Stat | Amount | Bar Graph |
---|---|---|
Max CP | 305 | |
Attack | 55 | |
Special Attack | 40 | |
Defense | 50 | |
Special Defense | 55 | |
HP | 60 | |
Speed | 45 |
Overview
Pokemon Let's Go Venonat is a Bug and Poison Type pokemon also known as a Insect Pokémon, first discovered in the Kanto region. it's weak against , Rock, Fire, Psychic type moves and has a Max CP of 305, 60 HP, 55 Attack, 40 SP Attack, 50 Defense, 55 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Careful, this will increase it's Sp. Def and decrease it's Sp. Atk stats.
Pokedex Entry
Its eyes also function as radar units. It catches and eats small bugs that hide in darkness.
Pokemon Lets Go Venonat Evolutions
What level does Pokemon Let's Go Venonat Evolve at?
The Unevolved Form Venonat Evolves at level 31 into Venomoth.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Venonat305 | 31 → | Venomoth450 |
How to catch Venonat in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Venonat Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Venonat is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Venonat or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 24 | 30% | 07-12 | normal | 1F | |
Route 25 | 30% | 09-14 | normal | 1F | |
Route 14 | 15% | 33-38 | normal | 1F | |
Route 15 | 15% | 33-38 | normal | 1F | |
Route 14 | 9% | 33-38 | normal | 1F | |
Route 15 | 9% | 33-38 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Venonat.
Best Nature for Venonat
We recommend a Careful Nature for Venonat, you can visit Madam Celadon to force encounter pokemon of Careful Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Careful | Sp. Def | Sp. Atk | Green | Blue |
Pokemon Lets Go Venonat Moves
Level Up Moves
Pokemon Let's Go Venonat Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
4 | Disable | Normal | None | -- | 20 | 100% | Disables the target's last used move for 1-8 turns. |
8 | Supersonic | Normal | None | -- | 20 | 55% | Confuses the target. |
12 | Confusion | Psychic | Special | 50 | 25 | 100% | Has a 10% chance to confuse the target. |
14 | Poison Powder | Poison | None | -- | 35 | 75% | causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn. |
16 | Stun Spore | Grass | None | -- | 30 | 75% | Paralyzes the target. |
20 | Psybeam | Psychic | Special | 65 | 20 | 100% | Has a 10% chance to confuse the target. |
24 | Sleep Powder | Grass | None | -- | 15 | 75% | Puts the target to sleep. |
28 | Leech Life | Bug | Physical | 20 | 15 | 100% | Heals the user by half the damage inflicted. |
32 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Venonat can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
Weak Against |
---|
Flying 2x |
Rock 2x |
Fire 2x |
Psychic 2x |
Strong Against |
---|
Poison 1/2 |
Bug 1/2 |
Fairy 1/2 |
Fighting 1/4 |
Grass 1/4 |