Guides Pokedex

Pokemon Lets Go Blastoise

Blastoise Pokedex ID: 9
Stat Amount Bar Graph
Max CP 530
Attack 83
Special Attack 85
Defense 100
Special Defense 105
HP 79
Speed 78

Overview

Pokemon Let's Go Blastoise is a Water Type pokemon also known as a Shellfish Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 530, 79 HP, 83 Attack, 85 SP Attack, 100 Defense, 105 SP Defense and 78 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.

Pokedex Entry

It deliberately makes itself heavy so it can withstand the recoil of the water jets it fires.

Pokemon Lets Go Blastoise Evolutions

What level does Pokemon Let's Go Blastoise Evolve at?

The Unevolved Form Squirtle Evolves at level 16 into Wartortle, which then Evolves at level 36 into Blastoise.

This pokemon also has a Mega Evolution in the form of Mega Blastoise, which you can use in battle with a Mega Stone.

First Second Third Final
Squirtle314
16 Wartortle405
36 Blastoise530
Mega Stone Mega Blastoise630

How to catch Blastoise in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Blastoise Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Blastoise is in the Route 24 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Blastoise or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 24 Rare Spawn 07-12 normal 1F
Route 25 Rare Spawn 09-14 normal 1F
Seafoam Islands Rare Spawn 39-44 normal 1F
Seafoam Islands Rare Spawn 39-44 normal 3F
Seafoam Islands Rare Spawn 39-44 normal 4F
Seafoam Islands Rare Spawn 39-44 normal 5F
Seafoam Islands Rare Spawn 39-44 normal 6F
Seafoam Islands Rare Spawn 39-44 normal 7F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

If you want to find where to catch Squirtle first you need to defeat Lt. Surge and acquire the Thunder Badge, next go to the lady in the middle of town just right of the Pokecenter (Officer Jenny). After some Dialogue, she will give you Squirtle Which can evolve into Blastoise. Pokemon Lets Go How To Get Squirtle

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Blastoise.

Best Nature for Blastoise

We recommend a Sassy Nature for Blastoise, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.

Nature Increases Decreases Choice 1 Choice 2
Sassy Sp. Def Speed Green Pink
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Pokemon Lets Go Blastoise Moves

Level Up Moves

Pokemon Let's Go Blastoise Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Aqua Jet Water Physical 40 20 100% deals damage and has a priority of +1.Moves with a higher priority always go first.
1 Bubble Water Special 20 30 100% Has a 10% chance to lower the target's Speed by one stage.
1 Fake Out Normal Physical 40 10 100% attacks with a priority of +3 and causes the target to flinch if it hits.
1 Flash Cannon Steel Special 80 10 100% deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
1 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
1 Withdraw Water None -- 40 -- Raises the user's Defense by one stage.
5 Tail Whip Normal None -- 30 100% Lowers the target's Defense by one stage.
9 Bubble Water Special 20 30 100% Has a 10% chance to lower the target's Speed by one stage.
14 Withdraw Water None -- 40 -- Raises the user's Defense by one stage.
20 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
27 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
33 Bubble Beam Water Special 65 20 100% deals damage and has a 10% chance of lowering the target's Speed by one stage.
44 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
54 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
65 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.
75 Skull Bash Normal Physical 100 15 100% Raises the user's Defense by one stage. User charges for one turn before attacking.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Blastoise can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM17 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM20 Dark Pulse Dark Special 80 15 100% deals damage and has a 20% chance of causing the target to flinch
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM29 Scald Water Special 80 15 100% deals damage and has a 30% chance of burning the target.
TM34 Dragon Pulse Dragon Special 85 10 100% deals damage with no additional effect.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM39 Outrage Dragon Physical 120 10 100% The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM54 Flash Cannon Steel Special 80 10 100% deals damage and has a 10% chance of lowering the target's Special Defense by one stage.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Tessa

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2