan Ninetales' Unite Move. Attacks with a chilly snow and ice, dealing damage to opposing Pokemon in the area of effect when it hits. Deals increased damage to opposing Pokemon that are frozen.
Upgrade: Further reduces damage ally Pokemon receives.
Level 1-3
Water Gun
Stun
Knock Up / Back
Movement Speed
Ranged
Cooldown: 9 Seconds
Attacks with a shot of water, decreasing the movement speed of opposing Pokemon for a short time. Also shoves (knockback) opposing Pokemon and leaves them unable to act after they are shoved at the maximum distance (stun).
Upgrade: Further reduces damage ally Pokemon receives.
Level 5
Hydro Pump
Stun
Knock Up / Back
Ranged
Cooldown: 10 Seconds
Shoots a fierce stream of water which knocks back opponents hits. Enemy Pokemon who are knocked back the furthest are stunned for a while.
Upgrade: Increased damage dealt.
Level 5
Water Spout
Area
Movement Speed
Cooldown: 9 Seconds
Spouts water towards the designated location, decreasing the movement speed of opposing Pokemon in the area of effect for a short time.
Upgrade: Increased damage dealt.
Level 1-3
Skull Bash
Stun
Dash
Cooldown: 10 Seconds
Fiercely rams an opposing Pokemon and leaves it unable to act (stun).
Upgrade: Increased damage dealt.
Level 7
Surf
Stun
Knock Up / Back
Dash
Cooldown: 12 Seconds
Has the user charge forward on a wave, shoving (knockback) opposing Pokemon and leaving them unable to act (stun).
Upgrade: Grants a shield when this move hits.
Level 7
Rapid Spin
Buff
Cooldown: 11 Seconds
Retracts into its shell and spins while strengthening basic attacks and spraying moves.
Upgrade: Increase movement speed and reduce damage taken.
Level 9
Hydro Typhoon
Area
Shield
Melee
Cooldown: Percent Based
Blastoise's Unite Move. Spouts water to attack while spinning and throws opposing Pokemon in a large area. The user is shielded while using this move.
Upgrade: Increase movement speed and reduce damage taken.
Level 1-3
Flame Burst
Burn
Ranged
Cooldown: 6 Seconds
Attacks with a bursting flame, leaving opposing Pokemon burned.
Upgrade: Increase movement speed and reduce damage taken.
Level 5
Flamethrower
Burn
Ranged
Cooldown: 5.5 Seconds
Attacks with an intense blast of fire, leaving opposing Pokemon burned.
Upgrade: Increased damage and burn damage.
Level 5
Fire Punch
Burn
Damage
Dash
Cooldown: 6 Seconds
Launches foward using a fist of flames to attack. Deals additional damage to burned opponents.
Upgrade: Basic attacks reduce Fire Punch cooldown.
Level 1-3
Fire Spin
Area
Movement Speed
Cooldown: 10 Seconds
Encircles opposing Pokemon in the area of effect with a vortex of fire, also decreasing their movement speed for a short time.
Upgrade: Basic attacks reduce Fire Punch cooldown.
Level 7
Fire Blast
Area
Burn
Damage
Movement Speed
Cooldown: 6.5 Seconds
Attacks with an intense blast of all-consuming fire. While the flames continue to burn on the ground, opposing Pokemon in the area of effect receive damage over time. This also decreases the movement speed of opposing Pokemon for a short time.
Upgrade: Increased damage dealt.
Level 7
Flare Blitz
Shield
Dash
Cooldown: 10 Seconds
Charges forward cloaked in fire, throwing opposing Pokemon. This also grants the user a shield.
Upgrade: Decrease movement speed of opposing Pokemon for a short time when hit by this move.
Level 9
Seismic Slam
Sure Hit
Cooldown: Percent Based
Charizard’s Unite Move is Seismic Slam, an attack in which Charizard aims for and grabs one opposing Pokémon before bringing it up into the air and slamming it down to the ground.
Upgrade: Decrease movement speed of opposing Pokemon for a short time when hit by this move.
Level 1-3
Ember
Burn
Damage
Sure Hit
Cooldown: 6 Seconds
The user launches a small flame attack to a designated opponent that inflicts burn status. This attack will trigger additional damage for the next 3 times they do any attack.
Upgrade: Decrease movement speed of opposing Pokemon for a short time when hit by this move.
Level 7
Pyro Ball
Burn
Damage
Ranged
Cooldown: 5 Seconds
Launches a fire ball in a straight line and inflicts burn status. This attack will trigger additional damage for the next 3 times they do any attack.
Upgrade: Basic attacks after this move hits reduce this move's cooldown (up to three times).
Level 7
Blaze Kick
Area
Burn
Damage
Knock Up / Back
Sure Hit
Cooldown: 8 Seconds
Cinderace kicks at a designated area. At the end of the move, the user jumps back on initial position. On hit, the opponent will be knocked back and gets inflicted with burn status. This attack will trigger additional damage for the next 3 times they do any attack.
Upgrade: Increases basic attack speed for a short time when this move hits.
Level 1-3
Low Sweep
Damage
Movement Speed
Dash
Cooldown: 7.5 Seconds
Attacks with a low sweep in the designated direction, dealing damage when it hits. Also decreases the movement speed of opposing Pokemon for a short time when they are hit by the user's next boosted attack.
Upgrade: Increases basic attack speed for a short time when this move hits.
Level 8
Flame Charge
Damage
Dash
Cooldown: 5 Seconds
Has the user charge forward in the designated direction, dealing damage when it hits. Also increases the range and damage of the user's next basic attack.
Upgrade: Increases basic attack speed for a short time when this move ends.
Level 8
Feint
Invincible
Movement Speed
Buff
Cooldown: 13 Seconds
Increases the user's movement speed for a short time and makes them invincible. If used while the user is affected by hindrances, removes any hindrances affecting the user.
