Pokemon Let's Go Alolan Muk is a Poison and Dark Type pokemon also known as a Sludge Pokémon, first discovered in the Kanto region. it's weak against Ground type moves and has a Max CP of 500, 105 HP, 105 Attack, 65 SP Attack, 75 Defense, 100 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Brave, this will increase it's Attack and decrease it's Speed stats.
From Muk’s body seeps a foul fluid that gives off a nose-bendingly horrible stench. Just one drop of this Pokémon’s body fluid can turn a pool stagnant and rancid.
Pokemon Lets Go Alolan Muk Evolutions
What level does Pokemon Let's Go Alolan Muk Evolve at?
The Unevolved Form Alolan Grimer Evolves at level 38 into Alolan Muk.
How to catch Alolan Muk in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Alolan Muk Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Alolan Muk is in the Pokemon Mansion zone, it will have a 40% chance to spawn in the area with a level range of 39-44. This also makes Pokemon Mansion the best place to Catch Combo Chain hunt Shiny Alolan Muk or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
You can find the NPC that will trade Alolan Grimer at the Pokemon Center in Cinnabar Island. This pokemon can evolve into Alolan Muk.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Alolan Muk.
Best Nature for Alolan Muk
We recommend a Brave Nature for Alolan Muk, you can visit Madam Celadon to force encounter pokemon of Brave Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Alolan Muk Moves
Level Up Moves
Pokemon Let's Go Alolan Muk Moves You Learn From Leveling Up.
|1||Harden||Normal||None||--||30||--||Raises the user's Defense by one stage.|
|1||Haze||Ice||None||--||30||--||Resets all Pokemon's stats, accuracy, and evasion.|
|1||Minimize||Normal||None||--||20||--||Raises the user's evasion by two stages.|
|1||Moonblast||Fairy||Special||95||15||100%||deals damage and has a 30% chance of lowering the target's Special Attack by one stage.|
|1||Poison Gas||Poison||None||--||40||80%||Poisons the target.|
|1||Pound||Normal||Physical||40||35||100%||Inflicts regular damage with no additional effect.|
|6||Harden||Normal||None||--||30||--||Raises the user's Defense by one stage.|
|12||Minimize||Normal||None||--||20||--||Raises the user's evasion by two stages.|
|18||Disable||Normal||None||--||20||100%||Disables the target's last used move for 1-8 turns.|
|24||Bite||Dark||Physical||60||25||100%||Has a 30% chance to make the target flinch.|
|30||Screech||Normal||None||--||40||85%||Lowers the target's Defense by two stages.|
|36||Crunch||Dark||Physical||80||15||100%||deals damage and has a 20% chance of lowering the target's Defense by one stage.|
|48||Acid Armor||Poison||None||--||40||--||Raises the user's Defense by two stages.|
|60||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Alolan Muk can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM2||Taunt||Dark||None||--||20||100%||Opponent can only use moves that attack.|
|TM3||Helping Hand||Normal||None||--||20||--||boosts the power of the partner's move.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM20||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|TM21||Foul Play||Dark||Physical||95||15||100%||uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.|
|TM22||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|TM23||Thunder Punch||Electric||Physical||75||15||100%||deals damage and has a 10% chance of paralyzing the target.|
|TM26||Poison Jab||Poison||Physical||80||20||100%||deals damage and has a 30% chance of poisoning the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM31||Fire Punch||Fire||Physical||75||15||100%||Has a 10% chance to burn the target.|
|TM35||Ice Punch||Ice||Physical||75||15||100%||Has a 10% chance to freeze the target.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM42||Self-Destruct||Normal||Physical||200||5||100%||Self-Destruct deals high damage, but causes the user to faint.|
|TM43||Shadow Ball||Ghost||Special||80||15||100%||deals damage and has a 20% chance of lowering the target's Special Defense by one stage.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM52||Sludge Bomb||Poison||Special||90||10||100%||deals damage and has a 30% chance of poisoning the target.|
|TM53||Mega Drain||Grass||Special||40||15||100%||Heals the user by half the damage inflicted.|
This pokemon does NOT have a Alolan Muk Master Trainer in Let's Go