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Pokemon Lets Go Lickitung

Lickitung Pokedex ID: 108
Stat Amount Bar Graph
Max CP 385
Attack 55
Special Attack 60
Defense 75
Special Defense 75
HP 90
Speed 30

Overview

Pokemon Let's Go Lickitung is a Normal Type pokemon also known as a Licking Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 385, 90 HP, 55 Attack, 60 SP Attack, 75 Defense, 75 SP Defense and 30 Speed. Considering it's stats, the best nature to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.

Pokedex Entry

Its tongue has well-developed nerves that run to the very tip, so it can be deftly manipulated.

Pokemon Lets Go Lickitung Evolutions

What level does Pokemon Let's Go Lickitung Evolve at?

Currently there is no evolutions for this Pokémon in Let's Go.

First Second Third Final
Lickitung385

How to catch Lickitung in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Lickitung Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Lickitung is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Lickitung or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Cerulean Cave 15% 51-56 normal 2F
Cerulean Cave 10% 51-56 normal 1F
Cerulean Cave 10% 51-56 normal 3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Lickitung.

Best Nature for Lickitung

We recommend a Sassy Nature for Lickitung, you can visit Madam Celadon to force encounter pokemon of Sassy Nature.

Nature Increases Decreases Choice 1 Choice 2
Sassy Sp. Def Speed Green Pink
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Pokemon Lets Go Lickitung Moves

Level Up Moves

Pokemon Let's Go Lickitung Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Lick Ghost Physical 20 30 100% Has a 30% chance to paralyze the target.
5 Wrap Normal Physical 15 20 90% Prevents the target from fleeing and inflicts damage for 2-5 turns.
10 Acid Poison Special 40 30 100% Has a 10% chance to lower the target's Special Defense by one stage.
15 Stomp Normal Physical 65 20 100% Has a 30% chance to make the target flinch.
20 Disable Normal None -- 20 100% Disables the target's last used move for 1-8 turns.
25 Bind Normal Physical 15 20 85% Prevents the target from fleeing and inflicts damage for 2-5 turns.
30 Slam Normal Physical 85 15 100% Has a 30% chance to paralyze the target.
35 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
40 Thrash Normal Physical 120 10 100% Hits every turn for 2-3 turns, then confuses the user.
45 Power Whip Grass Physical 120 10 85% deals damage with no additional effect.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Lickitung can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM3 Helping Hand Normal None -- 20 -- boosts the power of the partner's move.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15 Seismic Toss Fighting Physical 1 20 100% Inflicts damage equal to the user's level.
TM17 Dragon Tail Dragon Physical 60 10 90% In battles, the opponent switches. In the wild, the Pokémon runs.
TM19 Iron Tail Steel Physical 100 15 75% deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM23 Thunder Punch Electric Physical 75 15 100% deals damage and has a 10% chance of paralyzing the target.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM31 Fire Punch Fire Physical 75 15 100% Has a 10% chance to burn the target.
TM35 Ice Punch Ice Physical 75 15 100% Has a 10% chance to freeze the target.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM45 Solar Beam Grass Special 120 10 100% The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM47 Surf Water Special 95 15 100% Inflicts regular damage and can hit Dive users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM51 Blizzard Ice Special 120 5 70% Has a 10% chance to freeze the target.
TM55 Ice Beam Ice Special 95 10 100% Has a 10% chance to freeze the target.
TM59 Dream Eater Psychic Special 100 15 100% Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Cid

Weak Against
Fighting
2x
Strong Against
Ghost
Immune