Upgrade: The next 3 basic attacks will restore health.
Level 9
Blazing Bicycle Kick
Area
Damage
Movement Speed
Sure Hit
Cooldown: Percent Based
Cinderace's Unite Move. Kicks a giant fireball toward the designated location, which then explodes, dealing damage to opposing Pokemon in the area of effect. This Unite Move increases the user's movement speed for a short time when it hits.
Upgrade: The next 3 basic attacks will restore health.
Level 1-3
Whirlpool
Area
Damage
Slow
Cooldown: 5 Seconds
Creates a whirlpool that deals damage to opposing Pokemon in the area of effect. This move's area of effect slowly shrinks, but the damage dealt slowly increases. The user can also catch Arrokuda or other prey by entering the whirlpool themselves.
Upgrade: The next 3 basic attacks will restore health.
Level 4
Surf
Damage
Knock Up / Back
Pull
Cooldown: 8 Seconds
Attacks with a wave that deals damage to opposing Pokemon. Once the wave has traveled its full distance, it returns the way it came, dealing damage to opposing Pokemon once again and pulling them back (knockback) with the wave. The user can also catch Arrokuda or other prey by entering the wave themselves.
Upgrade: Places the move lock condition on the opposing Pokemon hit by the waves.
Level 4
Dive
Area
Damage
Dash
Cooldown: 5.5 Seconds
Changes the designated area into a puddle and has the user dive to that area, dealing damage to the opposing Pokemon and shoving them when it hits. The user also catches Arrokuda or other wild Pokemon as they emerge from the puddle. This move has 3 uses.
Upgrade: Increases damage dealt by this move.
Level 1-3
Feather Dance
Movement Speed
Cooldown: 8 Seconds
Decreases the Attack and movement speed of opposing Pokemon for a short time.
Upgrade: Increases damage dealt by this move.
Level 6
Hurricane
Damage
Ranged
Cooldown: 9 Seconds
Creates a fierce wind, throwing Pokemon that get caught in it and dealing damage to them when they fall to the ground.
Upgrade: Also decreases the Defense and Sp. Def of opposing Pokemon
Level 6
Air Slash
Ranged
Cooldown: 5 Seconds
Has the user shoot out many blades of air while jumping back to create distance.
Upgrade: Reduces this move's cooldown every time a blade of air hits an opposing Pokemon.
Level 9
Gatling Gulp Missile
Ranged
Cooldown: Percent Based
Cramorant's Unite Move. Creates a puddle at the user's current location. The user continuously uses their mouth to grab Arrokuda from the puddle and spits them out to attack the nearest opposing Pokemon. The user cannot move or use other moves while this move is in effect.
Upgrade: Reduces this move's cooldown every time a blade of air hits an opposing Pokemon.
Level 1-3
Rock Slide
Area
Damage
Cooldown: 6 Seconds
Drops large rocks on the designated area. When thsi move hits, it deals damage to opposing Pokemon in the area of effect and leaves them unable to act for a short time.
Upgrade: Reduces this move's cooldown every time a blade of air hits an opposing Pokemon.
Level 4
Rock Tomb
Area
Damage
Cooldown: 5 Seconds
Splits open the ground toward the designated area, dealing damage to opposing Pokemon in the area of effect and creating a barricade of rock. If used again, gets rid of the barricade.
Upgrade: Decreases the movement speed of opposing Pokemon for a short time while this move hits.
Level 4
Shell Smash
Movement Speed
Buff
Cooldown: 7 Seconds
Has the user smash their shell, coverting a set percentage of Defense and Sp. Def into Attack and Sp. Atk and increasing the user's movement speed for a short time.
Upgrade: Increases this move's conversion rate.
Level 1-3
Fury Cutter
Damage
Melee
Cooldown: 3.5 Seconds
Slashes opposing Pokemon with claws, dealing damage to them. Hitting the same opposing Pokemon multiple times in succession with this move increases the damage dealt.
Upgrade: Increases this move's conversion rate.
Level 6
Stealth Rock
Area
Damage
Slow
Cooldown: 6 Seconds
Throws many small rocks. When the rock hits an opposing Pokemon, or when the rocks have flown their full distance, a zone of many levitating rocks is created (AOE), dealing slowly-increasing damage over time to opposing Pokemon in the area of effect.
Upgrade: Increases the duration of this move's effects and decreases the movement speed of opposing Pokemon for a short time when this move hits.
Level 6
X-Scissor
Damage
Stun
Knock Up / Back
Dash
Melee
Cooldown: 8 Seconds
Has the user dash forward with crossed claws, dealing damage to opposing Pokemon multiple times and shoving (knockback) them. Leaves opposing Pokemon unable to act (stun) if they hit an object when shoved.
Upgrade: Reduce this move's cooldown.
Level 9
Rubble Rouser
Buff
Cooldown: Percent Based
By using its Unite Move, Rubble Rouser, Crustle covers itself in a swirl of rocks and keeps its opponents from getting anywhere near it.
Upgrade: Reduce this move's cooldown.
Level 1-3
Leafage
Movement Speed
Ranged
Cooldown: 6 Seconds
Pelts the target with leaves, decreasing the movement speed of opposing Pokemon for a short time when it hits.
Upgrade: Reduce this move's cooldown.
Level 4
Pollen Puff
Damage
Ranged
Cooldown: 5 Seconds
Throws a Pollen Puff, which sttaches to a Pokemon. The Pollen Puff restores HP for ally Pokemon and deals damage to opposing Pokemon.
Upgrade: In addition, while a Pollen Puff is attached to them, opposing Pokemon receive damage over time and ally Pokemon receive less damage.
Level 4
Leaf Tornado
Movement Speed
Ranged
Cooldown: 9 Seconds
Attacks with a tornado of sharp leaves, leaving a path in its wake that increases ally Pokemon's movement speed for a short time.
Upgrade: Decreases the accuracy of opposing Pokemon when this move hits.
Level 1-3
Synthesis
Recovery
Cooldown: 8 Seconds
Restores the HP of the user and nearby ally Pokemon.
Upgrade: Decreases the accuracy of opposing Pokemon when this move hits.
Level 6
Cotton Guard
Damage
Buff
Cooldown: 9 Seconds
Protects the user and nearby ally Pokemon with cotton. The cotton absorbs damage, and whhen the move ends, the cotton restores some HP.
Upgrade: Increases the user's movement speed while using this move.
Level 6
Cotton Spore
Area
Damage
Movement Speed
Cooldown: 7.5 Seconds
Gathers spores around the user that reduce damage received. The spores burst after a short time, dealing damage to opposing Pokemon in the area of effect and decreasing the movement speed of opposing Pokemon for a short time.
Upgrade: Also throws opposing Pokemon when this move hits.
Level 9
Cotton Cloud Crash
Damage
Area
Cooldown: Percent Based
Eldegoss’s Unite Move is Cotton Cloud Crash, an attack that lifts Eldegoss into the air to slam down onto the ground, restoring HP to allies and dealing damage to opposing Pokémon.
Upgrade: Also throws opposing Pokemon when this move hits.
Level 1-3
Bulldoze
Area
Damage
Cooldown: 5 Seconds
Has the user stomp down on the ground, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Also throws opposing Pokemon when this move hits.
Level 8
Earthquake
Area
Damage
Cooldown: 7 Seconds
Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Decreases the movement speed of opposing Pokemon for a short time if they are in this move's area of effect.
Level 6
Dragon Rush
Knock Up / Back
Dash
Cooldown: 6 Seconds
Has the user dive into the designated direction, shoving (knockback) opposing Pokemon.
Upgrade: Decreases the movement speed of opposing Pokemon for a short time when they are shoved by this move the maximum distance.
Level 1-3
Sand Attack
Attack Speed
Movement Speed
Buff
Debuff
Cooldown: 6 Seconds
Hurls sand at opposing Pokemon, narrowing their field of vision and increasing the user's movement speed and basic attack speed when it hits.
Upgrade: Decreases the movement speed of opposing Pokemon for a short time when they are shoved by this move the maximum distance.
Level 6
Dig
Area
Damage
Dash
Cooldown: 9 Seconds
Has the user move quickly underground and jump out when they come in contact with an opposing Pokemon, dealing damage to opposing Pokemon in the area of effect and throwing them. If this move is used inside Earthquake's area of effect, the ground will split open in the wake of the user, widening this move's area of effect.
Upgrade: Increases the user's movement speed while this move is in effect
Level 8
Dragon Claw
Damage
Attack Speed
Knock Up / Back
Dash
Melee
Cooldown: 5 Seconds
Has the user attack in two parts while dashing forward. The first deals damage to opposing Pokemon and throws them (knockback). The second deals increased damage and increases the user's basic attack speed.
Upgrade: Increased damage dealt.
Level 9
Livid Outrage
Stun
Dash
Melee
Cooldown: Percent Based
Garchomp's Unite Move. Has the user unleash a powerful chain attack while dashing forward. The final attack throws opposing Pokemon but also leaves the user unable to act (stun) for a short time.
Upgrade: Increased damage dealt.
Level 1-3
Confusion
Ranged
Cooldown: 4.5 Seconds
Attacks straight in the designated direction.
Upgrade: Increased damage dealt.
Level 8
Psychic
Area
Damage
Movement Speed
Ranged
Cooldown: 7 Seconds
After hitting an opposing Pokemon or traveling its maximum distance, creates a circle that deals damage to opposing Pokemon in the area of effect, decreasing their movement speed for a short time.
Upgrade: Reduces Cooldown
Level 8
Moonblast
Damage
Ranged
Cooldown: 6 Seconds
Has the user attack while moving back to create distance. When this move's blast hits, it deals damage to opposing Pokemon in a cone and leaves the opposing Pokemon closest to the user unable to act for a short time.
Upgrade: Reduces Cooldown
Level 1-3
Teleport
Area
Damage
Dash
Cooldown: 11 Seconds
Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping.
Upgrade: Reduces Cooldown
Level 6
Psyshock
Area
Cooldown: 11 Seconds
Attacks three times in front of a user (AOE).
Upgrade: Increases the damage this move deals each time one of its attacks hits.
Level 6
Future Sight
Area
Cooldown: 10 Seconds
Sets a delayed explosion. When the explosion hits an opposing Pokemon, it shortens this move's cooldown.
Upgrade: On hit, removes cooldown.
Level 9
Fairy Singularity
Area
Damage
Knock Up / Back
Cooldown: Percent Based
Gardevoir's Unite Move. Warps space in the designated area, drawing in opposing Pokemon. Shoves (knockback) and deals damage to opposing Pokemon the instant the warped space disappears.
Upgrade: On hit, removes cooldown.
Level 1-3
Will-O-Wisp
Burn
Damage
Ranged
Cooldown: 5 Seconds
Shoots multiple sinister flames, dealing damage to opposing Pokemon and leaving them burned when it hits.
Upgrade: On hit, removes cooldown.
Level 5
Shadow Ball
Movement Speed
Ranged
Cooldown: 4.5 Seconds
Hurls a shadowy blob at the target, decreasing the movement speed and Sp. Def of opposing Pokemon for a short time when it hits.
Upgrade: Increased damage dealt.
Level 5
Sludge Bomb
Area
Poison
Cooldown: 8 Seconds
Hurls unsanitary sludge to the designated area, leaving opposing Pokemon poisoned when it hits.
Upgrade: Increase the poison effect's duration.
Level 1-3
Lick
Pull
Area
Cooldown: 7 Seconds
Attacks with the user's tongue and pulls opposing Pokemon toward the user.
