Guides Pokedex

Pokemon Lets Go Meowth

Meowth Pokedex ID: 52
Stat Amount Bar Graph
Max CP 290
Attack 45
Special Attack 40
Defense 35
Special Defense 40
HP 40
Speed 90

Overview

Pokemon Let's Go Meowth is a Normal Type pokemon also known as a Scratch Cat Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 290, 40 HP, 45 Attack, 40 SP Attack, 35 Defense, 40 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.

Pokedex Entry

It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.

Pokemon Lets Go Meowth Evolutions

What level does Pokemon Let's Go Meowth Evolve at?

The Unevolved Form Alolan Meowth Evolves at level 28 into Alolan Persian.

First Second Third Final
Meowth290
28 Persian440
Alolan Meowth290
28 Alolan Persian440

How to catch Meowth in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Meowth Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Meowth is in the Route 24 zone, it will have a 20% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Meowth or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Route 24 20% 07-12 normal 1F
Route 25 20% 09-14 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Meowth.

Best Nature for Meowth

We recommend a Hasty Nature for Meowth, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

Nature Increases Decreases Choice 1 Choice 2
Hasty Speed Defense Pink Yellow
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Pokemon Lets Go Meowth Moves

Level Up Moves

Pokemon Let's Go Meowth Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
1 Fake Out Normal Physical 40 10 100% attacks with a priority of +3 and causes the target to flinch if it hits.
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
3 Bite Dark Physical 60 25 100% Has a 30% chance to make the target flinch.
6 Fake Out Normal Physical 40 10 100% attacks with a priority of +3 and causes the target to flinch if it hits.
9 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
12 Pay Day Normal Physical 40 20 100% Scatters money on the ground worth five times the user's level.
15 Feint Normal Physical 30 10 100% only hits if the target used Protect or Detect in the same turn.
19 Fury Swipes Normal Physical 18 15 80% Hits 2-5 times in one turn.
23 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
27 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
31 Nasty Plot Dark None -- 20 -- raises the user's Special Attack by two stages.
35 Play Rough Fairy Physical 90 10 90% deals damage and has a 10% chance of lowering the target's Attack by one stage.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Meowth can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM20 Dark Pulse Dark Special 80 15 100% deals damage and has a 20% chance of causing the target to flinch
TM21 Foul Play Dark Physical 95 15 100% uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM44 Play Rough Fairy Physical 90 10 90% deals damage and has a 10% chance of lowering the target's Attack by one stage.
TM57 Pay Day Normal Physical 40 20 100% Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Ken

Weak Against
Fighting
2x
Strong Against
Ghost
Immune