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Pokemon Lets Go Meowth

Meowth Pokedex ID: 52
StatAmountBar Graph
Max CP290
Attack45
Special Attack40
Defense35
Special Defense40
HP40
Speed90

Overview

Pokemon Let's Go Meowth is a Normal Type pokemon also known as a Scratch Cat Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 290, 40 HP, 45 Attack, 40 SP Attack, 35 Defense, 40 SP Defense and 90 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

This is 1 of 11 exclusive version pokemon, only obtainable in the Eevee Version of Let's GO.

Pokedex Entry

It lies around all day, becoming active near dusk. At night, it wanders the city in search of loose change.

Pokemon Lets Go Meowth Evolutions

What level does Pokemon Let's Go Meowth Evolve at?

The Unevolved Form Alolan Meowth Evolves at level 28 into Alolan Persian.

FirstSecondThirdFinal
Meowth290
28 Persian440
Alolan Meowth290
28 Alolan Persian440

How to catch Meowth in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Meowth Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Meowth is in the Route 24 zone, it will have a 20% chance to spawn in the area with a level range of 07-12. This also makes Route 24 the best place to Catch Combo Chain hunt Shiny Meowth or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 2420%07-12normal1F
Route 2520%09-14normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Meowth.

Best Nature for Meowth

We recommend a Hasty Nature for Meowth, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

NatureIncreasesDecreasesChoice 1Choice 2
HastySpeedDefensePinkYellow
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Pokemon Lets Go Meowth Moves

Level Up Moves

Pokemon Let's Go Meowth Moves You Learn From Leveling Up.

LVLMoveTypeClassPowPPAccEffect
1BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
1Fake OutNormalPhysical4010100%attacks with a priority of +3 and causes the target to flinch if it hits.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
3BiteDarkPhysical6025100%Has a 30% chance to make the target flinch.
6Fake OutNormalPhysical4010100%attacks with a priority of +3 and causes the target to flinch if it hits.
9TauntDarkNone--20100%Opponent can only use moves that attack.
12Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.
15FeintNormalPhysical3010100%only hits if the target used Protect or Detect in the same turn.
19Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
23ScreechNormalNone--4085%Lowers the target's Defense by two stages.
27SlashNormalPhysical7020100%Has an increased chance for a critical hit.
31Nasty PlotDarkNone--20--raises the user's Special Attack by two stages.
35Play RoughFairyPhysical901090%deals damage and has a 10% chance of lowering the target's Attack by one stage.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Meowth can Learn.

ItemMoveTypeClassPowPPAccEffect
TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM18U-turnBugPhysical7020100%User switches out immediately after attacking.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM20Dark PulseDarkSpecial8015100%deals damage and has a 20% chance of causing the target to flinch
TM21Foul PlayDarkPhysical9515100%uses the opponent's Attack stat instead of the user's in damage calculation. In other words, the move acts as if the target is attacking themselves, and thus is more powerful when the opponent has higher Attack.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM44Play RoughFairyPhysical901090%deals damage and has a 10% chance of lowering the target's Attack by one stage.
TM57Pay DayNormalPhysical4020100%Scatters money on the ground worth five times the user's level.

Master Trainer

This Pokemon's Master Trainer is Ken

Weak Against
Fighting
2x
Strong Against
Ghost
Immune