Upgrade: Increase the poison effect's duration.
Level 7
Dream Eater
Ranged
Cooldown: 7 Seconds
Launches hypnotic waves, on hit with enemy Pokemon causes them to fall asleep and allows Gengar to use this move again to appear behind Pokemon and attack. This attack restores HP and reduces the cooldown of a specific move.
Upgrade: Increases the amount of damage dealt and HP restored by this move.
Level 7
Hex
Poison
Damage
Dash
Cooldown: 7.5 Seconds
Has the user disappear and then reappear at the designated location, dealing damage to the opposing Pokemon that is poisoned, it deals increased damage and its cooldown is reduced.
Upgrade: Increased damage dealt.
Level 9
Phantom Ambush
Area
Damage
Movement Speed
Dash
Cooldown: Percent Based
Gengar's Unite Move. Has the user jump to the designated area and allows them to start sneaking with increased movement speed. If used again, deals damage to opposing Pokemon in the area of effect and decreases their movement speed for a short time.
Upgrade: Increased damage dealt.
Level 1-3
Bubble
Movement Speed
Ranged
Cooldown: 9 Seconds
Attacks with a spray of bubbles, decreasing the movement speed of opposing Pokemon for a short time when it hits.
Upgrade: Increased damage dealt.
Level 5
Water Shuriken
Movement Speed
Ranged
Cooldown: 5 Seconds
Throws shurikens made of water in quick succession. Increases the user's movement speed while they are using this move and restores the user's HP every time a shuriken hits.
Upgrade: Increases the number of times this move attacks.
Level 5
Surf
Damage
Knock Up / Back
Melee
Cooldown: 9 Seconds
Has the user ride a wave, dealing damage to opposing Pokemon and restoring the user's HP. If this move knocks out an opposing Pokemon its cooldown is reset.
Upgrade: Increases the amount of HP restored.
Level 1-3
Substitute
Dash
Cooldown: 8 Seconds
Leaves behind a substitute for the user while they're moved forward.
Upgrade: Increases the amount of HP restored.
Level 7
Double Team
Dash
Cooldown: 9 Seconds
Quickly moves the user away from the current position, creating illusory copies of them to aid in battle.
Upgrade: Reduced cooldown.
Level 7
Smokescreen
Dash
Cooldown: 13 Seconds
Rolls in the aimed direction while leaving smoke screen behind. The next main attack will also be greatly enhanced.
Upgrade: Increases Attack for a short time when the user stops sneaking.
Level 9
Waterburst Shuriken
Damage
Area
Cooldown: Percent Based
Its Unite Move is Waterburst Shuriken, an attack in which Greninja deals massive damage to opponents by throwing a huge water shuriken down on them from above.
Upgrade: Increases Attack for a short time when the user stops sneaking.
Level 1-3
Quick Attack
Damage
Invisible
Dash
Cooldown: 6 Seconds
Has the user lunge forward at a speed that makes them almost invisible, dealing damage to opposing Pokemon they come in contact with.
Upgrade: Increases Attack for a short time when the user stops sneaking.
Level 5
Extreme Speed
Dash
Cooldown: 9 Seconds
Attacks using lightning force, the waiting time of this move is reset when opponent Pokemon with an Extreme Speed Mark are hit.
Upgrade: Increases Attack for a short time.
Level 5
Power-Up Punch
Damage
Knock Up / Back
Dash
Cooldown: 7 Seconds
Charges power before unleashing a powerful attack, dealing damage to opposing Pokemon and shoving (knockback) them when it hits. Also changes the user's next basic attack into a boosted attack.
Upgrade: The User becomes immune to hindrances while charging power.
Level 1-3
Meteor Smash
Damage
Melee
Cooldown: 7 Seconds
Blasts forward with a punch like a comet, dealing damage to opposing Pokemon and shoving them.
Upgrade: The User becomes immune to hindrances while charging power.
Level 7
Bone Rush
Stun
Melee
Cooldown: 10 Seconds
Performs a combat attack with a bone, dealing multiple damaging blows to opposing Pokemon and leaving them unable to act (stun) for a short time. The final attack sends the bone flying. If used again, the move has the user rush to the location of the bone.
Upgrade: Resets all the user's move cooldown when this move is used a second time.
Level 7
Close Combat
Stun
Knock Up / Back
Melee
Cooldown: 9 Seconds
Unleashes a combo attack, dealing multiple blows to opposing Pokemon and shoving (knockback + stun) them.
Upgrade: When this move is used it grants the user a shield. while using this move, the user becomes immune to hindrances.
Level 9
Aura Cannon
Damage
Ranged
Cooldown: Percent Based
Its Unite Move is Aura Cannon, a move that sends out an aura blast that deals massive damage to opponents.
Upgrade: When this move is used it grants the user a shield. while using this move, the user becomes immune to hindrances.
Level 1-3
Karate Chop
Melee
Cooldown: 6 Seconds
Attacks opposing Pokemon with a sharp chop.
Upgrade: When this move is used it grants the user a shield. while using this move, the user becomes immune to hindrances.
Level 5
Close Combat
Damage
Melee
Cooldown: 7 Seconds
Unleashes a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.
Upgrade: Deals increased damage to Pokemon that are affected by a status condition.
Level 5
Cross Chop
Dash
Cooldown: 6 Seconds
Has the user deliver a double chop with forearms crossed while dashing forward. This also increases the user's critical-hit rate.
Upgrade: Increases Attack with each basic attack, up to a set max.
Level 1-3
Bulk Up
Attack Speed
Movement Speed
Buff
Cooldown: 10 Seconds
After using this move, the user becomes immune to hindrances for a short time, their movement speed and Attack are increased, and their basic attack speed is increased. The user's next basic attack also becomes a boosted attack.
Upgrade: Increases Attack with each basic attack, up to a set max.
