Stat | Amount | Bar Graph |
---|---|---|
Max CP | 345 | |
Attack | 85 | |
Special Attack | 30 | |
Defense | 95 | |
Special Defense | 30 | |
HP | 80 | |
Speed | 25 |
Overview
Pokemon Let's Go Rhyhorn is a Ground and Rock Type pokemon also known as a Spikes Pokémon, first discovered in the Kanto region. it's weak against Ice, Fighting, Ground, Steel, Water, Grass type moves and has a Max CP of 345, 80 HP, 85 Attack, 30 SP Attack, 95 Defense, 30 SP Defense and 25 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Pokedex Entry
Rhyhorn runs in a straight line, smashing everything in its path. It is not bothered even if it rushes headlong into a block of steel. This Pokémon may feel some pain from the collision the next day, however.
Pokemon Lets Go Rhyhorn Evolutions
What level does Pokemon Let's Go Rhyhorn Evolve at?
The Unevolved Form Rhyhorn Evolves at level 42 into Rhydon.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Rhyhorn345 | 42 → | Rhydon485 |
How to catch Rhyhorn in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Rhyhorn Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Rhyhorn is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Rhyhorn or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Cerulean Cave | 10% | 51-56 | normal | 2F | |
Cerulean Cave | 10% | 51-56 | normal | 1F | |
Cerulean Cave | 10% | 51-56 | normal | 2F | |
Cerulean Cave | 10% | 51-56 | normal | 3F | |
Rock Tunnel | 10% | 18-23 | normal | 1F | |
Rock Tunnel | 10% | 18-23 | normal | 2F | |
Victory Road | 10% | 41-46 | normal | 1F | |
Victory Road | 10% | 41-46 | normal | 2F | |
Victory Road | 10% | 41-46 | normal | 3F | |
Cerulean Cave | 5% | 51-56 | normal | 1F | |
Cerulean Cave | 5% | 51-56 | normal | 3F | |
Victory Road | 5% | 41-46 | normal | 1F | |
Victory Road | 5% | 41-46 | normal | 2F | |
Victory Road | 5% | 41-46 | normal | 3F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Rhyhorn.
Best Nature for Rhyhorn
We recommend a Relaxed Nature for Rhyhorn, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Relaxed | Defense | Speed | Yellow | Pink |
Pokemon Lets Go Rhyhorn Moves
Level Up Moves
Pokemon Let's Go Rhyhorn Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Horn Attack | Normal | Physical | 65 | 25 | 100% | Inflicts regular damage with no additional effect. |
1 | Sand Attack | Ground | None | -- | 15 | 100% | lowers the target's Accuracy by one stage. |
1 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
7 | Fury Attack | Normal | Physical | 15 | 20 | 85% | Hits 2-5 times in one turn. |
12 | Stomp | Normal | Physical | 65 | 20 | 100% | Has a 30% chance to make the target flinch. |
19 | Rock Throw | Rock | Physical | 50 | 15 | 90% | Inflicts regular damage with no additional effect. |
24 | Drill Run | Ground | Physical | 80 | 10 | 95% | deals damage and has an increased critical hit ratio |
31 | Take Down | Normal | Physical | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
36 | Megahorn | Bug | Physical | 120 | 10 | 85% | deals damage with no additional effect. |
43 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
48 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
55 | Horn Drill | Normal | Physical | 1 | 5 | 30% | Causes a one-hit KO. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Rhyhorn can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM26 | Poison Jab | Poison | Physical | 80 | 20 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM34 | Dragon Pulse | Dragon | Special | 85 | 10 | 100% | deals damage with no additional effect. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM49 | Superpower | Fighting | Physical | 120 | 5 | 100% | deals damage but lowers the user's Attack and Defense by one stage each after attacking. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
TM58 | Drill Run | Ground | Physical | 80 | 10 | 95% | deals damage and has an increased critical hit ratio |
TM60 | Megahorn | Bug | Physical | 120 | 10 | 85% | deals damage with no additional effect. |
Weak Against |
---|
Ice 2x |
Fighting 2x |
Ground 2x |
Steel 2x |
Water 4x |
Grass 4x |
Strong Against |
---|
Rock 1/2 |
Normal 1/2 |
Flying 1/2 |
Fire 1/2 |
Electric Immune |
Poison 1/4 |