Stat | Amount | Bar Graph |
---|---|---|
Max CP | 325 | |
Attack | 45 | |
Special Attack | 45 | |
Defense | 55 | |
Special Defense | 70 | |
HP | 65 | |
Speed | 45 |
Overview
Pokemon Let's Go Seel is a Water Type pokemon also known as a Sea Lion Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 325, 65 HP, 45 Attack, 45 SP Attack, 55 Defense, 70 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Pokedex Entry
Although it can’t walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.
Pokemon Lets Go Seel Evolutions
What level does Pokemon Let's Go Seel Evolve at?
The Unevolved Form Seel Evolves at level 34 into Dewgong.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Seel325 | 34 → | Dewgong475 |
How to catch Seel in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Seel Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Seel is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Seel or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Seafoam Islands | 20% | 39-44 | normal | 1F | |
Seafoam Islands | 20% | 39-44 | normal | 2F | |
Seafoam Islands | 20% | 39-44 | normal | 3F | |
Seafoam Islands | 20% | 39-44 | normal | 4F | |
Seafoam Islands | 20% | 39-44 | normal | 5F | |
Seafoam Islands | 15% | 39-44 | normal | 6F | |
Seafoam Islands | 15% | 39-44 | normal | 7F | |
Seafoam Islands | 10% | 39-44 | normal | 6F | |
Seafoam Islands | 10% | 39-44 | normal | 7F | |
Seafoam Islands | 5% | 39-44 | normal | 1F | |
Seafoam Islands | 5% | 39-44 | normal | 2F | |
Seafoam Islands | 5% | 39-44 | normal | 3F | |
Seafoam Islands | 5% | 39-44 | normal | 4F | |
Seafoam Islands | 5% | 39-44 | normal | 5F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Seel.
Best Nature for Seel
We recommend a Calm Nature for Seel, you can visit Madam Celadon to force encounter pokemon of Calm Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Calm | Sp. Def | Attack | Green | Red |
Pokemon Lets Go Seel Moves
Level Up Moves
Pokemon Let's Go Seel Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
4 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
8 | Encore | Normal | None | -- | 5 | 100% | forces the target to use the previously selected move for 3 turns. |
12 | Aqua Jet | Water | Physical | 40 | 20 | 100% | deals damage and has a priority of +1.Moves with a higher priority always go first. |
16 | Ice Shard | Ice | Physical | 40 | 30 | 100% | deals damage and has a priority of +1. Moves with a higher priority always go first. |
20 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
26 | Aurora Beam | Ice | Special | 65 | 20 | 100% | Has a 10% chance to lower the target's Attack by one stage. |
32 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
38 | Take Down | Normal | Physical | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
44 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
50 | Double-Edge | Normal | Physical | 120 | 15 | 100% | deals damage, but the user receives 1?3 of the damage it inflicted in recoil. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Seel can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM25 | Waterfall | Water | Physical | 80 | 15 | 100% | Has a 20% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM47 | Surf | Water | Special | 95 | 15 | 100% | Inflicts regular damage and can hit Dive users. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM57 | Pay Day | Normal | Physical | 40 | 20 | 100% | Scatters money on the ground worth five times the user's level. |
TM58 | Drill Run | Ground | Physical | 80 | 10 | 95% | deals damage and has an increased critical hit ratio |
TM60 | Megahorn | Bug | Physical | 120 | 10 | 85% | deals damage with no additional effect. |