Level 7
Dynamic Punch
Area
Damage
Attack Speed
Movement Speed
Dash
Cooldown: 9 Seconds
Has the user jump to the designated location, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances for a short time, their movement speed is increased and their basic attack speed is increased. The user's next basic attack also becomes a boosted attack.
Upgrade: Further increases Attack and movement speed.
Level 7
Submission
Damage
Movement Speed
Cooldown: 11 Seconds
Releases Machamp's power, making it into a status immune state and increases movement speed. The next normal attack deals additional damage and hits the ground in the targeted direction, causing damage and immobilization. Afterwards, increase attack.
Upgrade: Further increases critical-hit rate and increases basic attack speed.
Level 9
Barrage Blow
Area
Damage
Knock Up / Back
Movement Speed
Buff
Cooldown: Percent Based
Machamp's Unite Move. Increases the user's movement speed, Attack, Defense, and Sp. Def for a short time. If used again, unleashes a combo attack, dealing damage to opposing Pokemon in the area of effect and shoving them (knockback).
Upgrade: Further increases critical-hit rate and increases basic attack speed.
Level 1-3
Fake Out
Knock Up / Back
Melee
Cooldown: 7 Seconds
Makes the user slap its hands together, shoving (knockback) opposing Pokemon in front of it.
Upgrade: Further increases critical-hit rate and increases basic attack speed.
Level 4
Confusion
Damage
Knock Up / Back
Ranged
Cooldown: 6 Seconds
Attacks straight in front of the user, dealing damage to opposing Pokemon and shoving (knockback) them.
Upgrade: Increased damage dealt.
Level 4
Psychic
Stun
Buff
Debuff
Cooldown: 6 Seconds
Centers a telekinetic blast on both the user and any guard-swapped opposing Pokemon, damaging all opposing Pokemon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act (stun) for a short time.
Upgrade: Continually deals damage while this move is in effect and decreases the movement speed of opposing Pokemon
Level 1-3
Light Screen
Area
Wall
Cooldown: 8 Seconds
Creates a wall of light in the designated area that prevents opposing Pokemon from passing.
Upgrade: Continually deals damage while this move is in effect and decreases the movement speed of opposing Pokemon
Level 6
Barrier
Wall
Cooldown: 2 Seconds
Creates a translucent wall that prevents opposing Pokemon from passing. This move's cooldown begins after two walls have been placed.
Upgrade: Increases this move's uses by one.
Level 6
Guard Swap
Damage
Movement Speed
Buff
Debuff
Cooldown: 4.5 Seconds
Temporarily swaps the user's Defense and Sp. Def stats with those of another Pokemon when it hits. Swapping with an opposing Pokemon deals damage overtime to them and decreases their movement speed while increasing the user's movement speed for a short time. Swapping with an ally Pokemon increases their movement speed for a short time.
Upgrade: Continually restores the HP of the user and the ally Pokemon while this move is in effect.
Level 9
Showtime
Area
Stun
Cooldown: Percent Based
Its Unite Move, Showtime!, is a mysterious pantomime that stuns opponents in the area around it.
Upgrade: Continually restores the HP of the user and the ally Pokemon while this move is in effect.
Level 1-3
Thunder Shock
Area
Damage
Slow
Sure Hit
Cooldown: 5 Seconds
Releases electricity, dealing damage to opposing Pokemon in the area of effect. Also paralyzes (slow) opposing Pokemon for a short time.
Upgrade: Continually restores the HP of the user and the ally Pokemon while this move is in effect.
Level 4
Electro Ball
Area
Damage
Slow
Sure Hit
Cooldown: 5 Seconds
Hurls an electric orb, dealing damage to opposing Pokemon in the area of effect. Also paralyzes (slow) opposing Pokemon for a short time.
Upgrade: Increases damage dealt by this move.
Level 4
Thunder
Area
Damage
Cooldown: 8 Seconds
Drops wicked thunderbolts, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Increases the number of times this move attacks.
Level 1-3
Electro Web
Root
Cooldown: 9 Seconds
Attacks and captures opposing Pokemon using an electric net, leaving them unable to move. (roots target)
Upgrade: Increases the number of times this move attacks.
Level 6
Volt Tackle
Knock Up / Back
Cooldown: 10 Seconds
Has the user electrify itself and charge ahead, throwing opposing Pokemon. (knocks target up)
Upgrade: Reduced cooldown.
Level 6
Thunderbolt
Area
Damage
Stun
Cooldown: 9 Seconds
Attacks with a strong electric blast, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act. (stuns opponents)
Upgrade: Increased damage dealt.
Level 9
Thunderstorm
Area
Cooldown: Percent Based
Pikachu’s Unite Move is Thunderstorm, an attack that blasts all surrounding opposing Pokémon with powerful lightning.
Upgrade: Increased damage dealt.
Level 1-3
Water Gun
Damage
Slow
Melee
Cooldown: 5 Seconds
Slowbro builds up power to shoot a fierce stream of water which deals damage and lowers the speed of the enemy Pokemon. The longer Slowbro takes to build up power, the range of the move, slowing effect and damage increases.
Upgrade: Increased damage dealt.
Level 4
Scald
Damage
Melee
Cooldown: 5 Seconds
Shoots scalding water which does AOE damage. This move also lowers the speed and the attack of the enemy Pokemon. When hit, steam will emit from the enemy Pokemon.
Upgrade: Increases the vapor's area of effect.
Level 4
Surf
Area
Damage
Knock Up / Back
Dash
Cooldown: 9 Seconds
Has the user charge forward on waves. The first wave deals damage to opposing Pokemon in the area of effect and throws them. (knockback)
Upgrade: Makes last 2 waves become bigger, knocking opponents up.
Level 1-3
Slack Off
Healing
Slow
Recovery
Cooldown: 11 Seconds
Lies down and takes a rest, while continuously regaining health. The longer Slowpoke stays still for, the more health it recovers.
