Pokemon Let's Go Dodrio is a Normal and Type pokemon also known as a Triple Bird Pokémon, first discovered in the Kanto region. it's weak against Rock, Electric, Ice type moves and has a Max CP of 470, 60 HP, 110 Attack, 60 SP Attack, 70 Defense, 60 SP Defense and 110 Speed. Considering it's stats, the best nature to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Watch out if Dodrio’s three heads are looking in three separate directions. It’s a sure sign that it is on its guard. Don’t go near this Pokémon if it’s being wary—it may decide to peck you.
Pokemon Lets Go Dodrio Evolutions
What level does Pokemon Let's Go Dodrio Evolve at?
The Unevolved Form Doduo Evolves at level 31 into Dodrio.
How to catch Dodrio in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Dodrio Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Dodrio is in the Route 16 zone, it will have a 25% chance to spawn in the area with a level range of 31-36. This also makes Route 16 the best place to Catch Combo Chain hunt Shiny Dodrio or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Dodrio.
Best Nature for Dodrio
We recommend a Jolly Nature for Dodrio, you can visit Madam Celadon to force encounter pokemon of Jolly Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Dodrio Moves
Level Up Moves
Pokemon Let's Go Dodrio Moves You Learn From Leveling Up.
|0||Tri Attack||Normal||Special||80||10||100%||Has a 20% chance to burn, freeze, or paralyze the target.|
|1||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|1||Mirror Move||Flying||None||--||20||--||Uses the target's last used move.|
|1||Peck||Flying||Physical||35||35||100%||Inflicts regular damage with no additional effect.|
|1||Quick Attack||Normal||Physical||40||30||100%||Inflicts regular damage with no additional effect.|
|1||Rage||Normal||Physical||20||20||100%||If the user is hit after using this move, its Attack rises by one stage.|
|1||Supersonic||Normal||None||--||20||55%||Confuses the target.|
|1||Tri Attack||Normal||Special||80||10||100%||Has a 20% chance to burn, freeze, or paralyze the target.|
|5||Quick Attack||Normal||Physical||40||30||100%||Inflicts regular damage with no additional effect.|
|10||Rage||Normal||Physical||20||20||100%||If the user is hit after using this move, its Attack rises by one stage.|
|16||Fury Attack||Normal||Physical||15||20||85%||Hits 2-5 times in one turn.|
|22||Agility||Psychic||None||--||30||--||Raises the user's Speed by two stages.|
|27||Drill Peck||Flying||Physical||80||20||100%||Inflicts regular damage with no additional effect.|
|37||Swords Dance||Normal||None||--||30||--||Raises the user's Attack by two stages.|
|48||Jump Kick||Fighting||Physical||100||10||95%||If the user misses, it takes half the damage it would have inflicted in recoil.|
|59||Thrash||Normal||Physical||120||10||100%||Hits every turn for 2-3 turns, then confuses the user.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Dodrio can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM2||Taunt||Dark||None||--||20||100%||Opponent can only use moves that attack.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM14||Fly||Flying||Physical||90||15||95%||User flies high into the air, dodging all attacks, and hits next turn.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM28||Tri Attack||Normal||Special||80||10||100%||Has a 20% chance to burn, freeze, or paralyze the target.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM50||Roost||Flying||None||--||10||--||User recovers half of its max HP and loses the Flying type temporarily.|
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This Pokemon's Master Trainer is Seymour