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Pokemon Lets Go Electabuzz

Electabuzz Pokedex ID: 125
StatAmountBar Graph
Max CP490
Special Attack95
Special Defense85


Pokemon Let's Go Electabuzz is a Electric Type pokemon also known as a Electric Pokémon, first discovered in the Kanto region. it's weak against Ground type moves and has a Max CP of 490, 65 HP, 83 Attack, 95 SP Attack, 57 Defense, 85 SP Defense and 105 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

Half of all sudden blackouts are caused by Electabuzz gathering at electric power plants and gobbling up electricity.

Pokemon Lets Go Electabuzz Evolutions

What level does Pokemon Let's Go Electabuzz Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.


How to catch Electabuzz in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Electabuzz Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Electabuzz is in the Power Plant zone, it will have a 14% chance to spawn in the area with a level range of 37-42. This also makes Power Plant the best place to Catch Combo Chain hunt Shiny Electabuzz or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Power Plant14%37-42normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Electabuzz.

Best Nature for Electabuzz

We recommend a Hasty Nature for Electabuzz, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

NatureIncreasesDecreasesChoice 1Choice 2

Pokemon Lets Go Electabuzz Moves

Level Up Moves

Pokemon Let's Go Electabuzz Moves You Learn From Leveling Up.

1LeerNormalNone--30100%Lowers the target's Defense by one stage.
1Thunder ShockElectricSpecial4030100%deals damage and has a 10% chance of paralyzing the target.
6Quick AttackNormalPhysical4030100%Inflicts regular damage with no additional effect.
11Thunder WaveElectricNone--20100%Paralyzes the target.
17SwiftNormalSpecial6020--Never misses.
22Low KickFightingPhysical120100%Inflicts more damage to heavier targets, with a maximum of 120 power.
28Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
33Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
39ScreechNormalNone--4085%Lowers the target's Defense by two stages.
44ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
50ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Electabuzz can Learn.

TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM2TauntDarkNone--20100%Opponent can only use moves that attack.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.

Master Trainer

This Pokemon's Master Trainer is Levi

Weak Against
Strong Against