Upgrade: Makes last 2 waves become bigger, knocking opponents up.
Level 6
Amnesia
Healing
Damage
Slow
Recovery
Cooldown: 12 Seconds
Slowbro clears its mind to regain some health. after usage, enters a status-immune state and increases defense and damage dealt by special moves.
Upgrade: Increased Sp. Attack
Level 6
Telekinesis
Pull
Cooldown: 12 Seconds
Makes opposing Pokemon float with psychic power. If used again, pulls the opposing Pokemon toward the user.
Upgrade: Increase move speed and range.
Level 9
Slowbeam
Slow
Cooldown: Percent Based
Slowbro’s Unite Move is Slowbeam, which locks opponents in place. However, Slowbro itself also becomes unable to move, so it’s best to have some backup from allies.
Upgrade: Increase move speed and range.
Level 1-3
Tackle
Area
Damage
Movement Speed
Dash
Cooldown: 6 Seconds
Has the user charge foward belly first, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time.
Upgrade: Increase move speed and range.
Level 6
Heavy Slam
Area
Damage
Knock Up / Back
Dash
Cooldown: 7 Seconds
Has the user slam their heavy body down, dealing damage to opposing Pokemon in the area of effect and throwing (knock up) them.
Upgrade: Increased damage dealt.
Level 6
Flail
Damage
Cooldown: 6.5 Seconds
Has the user flail about, increasing the user's basic attack damage the lower the user's HP is.
Upgrade: Increases damage dealt by this move.
Level 1-3
Rest
Cooldown: 10 Seconds
Has the user fall asleep on the spot and restores their HP. Blocks the movement of all Pokemon not on the user's team while this move is in effect.
Upgrade: Increases damage dealt by this move.
Level 8
Block
Shield
Knock Up / Back
Wall
Recovery
Cooldown: 11 Seconds
Has the user spread their arms wide to create a wall and grants them a shield. Prevents Pokemon from passing through the wall and shoves (knockback) opposing Pokemon that run into it.
Upgrade: Reduces the damage the user receives while this move is in effect.
Level 8
Yawn
Stun
Cooldown: 12 Seconds
Has the user let loose a huge yawn that lulls the opposing Pokemon into a sleepy haze, putting the opposing Pokemon hit by this move to sleep (stun).
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits.
Level 9
Power Nap
Buff
Cooldown: Percent Based
Snorlax’s Unite Move is Power Nap, an attack in which Snorlax nods off and can roll around in its sleep to attack its opponents.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits.
Level 1-3
Peck
Melee
Cooldown: 5 Seconds
Has the user fly toward an opposing Pokemon and attack three times.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits.
Level 5
Flame Charge
Movement Speed
Dash
Cooldown: 6.5 Seconds
Flies in the designated direction cloaked in flame, attacking opposing Pokemon in the user's path. This also increases the user's movement speed.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move lands successfully.
Level 5
Aerial Ace
Dash
Cooldown: 6 Seconds
Charges quickly towards a targeted Pokemon and increases the power of the next basic move.
Upgrade: Increased damage dealt.
Level 1-3
Acrobatics
Area
Dash
Cooldown: 7 Seconds
Has the user fly toward the designated area and attack multiple times. Allows the user to escape in a direction of their choice after using this move.
Upgrade: Increased damage dealt.
Level 7
Fly
Dash
Cooldown: 9 Seconds
Flies up into the sky. Using this move again will cause the user to dive to the designated are and attack.
Upgrade: Throws opposing Pokemon that are in the area of effect when this move lands successfully.
Level 7
Brave Bird
Area
Damage
Dash
Cooldown: 11 Seconds
Embodies itself in flames and suddenly flies to the targeted area, doing AOE damage. After hitting the target area, suffers recoil and reduces the cooldown of basic moves for a certain time.
Upgrade: Reduced recoil damage.
Level 9
Flame Sweep
Dash
Cooldown: Percent Based
Talonflame’s Unite Move is Flame Sweep, an attack in which Talonflame charges forward over a long distance while cloaked in flame, shoving its opponents aside.
Upgrade: Reduced recoil damage.
Level 1-3
Seed Bomb
Area
Damage
Ranged
Cooldown: 6 Seconds
Hurls a large seed at the designated area dealing damage to opposing Pokemon in the area of effect.
Upgrade: Reduced recoil damage.
Level 5
Sludge Bomb
Area
Damage
Movement Speed
Ranged
Cooldown: 7 Seconds
Hurls unsanitary sludge to the designated area, dealing damage over time to opposing Pokemon in the area of effect and decreasing their movement speed and Sp. Def for a short time.
Upgrade: Increased AOE radius.
Level 7
Petal Dance
Area
Damage
Movement Speed
Cooldown: 9 Seconds
Scatters petals around the user, increasing movement speed for a short time and dealing damage over time to opposing Pokemon in the area of effect.
Upgrade: Increased AOE radius.
Level 1-3
Razor Leaf
Area
Damage
Cooldown: 9 Seconds
Launches many sharp-edged leaves in a quick succession of attacks, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Increased AOE radius.
Level 7
Solar Beam
Area
Damage
Cooldown: 10 Seconds
Blasts a bundled beam of light, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Reduces move charge time and cooldown.
Level 5
Giga Drain
Area
Damage
Recovery
Cooldown: 8 Seconds
Drains nutrients from opposing Pokemon (lifesteal) in the area of effect, dealing damage to opposing Pokemon and restoring the user's HP when it hits. Also reduces the damage the user receives for a short time.
Upgrade: Increase lifesteal effect.
Level 9
Verdant Anger
Damage
Area
Cooldown: Percent Based
Venusaur’s Unite Move is Verdant Anger, an attack that shoots out a powerful seed bomb that scatters and damages Pokémon all around.
Upgrade: Increase lifesteal effect.
