Stat | Amount | Bar Graph |
---|---|---|
Max CP | 314 | |
Attack | 48 | |
Special Attack | 50 | |
Defense | 65 | |
Special Defense | 64 | |
HP | 44 | |
Speed | 43 |
Overview
Pokemon Let's Go Squirtle is a Water Type pokemon also known as a Tiny Turtle Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 314, 44 HP, 48 Attack, 50 SP Attack, 65 Defense, 64 SP Defense and 43 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Pokedex Entry
The shell is soft when it is born. It soon becomes so resilient, prodding fingers will bounce off it.
Pokemon Lets Go Squirtle Evolutions
What level does Pokemon Let's Go Squirtle Evolve at?
The Unevolved Form Squirtle Evolves at level 16 into Wartortle, which then Evolves at level 36 into Blastoise.
This pokemon also has a Mega Evolution in the form of Mega Blastoise, which you can use in battle with a Mega Stone.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Squirtle314 | 16 → | Wartortle405 | 36 → | Blastoise530 | Mega Stone → | Mega Blastoise630 |
How to catch Squirtle in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Squirtle Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Squirtle is in the Route 24 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Squirtle or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Route 24 | Rare Spawn | 07-12 | normal | 1F | |
Route 25 | Rare Spawn | 09-14 | normal | 1F | |
Seafoam Islands | Rare Spawn | 39-44 | normal | 1F | |
Seafoam Islands | Rare Spawn | 39-44 | normal | 3F | |
Seafoam Islands | Rare Spawn | 39-44 | normal | 4F | |
Seafoam Islands | Rare Spawn | 39-44 | normal | 5F | |
Seafoam Islands | Rare Spawn | 39-44 | normal | 6F | |
Seafoam Islands | Rare Spawn | 39-44 | normal | 7F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Squirtle.
Best Nature for Squirtle
We recommend a Relaxed Nature for Squirtle, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Relaxed | Defense | Speed | Yellow | Pink |
Pokemon Lets Go Squirtle Moves
Level Up Moves
Pokemon Let's Go Squirtle Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
5 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
9 | Bubble | Water | Special | 20 | 30 | 100% | Has a 10% chance to lower the target's Speed by one stage. |
14 | Withdraw | Water | None | -- | 40 | -- | Raises the user's Defense by one stage. |
18 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
23 | Bite | Dark | Physical | 60 | 25 | 100% | Has a 30% chance to make the target flinch. |
27 | Bubble Beam | Water | Special | 65 | 20 | 100% | deals damage and has a 10% chance of lowering the target's Speed by one stage. |
32 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
36 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
41 | Hydro Pump | Water | Special | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
45 | Skull Bash | Normal | Physical | 100 | 15 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Squirtle can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM29 | Scald | Water | Special | 80 | 15 | 100% | deals damage and has a 30% chance of burning the target. |
TM34 | Dragon Pulse | Dragon | Special | 85 | 10 | 100% | deals damage with no additional effect. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM39 | Outrage | Dragon | Physical | 120 | 10 | 100% | The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |