Pokemon Let's Go Persian is a Normal Type pokemon also known as a Classy Cat Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 440, 65 HP, 70 Attack, 65 SP Attack, 60 Defense, 65 SP Defense and 115 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.
It has a violent temperament. It will attack anything that looks it in the eye. Its sharp claws inflict deep wounds.
Pokemon Lets Go Persian Evolutions
What level does Pokemon Let's Go Persian Evolve at?
The Unevolved Form Alolan Meowth Evolves at level 28 into Alolan Persian.
How to catch Persian in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Persian Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Persian is in the Route 24 zone, it will have a 20% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Persian or for a Flawless IV Stats.
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Persian.
Best Nature for Persian
We recommend a Hasty Nature for Persian, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Persian Moves
Level Up Moves
Pokemon Let's Go Persian Moves You Learn From Leveling Up.
|1||Amnesia||Psychic||None||--||20||--||Raises the user's Special Defense by two stages.|
|1||Bite||Dark||Physical||60||25||100%||Has a 30% chance to make the target flinch.|
|1||Fake Out||Normal||Physical||40||10||100%||attacks with a priority of +3 and causes the target to flinch if it hits.|
|1||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|1||Hypnosis||Psychic||None||--||20||60%||Puts the target to sleep.|
|1||Scratch||Normal||Physical||40||35||100%||Inflicts regular damage with no additional effect.|
|3||Bite||Dark||Physical||60||25||100%||Has a 30% chance to make the target flinch.|
|6||Fake Out||Normal||Physical||40||10||100%||attacks with a priority of +3 and causes the target to flinch if it hits.|
|9||Taunt||Dark||None||--||20||100%||Opponent can only use moves that attack.|
|12||Pay Day||Normal||Physical||40||20||100%||Scatters money on the ground worth five times the user's level.|
|15||Feint||Normal||Physical||30||10||100%||only hits if the target used Protect or Detect in the same turn.|
|19||Fury Swipes||Normal||Physical||18||15||80%||Hits 2-5 times in one turn.|
|23||Screech||Normal||None||--||40||85%||Lowers the target's Defense by two stages.|
|27||Slash||Normal||Physical||70||20||100%||Has an increased chance for a critical hit.|
|37||Nasty Plot||Dark||None||--||20||--||raises the user's Special Attack by two stages.|
|47||Play Rough||Fairy||Physical||90||10||90%||deals damage and has a 10% chance of lowering the target's Attack by one stage.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Persian can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM2||Taunt||Dark||None||--||20||100%||Opponent can only use moves that attack.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM18||U-turn||Bug||Physical||70||20||100%||User switches out immediately after attacking.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM20||Dark Pulse||Dark||Special||80||15||100%||deals damage and has a 20% chance of causing the target to flinch|
|TM21||Foul Play||Dark||Physical||95||15||100%||uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM36||Thunderbolt||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM38||Thunder||Electric||Special||95||15||100%||Has a 10% chance to paralyze the target.|
|TM43||Shadow Ball||Ghost||Special||80||15||100%||deals damage and has a 20% chance of lowering the target's Special Defense by one stage.|
|TM44||Play Rough||Fairy||Physical||90||10||90%||deals damage and has a 10% chance of lowering the target's Attack by one stage.|
|TM48||Hyper Beam||Normal||Special||150||5||90%||User foregoes its next turn to recharge.|
|TM57||Pay Day||Normal||Physical||40||20||100%||Scatters money on the ground worth five times the user's level.|
|TM59||Dream Eater||Psychic||Special||100||15||100%||Only works on sleeping Pokemon. Heals the user by half the damage inflicted.|
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This Pokemon's Master Trainer is Shawn