Stat | Amount | Bar Graph |
---|---|---|
Max CP | 515 | |
Attack | 70 | |
Special Attack | 80 | |
Defense | 65 | |
Special Defense | 120 | |
HP | 80 | |
Speed | 100 |
Overview
Pokemon Let's Go Tentacruel is a Water and Poison Type pokemon also known as a Jellyfish Pokémon, first discovered in the Kanto region. it's weak against Electric, Ground, Psychic type moves and has a Max CP of 515, 80 HP, 70 Attack, 80 SP Attack, 65 Defense, 120 SP Defense and 100 Speed. Considering it's stats, the best nature to have is Gentle, this will increase it's Sp. Def and decrease it's Defense stats.
Pokedex Entry
Tentacruel has large red orbs on its head. The orbs glow before lashing the vicinity with a harsh ultrasonic blast. This Pokémon’s outburst creates rough waves around it.
Pokemon Lets Go Tentacruel Evolutions
What level does Pokemon Let's Go Tentacruel Evolve at?
The Unevolved Form Tentacool Evolves at level 30 into Tentacruel.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Tentacool335 | 30 → | Tentacruel515 |
How to catch Tentacruel in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Tentacruel Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Tentacruel is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Tentacruel or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 10 | 45% | 18-23 | normal | 1F | |
Route 20 | 45% | 37-42 | normal | 1F | |
Route 20 | 45% | 39-44 | normal | 2F | |
Route 24 | 45% | 07-12 | normal | 1F | |
Route 4 | 45% | 07-12 | normal | 1F | |
Route 11 | 30% | 13-18 | normal | 1F | |
Route 12 | 30% | 31-36 | normal | 1F | |
Route 13 | 30% | 33-38 | normal | 1F | |
Route 18 | 30% | 33-38 | normal | 1F | |
Route 19 | 30% | 37-42 | normal | 1F | |
Route 21 | 30% | 37-42 | normal | 1F | |
Seafoam Islands | 30% | 39-44 | normal | 4F | |
Seafoam Islands | 30% | 39-44 | normal | 5F | |
Seafoam Islands | 30% | 39-44 | normal | 6F | |
Seafoam Islands | 30% | 39-44 | normal | 7F | |
Route 24 | 10% | 07-12 | water | 1F | |
Route 4 | 10% | 07-12 | water | 1F | |
Route 18 | 9% | 33-38 | water | 1F | |
Route 19 | 9% | 37-42 | water | 1F | |
Route 21 | 9% | 37-42 | water | 1F | |
Seafoam Islands | 9% | 39-44 | water | 4F | |
Seafoam Islands | 9% | 39-44 | water | 5F | |
Seafoam Islands | 9% | 39-44 | water | 6F | |
Seafoam Islands | 9% | 39-44 | water | 7F | |
Route 10 | 5% | 18-23 | water | 1F | |
Route 11 | 5% | 13-18 | water | 1F | |
Route 12 | 5% | 31-36 | water | 1F | |
Route 13 | 5% | 33-38 | water | 1F | |
Route 20 | 5% | 37-42 | water | 1F | |
Route 20 | 5% | 39-44 | water | 2F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Tentacruel.
Best Nature for Tentacruel
We recommend a Gentle Nature for Tentacruel, you can visit Madam Celadon to force encounter pokemon of Gentle Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Gentle | Sp. Def | Defense | Green | Yellow |
Pokemon Lets Go Tentacruel Moves
Level Up Moves
Pokemon Let's Go Tentacruel Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Acid | Poison | Special | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
1 | Constrict | Normal | Physical | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
1 | Haze | Ice | None | -- | 30 | -- | Resets all Pokemon's stats, accuracy, and evasion. |
1 | Mirror Coat | Psychic | Special | -- | 20 | 100% | When hit by a Special Attack, user strikes back with 2x power. |
1 | Poison Sting | Poison | Physical | 15 | 35 | 100% | Has a 30% chance to poison the target. |
1 | Supersonic | Normal | None | -- | 20 | 55% | Confuses the target. |
4 | Constrict | Normal | Physical | 10 | 35 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
9 | Supersonic | Normal | None | -- | 20 | 55% | Confuses the target. |
13 | Acid | Poison | Special | 40 | 30 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
18 | Bubble Beam | Water | Special | 65 | 20 | 100% | deals damage and has a 10% chance of lowering the target's Speed by one stage. |
22 | Wrap | Normal | Physical | 15 | 20 | 90% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
27 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
36 | Barrier | Psychic | None | -- | 30 | -- | Raises the user's Defense by two stages. |
46 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
55 | Screech | Normal | None | -- | 40 | 85% | Lowers the target's Defense by two stages. |
65 | Hydro Pump | Water | Special | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Tentacruel can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM32 | Dazzling Gleam | Fairy | Special | 80 | 10 | 100% | deals damage and hits all adjacent opponents in double/triple battles. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM53 | Mega Drain | Grass | Special | 40 | 15 | 100% | Heals the user by half the damage inflicted. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
Weak Against |
---|
Electric 2x |
Ground 2x |
Psychic 2x |
Strong Against |
---|
Steel 1/2 |
Fire 1/2 |
Water 1/2 |
Ice 1/2 |
Fighting 1/2 |
Poison 1/2 |
Bug 1/2 |
Fairy 1/2 |