Pokemon Let's Go Venomoth is a Bug and Poison Type pokemon also known as a Poison Moth Pokémon, first discovered in the Kanto region. it's weak against , Rock, Fire, Psychic type moves and has a Max CP of 450, 70 HP, 65 Attack, 90 SP Attack, 60 Defense, 75 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
When it attacks, it flaps its large wings violently to scatter its poisonous powder all around.
Pokemon Lets Go Venomoth Evolutions
What level does Pokemon Let's Go Venomoth Evolve at?
The Unevolved Form Venonat Evolves at level 31 into Venomoth.
How to catch Venomoth in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Venomoth Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Venomoth is in the Route 24 zone, it will have a 30% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Venomoth or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Venomoth.
Best Nature for Venomoth
We recommend a Hasty Nature for Venomoth, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Venomoth Moves
Level Up Moves
Pokemon Let's Go Venomoth Moves You Learn From Leveling Up.
|0||Gust||Flying||Special||40||35||100%||Inflicts regular damage and can hit Pokemon in the air.|
|1||Agility||Psychic||None||--||30||--||Raises the user's Speed by two stages.|
|1||Confusion||Psychic||Special||50||25||100%||Has a 10% chance to confuse the target.|
|1||Disable||Normal||None||--||20||100%||Disables the target's last used move for 1-8 turns.|
|1||Gust||Flying||Special||40||35||100%||Inflicts regular damage and can hit Pokemon in the air.|
|1||Screech||Normal||None||--||40||85%||Lowers the target's Defense by two stages.|
|1||Supersonic||Normal||None||--||20||55%||Confuses the target.|
|1||Tackle||Normal||Physical||50||35||100%||Inflicts regular damage with no additional effect.|
|4||Disable||Normal||None||--||20||100%||Disables the target's last used move for 1-8 turns.|
|8||Supersonic||Normal||None||--||20||55%||Confuses the target.|
|12||Confusion||Psychic||Special||50||25||100%||Has a 10% chance to confuse the target.|
|14||Poison Powder||Poison||None||--||35||75%||causes the target to become poisoned. Poisoned Pokémon lose 1?8 of their maximum HP each turn.|
|16||Stun Spore||Grass||None||--||30||75%||Paralyzes the target.|
|20||Psybeam||Psychic||Special||65||20||100%||Has a 10% chance to confuse the target.|
|24||Sleep Powder||Grass||None||--||15||75%||Puts the target to sleep.|
|28||Leech Life||Bug||Physical||20||15||100%||Heals the user by half the damage inflicted.|
|37||Psychic||Psychic||Special||90||10||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|46||Bug Buzz||Bug||Special||90||10||100%||deals damage and has a 10% chance of lowering the target's Special Defense by one stage.|
|55||Quiver Dance||Bug||None||--||20||--||raises the user's Special Attack, Special Defense and Speed by one stage each.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Venomoth can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM4||Teleport||Psychic||None||--||20||--||Immediately ends wild battles. No effect otherwise.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM18||U-turn||Bug||Physical||70||20||100%||User switches out immediately after attacking.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM40||Psychic||Psychic||Special||90||10||100%||Has a 10% chance to lower the target's Special Defense by one stage.|
|TM45||Solar Beam||Grass||Special||120||10||100%||The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM50||Roost||Flying||None||--||10||--||User recovers half of its max HP and loses the Flying type temporarily.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
|TM53||Mega Drain||Grass||Special||40||15||100%||Heals the user by half the damage inflicted.|
|TM59||Dream Eater||Psychic||Special||100||15||100%||Only works on sleeping Pokemon. Heals the user by half the damage inflicted.|
This Pokemon's Master Trainer is Lajos