Guides Pokedex

Pokemon Lets Go Magmar

Magmar Pokedex ID: 126
Stat Amount Bar Graph
Max CP 495
Attack 95
Special Attack 100
Defense 57
Special Defense 85
HP 65
Speed 93

Overview

Pokemon Let's Go Magmar is a Fire Type pokemon also known as a Spitfire Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 495, 65 HP, 95 Attack, 100 SP Attack, 57 Defense, 85 SP Defense and 93 Speed. Considering it's stats, the best nature to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.

Pokedex Entry

When it’s tired, it leaps into the mouth of a volcano and soaks its body in magma to ease its weariness. Its body burns at 2,192 degrees F.

Pokemon Lets Go Magmar Evolutions

What level does Pokemon Let's Go Magmar Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Magmar495

How to catch Magmar in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Magmar Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Magmar is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Magmar or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Pokemon Mansion 14% 39-44 normal 1F
Pokemon Mansion 14% 39-44 normal 2F
Pokemon Mansion 14% 39-44 normal 3F
Pokemon Mansion 10% 39-44 normal 4F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Magmar.

Best Nature for Magmar

We recommend a Mild Nature for Magmar, you can visit Madam Celadon to force encounter pokemon of Mild Nature.

Nature Increases Decreases Choice 1 Choice 2
Mild Sp. Atk Defense Blue Yellow
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Pokemon Lets Go Magmar Moves

Level Up Moves

Pokemon Let's Go Magmar Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Ember Fire Special 40 25 100% Has a 10% chance to burn the target.
1 Leer Normal None -- 30 100% Lowers the target's Defense by one stage.
6 Smog Poison Special 20 20 70% Has a 40% chance to poison the target.
11 Smokescreen Normal None -- 20 100% Lowers the target's accuracy by one stage.
17 Clear Smog Poison Special 50 15 -- Removes all of the target's stat changes.
22 Low Kick Fighting Physical 1 20 100% Inflicts more damage to heavier targets, with a maximum of 120 power.
28 Fire Spin Fire Special 35 15 85% Prevents the target from fleeing and inflicts damage for 2-5 turns.
33 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
39 Confuse Ray Ghost None -- 10 100% Confuses the target.
44 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
50 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Magmar can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM4 Teleport Psychic None -- 20 -- Immediately ends wild battles. No effect otherwise.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11 Will-O-Wisp Fire None -- 15 85% Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM40 Psychic Psychic Special 90 10 100% Has a 10% chance to lower the target's Special Defense by one stage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.

Master Trainer

This Pokemon's Master Trainer is Jace

Weak Against
Ground
2x
Rock
2x
Water
2x
Strong Against
Bug
1/2
Steel
1/2
Fire
1/2
Grass
1/2
Ice
1/2
Fairy
1/2