Guides Pokedex

Pokemon Lets Go Seel

Seel Pokedex ID: 86
Stat Amount Bar Graph
Max CP 325
Attack 45
Special Attack 45
Defense 55
Special Defense 70
HP 65
Speed 45

Overview

Pokemon Let's Go Seel is a Water Type pokemon also known as a Sea Lion Pokémon, first discovered in the Kanto region. it's weak against Grass, Electric type moves and has a Max CP of 325, 65 HP, 45 Attack, 45 SP Attack, 55 Defense, 70 SP Defense and 45 Speed. Considering it's stats, the best nature to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.

Pokedex Entry

Although it can’t walk well on land, it is a graceful swimmer. It especially loves being in frigid seas.

Pokemon Lets Go Seel Evolutions

What level does Pokemon Let's Go Seel Evolve at?

The Unevolved Form Seel Evolves at level 34 into Dewgong.

First Second Third Final
Seel325
34 Dewgong475

How to catch Seel in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Seel Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Seel is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Seel or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Seafoam Islands 20% 39-44 normal 1F
Seafoam Islands 20% 39-44 normal 2F
Seafoam Islands 20% 39-44 normal 3F
Seafoam Islands 20% 39-44 normal 4F
Seafoam Islands 20% 39-44 normal 5F
Seafoam Islands 15% 39-44 normal 6F
Seafoam Islands 15% 39-44 normal 7F
Seafoam Islands 10% 39-44 normal 6F
Seafoam Islands 10% 39-44 normal 7F
Seafoam Islands 5% 39-44 normal 1F
Seafoam Islands 5% 39-44 normal 2F
Seafoam Islands 5% 39-44 normal 3F
Seafoam Islands 5% 39-44 normal 4F
Seafoam Islands 5% 39-44 normal 5F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Seel.

Best Nature for Seel

We recommend a Calm Nature for Seel, you can visit Madam Celadon to force encounter pokemon of Calm Nature.

Nature Increases Decreases Choice 1 Choice 2
Calm Sp. Def Attack Green Red
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Pokemon Lets Go Seel Moves

Level Up Moves

Pokemon Let's Go Seel Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
4 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
8 Encore Normal None -- 5 100% forces the target to use the previously selected move for 3 turns.
12 Aqua Jet Water Physical 40 20 100% deals damage and has a priority of +1.Moves with a higher priority always go first.
16 Ice Shard Ice Physical 40 30 100% deals damage and has a priority of +1. Moves with a higher priority always go first.
20 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
26 Aurora Beam Ice Special 65 20 100% Has a 10% chance to lower the target's Attack by one stage.
32 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
38 Take Down Normal Physical 90 20 85% User receives 1/4 the damage it inflicts in recoil.
44 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
50 Double-Edge Normal Physical 120 15 100% deals damage, but the user receives 1?3 of the damage it inflicted in recoil.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Seel can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM25 Waterfall Water Physical 80 15 100% Has a 20% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM57 Pay Day Normal Physical 40 20 100% Scatters money on the ground worth five times the user's level.
TM58 Drill Run Ground Physical 80 10 95% deals damage and has an increased critical hit ratio
TM60 Megahorn Bug Physical 120 10 85% deals damage with no additional effect.

Master Trainer

This Pokemon's Master Trainer is Aina

Weak Against
Grass
2x
Electric
2x
Strong Against
Steel
1/2
Fire
1/2
Water
1/2
Ice
1/2