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Pokemon Lets Go Shellder

Shellder Pokedex ID: 90
Stat Amount Bar Graph
Max CP 305
Attack 65
Special Attack 45
Defense 100
Special Defense 25
HP 30
Speed 40

Overview

Pokemon Let's Go Shellder is a Water Type pokemon also known as a Bivalve Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 305, 30 HP, 65 Attack, 45 SP Attack, 100 Defense, 25 SP Defense and 40 Speed. Considering it's stats, the best nature to have is Lax, this will increase it's Defense and decrease it's Sp. Def stats.

Pokedex Entry

The hardness of its shell surpasses the hardness of a diamond. In days gone by, people used the shells to make shields.

Pokemon Lets Go Shellder Evolutions

What level does Pokemon Let's Go Shellder Evolve at?

The Unevolved Form Shellder Use a Water Stone to Evolve into Cloyster.

First Second Third Final
Shellder305
Water Stone Cloyster525

How to catch Shellder in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Shellder Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Shellder is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Shellder or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Seafoam Islands 30% 39-44 water 4F
Seafoam Islands 30% 39-44 water 5F
Seafoam Islands 30% 39-44 water 6F
Seafoam Islands 30% 39-44 water 7F
Seafoam Islands 1% 39-44 normal 4F
Seafoam Islands 1% 39-44 normal 5F
Seafoam Islands 1% 39-44 normal 6F
Seafoam Islands 1% 39-44 normal 7F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Shellder.

Best Nature for Shellder

We recommend a Lax Nature for Shellder, you can visit Madam Celadon to force encounter pokemon of Lax Nature.

Nature Increases Decreases Choice 1 Choice 2
Lax Defense Sp. Def Yellow Green
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Pokemon Lets Go Shellder Moves

Level Up Moves

Pokemon Let's Go Shellder Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
1 Water Gun Water Special 40 25 100% Inflicts regular damage with no additional effect.
4 Withdraw Water None -- 40 -- Raises the user's Defense by one stage.
9 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
13 Ice Shard Ice Physical 40 30 100% deals damage and has a priority of +1. Moves with a higher priority always go first.
18 Supersonic Normal None -- 20 55% Confuses the target.
22 Clamp Water Physical 35 15 85% Prevents the target from fleeing and inflicts damage for 2-5 turns.
27 Aurora Beam Ice Special 65 20 100% Has a 10% chance to lower the target's Attack by one stage.
31 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
36 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
40 Shell Smash Normal None -- 15 -- lowers the user's Defense and Special Defense by one stage each, while also raising Attack, Special Attack and Speed by two stages each.
45 Hydro Pump Water Special 120 5 80% Inflicts regular damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Shellder can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9 Reflect Psychic None -- 20 -- Reduces damage from physical attacks by half.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.

Master Trainer

This Pokemon's Master Trainer is Shelly

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2