Level 1-3
Pound
Melee
Cooldown: 5 Seconds
Makes a continuous attack in front of you. When it hits, it can lower the Pokémon's Defense and Speed.
Upgrade: Increase lifesteal effect.
Level 1-3
Defense Curl
Damage
Shield
Cooldown: 8 Seconds
Creates a shield around the player and damages opponents that it hits. If you hit an obstacle, you will change direction and the wait time for Pound, Double Slap or Dazzling Gleam will be reduced to 0
Upgrade: Increase lifesteal effect.
Level 4
Dazzling Gleam
Ranged
Cooldown: 4.5 Seconds
Unleashes a powerful light in the front direction. Hits the opposing Pokémon twice
Upgrade: Lowers opponent's movement speed on the first hit
Level 4
Double Slap
Damage
Movement Speed
Melee
Cooldown: 5 Seconds
Unleashes continuous damage in front of you. Damages opponent and lowers their movement speed
Upgrade: Increases the amount of attacks unleashed
Level 6
Rollout
Damage
Shield
Cooldown: 10 Seconds
Creates a shield around the player and damages opponents that it hits. If you hit an obstacle, you will change direction and the wait time for Pound, Double Slap or Dazzling Gleam will be reduced to 0
Upgrade: After the upgrade it will take longer to displace the opponent's Pokémon.
Level 6
Sing
Movement Speed
Area
Cooldown: 10 Seconds
Lowers opposing Pokémon movement speed in the viscinity. Pokémon becomes sleepy after a while. Also lowers Defense and Special Defense
Upgrade: Makes the Pokémon sleepy for longer after use
Level 8
Starlight Recital
Buff
Cooldown: Percent Based
Wigglytuff Unite Move. Starlight Recital, provides protection to Wigglytuff and its nearby allies.
Upgrade: Makes the Pokémon sleepy for longer after use
Level 1-3
Agility
Attack Speed
Dash
Cooldown: 6 Seconds
Has the user perform a quick dash and increases the user's basic attack speed for a short time afterward.
Upgrade: Makes the Pokémon sleepy for longer after use
Level 6
Volt Switch
Damage
Attack Speed
Dash
Cooldown: 8 Seconds
Has the user perform a high-speed dash, dealing damage to any opposing Pokémon it hits and increasing the user's basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to where it originally used the move
Upgrade: Inreases this move's damage and the amount of time increased basic attack speed lasts
Level 6
Spark
Damage
Dash
Cooldown: 10 Seconds
Has the user leap at an opposing Pokémon while electrically charged, dealing damage to them. If the user uses its basic attack before reaching its target Pokémon, the user will instead leap at the closest opposing Pokémon, dealing damage to it. This move can be used three times before it goes on cooldown
Upgrade: Also restores the user's HP if the user performs a basic attack before reaching its target Pokémon
Level 1-3
Slash
Melee
Cooldown: 8.5 Seconds
Has the user pounce at an opposing Pokémon and attack with sharp claws. This move's final attack throws opposing Pokémon
Upgrade: Also restores the user's HP if the user performs a basic attack before reaching its target Pokémon
Level 8
Discharge
Damage
Shield
Pull
Melee
Cooldown: 12 Seconds
Releases an electric discharge, dealing damage to nearby opposing Pokémon and granting the user a shield when it hits. If this move hits opposing Pokémon that are paralyzed, it pulls them in towards the user once the move ends, dealing damage to them once again and leaving them unable to act.
Upgrade: Also decreases the movement speed of opposing Pokémon for a short time when this move hits
Level 8
Wild Charge
Damage
Melee
Cooldown: 9 Seconds
Has the user charge in the designated direction. If this move hits an opposing Pokémon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an oppposing Pokémon with Volt Switch, Spark or a boosted attack before using this move, the number of attacks in the combo is increased.
Upgrade: This move also deals damage to opposing Pokémon when it hits
Level 10
Plasma Gale
Area
Sure Hit
Cooldown: Percent Based
Its Unite Move, Plasma Gale, sends out a powerful electric blast that creates a field of lightning around the area where the blast hits.
Upgrade: This move also deals damage to opposing Pokémon when it hits
Level 1-3
Pound
Area
Damage
Movement Speed
Ranged
Cooldown: 6 Seconds
Has the user attack by pounding in the designated direction, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time when it hits.
Upgrade: This move also deals damage to opposing Pokémon when it hits
Level 4
Egg Bomb
Area
Damage
Ranged
Cooldown: 7.5 Seconds
Hurls an egg at the designated location. The egg then explodes, dealing damage to opposing Pokémon in the area of effect and throwing them
Upgrade: Also decreases the movement speed of opposing Pokémon for a short time when they are thrown by this move
Level 4
Helping Hand
Attack Speed
Movement Speed
Buff
Cooldown: 9 Seconds
For a short time, greatly increases the user's and nearby ally Pokémon's movement speed and basic attack speed. While this move's effects last, all of the user's basic attacks become boosted attacks.
Upgrade: Increases the damage of basic attacks while this moves effects last.
Level 1-3
Heal Pulse
Recovery
Cooldown: 10 Seconds
Continually restores the user's and designated ally Pokémon's HP for a short time.
Upgrade: Increases the damage of basic attacks while this moves effects last.
Level 6
Soft-Boiled
Recovery
Cooldown: 2 Seconds
Throws an egg to an ally Pokémon, restoring its HP as well as the user's. A maximum of three uses can be kept in reserve for this move.
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move
Level 6
Safeguard
Buff
Cooldown: 8 Seconds
Removes all status conditions from the designated ally Pokémon and makes them immune to hindrances for a short time
Upgrade: Also grants the designated ally Pokémon a shield
Level 8
Bliss Assistance
Damage
Shield
Dash
Buff
Cooldown: Percent Based
Has the user dash to the designated ally Pokémon to give it an egg, granting that Pokémon a shield and increasing its Attack and Sp. Atk for a short time. The user also intercepts a portion of the damage received by that Pokémon for a short time. While dashing, the user throws nearby opposing Pokémon and those it comes in contact with.
Upgrade: Also grants the designated ally Pokémon a shield
Level 1-3
Swift
Damage
Ranged
Cooldown: 7 Seconds
Shoots star-shaped rays at opposing Pokémon, dealing damage to them.
Upgrade: Also grants the designated ally Pokémon a shield
Level 4
Mystical Fire
Damage
Dash
Cooldown: 7 Seconds
Has the user create four small flames while advancing in the designated direction. The flames shoot toward opposing Pokémon one by one, dealing damage and decreasing the opposing Pokémon's Sp. Atk for a short time when they hit. Each time a flame hits, it reduces the cooldown of this move
Upgrade: Increases the number of flames by one
Level 4
Hyper Voice
Damage
Area
Cooldown: 5 Seconds
Unleashes an attack of multiple sound waves that deal damage when they hit. The damage they deal increases the farther the target is from the user. Every time a sound wave hits, the next sound wave's damage increases.
Upgrade: Increases the number of sound waves by one
Level 1-3
Baby-Doll Eyes
Damage
Movement Speed
Ranged
Cooldown: 5 Seconds
Has the user stare at an opposing Pokémon with its baby-doll eyes, dealing damage and decreasing the opposing Pokémon's Attack and movement speed for a short time when this move hits.
Upgrade: Increases the number of sound waves by one
Level 6
Draining Kiss
Damage
Movement Speed
Sure Hit
Cooldown: 10 Seconds
Has the user blow a kiss at an opposing Pokémon, that goes back and forth between the user and opposing Pokémon multiple times. When the kiss touches the user, it restores its HP. When it hits the opposing Pokémon, it deals damage to it and decreases its movement speed for a short time. If the user and the opposing Pokémon move too far away from each other, the kiss will disappear faster than normal
Upgrade: Increases the amount of HP this move restores
Level 6
Calm Mind
Movement Speed
Buff
Cooldown: 10 Seconds
Has the user quietly focus its mind and calm its spirit to increase its Sp. Atk, Sp. Def and movement speed for a short time.
Upgrade: One time only while using this move, if the user is hit by an opposing Pokémon's move, the damage is completely nulliffied and the user is granted a shield
Level 8
Fairy Frolic
Area
Damage
Invincible
Buff
Cooldown: Percent Based
Has the user jump into the air and become briefly invincible. The moment the user lands, it deals damage to opposing Pokémon in the area of effect and restores its own HP. For a short time afterward, a set percentage of damage dealt by the user is converted into HP for the user
Upgrade: One time only while using this move, if the user is hit by an opposing Pokémon's move, the damage is completely nulliffied and the user is granted a shield
Level 1-3
Ice Shard
Area
Damage
Movement Speed
Melee
Cooldown: 7 Seconds
Hurls three chunks of ice at the designated location, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. If an opposing Pokémon is hit by all three chunks, it is left frozen for a short time
Upgrade: One time only while using this move, if the user is hit by an opposing Pokémon's move, the damage is completely nulliffied and the user is granted a shield
Level 6
Ice Fang
Area
Damage
Cooldown: 10 Seconds
Uses cold-infused fangs to throw the opposing Pokémon closest to the user, dealing damage and leaving the Pokémon frozen for a short time. The user can then designate a direction to slam the thrown Pokémon forward or backward, dealing damage to the opposing Pokémon in the area of effect and leaving them frozen for a short time
Upgrade: Increases the area of effect in which opposing Pokémon are left frozen after the slam attack
Level 6
Icicle Crash
Area
Damage
Movement Speed
Cooldown: 8 Seconds
Drops icicles on the designated location, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by the user's other moves or boosted attacks, dealing damage to opposing Pokémon in the area of effect and leaving them frozen. If the icicle is shattered by Tackle or High Horsepower, the ground is covered in ice, which increased the movement speed of ally Pokémon that run over it
Upgrade: The final icicle leaves the opposing Pokémon it hits unable to act for a short time
Level 1-3
Tackle
Damage
Dash
Cooldown: 8 Seconds
Has the user rush recklessly in the designate direction, dealing damage to opposing Pokémon it hits and throwing them.
Upgrade: The final icicle leaves the opposing Pokémon it hits unable to act for a short time
Level 8
High Horsepower
Area
Damage
Dash
Cooldown: 8 Seconds
Has the user rush recklessly in the designate direction, dealing damage to opposing Pokémon it hits and shoving them. The user then stomps its feet, dealing damage to opposing Pokémon in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen opposing Pokémon
Upgrade: Increases the reckless rush's speed and the length of time opposing Pokémon are left unable to act
Level 8
Earthquake
Area
Damage
Pull
Dash
Cooldown: 7.5 Seconds
Has the user leap up in the designated direction and then land forcefully, dealing damage to opposing Pokémon in the area of effect and pulling them toward the user
Upgrade: Decreases the movement speed of opposing Pokémon for a short time when this move hits and increases the move's pulling power
Level 10
Mammoth Mash
Area
Damage
Movement Speed
Cooldown: Percent Based
Has the user jump to the designated location and become immune to hindrances. The user then repeatedly somps the ground, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time with each stomp. The final stomp throws opposing Pokémon in the area of effect
Upgrade: Decreases the movement speed of opposing Pokémon for a short time when this move hits and increases the move's pulling power
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Charizard
Garchomp
Lucario
Machamp
Alolan Ninetales
Cinderace
Cramorant
Gardevoir
Greninja
Pikachu
Venusaur
Sylveon
Blastoise
Crustle
Slowbro
Snorlax
Mamoswine
Absol
Gengar
Talonflame
Zeraora
Eldegoss
Mr. Mime
Wigglytuff
Blissey

 

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