Stat | Amount | Bar Graph |
---|---|---|
Max CP | 305 | |
Attack | 65 | |
Special Attack | 45 | |
Defense | 100 | |
Special Defense | 25 | |
HP | 30 | |
Speed | 40 |
Overview
Pokemon Let's Go Shellder is a Water Type pokemon also known as a Bivalve Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 305, 30 HP, 65 Attack, 45 SP Attack, 100 Defense, 25 SP Defense and 40 Speed. Considering it's stats, the best nature to have is Lax, this will increase it's Defense and decrease it's Sp. Def stats.
Pokedex Entry
The hardness of its shell surpasses the hardness of a diamond. In days gone by, people used the shells to make shields.
Pokemon Lets Go Shellder Evolutions
What level does Pokemon Let's Go Shellder Evolve at?
The Unevolved Form Shellder Use a Water Stone to Evolve into Cloyster.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Shellder305 | Water Stone → | Cloyster525 |
How to catch Shellder in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Shellder Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Shellder is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Shellder or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Seafoam Islands | 30% | 39-44 | water | 4F | |
Seafoam Islands | 30% | 39-44 | water | 5F | |
Seafoam Islands | 30% | 39-44 | water | 6F | |
Seafoam Islands | 30% | 39-44 | water | 7F | |
Seafoam Islands | 1% | 39-44 | normal | 4F | |
Seafoam Islands | 1% | 39-44 | normal | 5F | |
Seafoam Islands | 1% | 39-44 | normal | 6F | |
Seafoam Islands | 1% | 39-44 | normal | 7F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Shellder.
Best Nature for Shellder
We recommend a Lax Nature for Shellder, you can visit Madam Celadon to force encounter pokemon of Lax Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Lax | Defense | Sp. Def | Yellow | Green |
Pokemon Lets Go Shellder Moves
Level Up Moves
Pokemon Let's Go Shellder Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal | Physical | 50 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Water Gun | Water | Special | 40 | 25 | 100% | Inflicts regular damage with no additional effect. |
4 | Withdraw | Water | None | -- | 40 | -- | Raises the user's Defense by one stage. |
9 | Leer | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
13 | Ice Shard | Ice | Physical | 40 | 30 | 100% | deals damage and has a priority of +1. Moves with a higher priority always go first. |
18 | Supersonic | Normal | None | -- | 20 | 55% | Confuses the target. |
22 | Clamp | Water | Physical | 35 | 15 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
27 | Aurora Beam | Ice | Special | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
31 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
36 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
40 | Shell Smash | Normal | None | -- | 15 | -- | lowers the user's Defense and Special Defense by one stage each, while also raising Attack, Special Attack and Speed by two stages each. |
45 | Hydro Pump | Water | Special | 120 | 5 | 80% | Inflicts regular damage with no additional effect. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Shellder can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM42 | Self-Destruct | Normal | Physical | 200 | 5 | 100% | Self-Destruct deals high damage, but causes the user to faint. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |