Guides Pokedex

Pokemon Lets Go Koffing

Koffing Pokedex ID: 109
Stat Amount Bar Graph
Max CP 340
Attack 65
Special Attack 60
Defense 95
Special Defense 45
HP 40
Speed 35

Overview

Pokemon Let's Go Koffing is a Poison Type pokemon also known as a Poison Gas Pokémon, first discovered in the Kanto region. it's weak against Ground, Psychic type moves and has a Max CP of 340, 40 HP, 65 Attack, 60 SP Attack, 95 Defense, 45 SP Defense and 35 Speed. Considering it's stats, the best nature to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.

Pokedex Entry

If Koffing becomes agitated, it raises the toxicity of its internal gases and jets them out from all over its body. This Pokémon may also overinflate its round body, then explode.

Pokemon Lets Go Koffing Evolutions

What level does Pokemon Let's Go Koffing Evolve at?

The Unevolved Form Koffing Evolves at level 35 into Weezing.

First Second Third Final
Koffing340
35 Weezing490

How to catch Koffing in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Koffing Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Koffing is in the Pokemon Mansion zone, it will have a 30% chance to spawn in the area with a level range of 39-44. This also makes Pokemon Mansion the best place to Catch Combo Chain hunt Shiny Koffing or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Pokemon Mansion 30% 39-44 normal 1F
Power Plant 25% 37-42 normal 1F
Pokemon Mansion 10% 39-44 normal 1F
Power Plant 5% 37-42 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Koffing.

Best Nature for Koffing

We recommend a Relaxed Nature for Koffing, you can visit Madam Celadon to force encounter pokemon of Relaxed Nature.

Nature Increases Decreases Choice 1 Choice 2
Relaxed Defense Speed Yellow Pink
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Pokemon Lets Go Koffing Moves

Level Up Moves

Pokemon Let's Go Koffing Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
1 Poison Gas Poison None -- 40 80% Poisons the target.
1 Tackle Normal Physical 50 35 100% Inflicts regular damage with no additional effect.
6 Smog Poison Special 20 20 70% Has a 40% chance to poison the target.
12 Clear Smog Poison Special 50 15 -- Removes all of the target's stat changes.
18 Sludge Poison Special 65 20 100% Has a 30% chance to poison the target.
24 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
30 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
36 Haze Ice None -- 30 -- Resets all Pokemon's stats, accuracy, and evasion.
42 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
48 Explosion Normal Physical 250 5 100% User faints.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Koffing can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM2 Taunt Dark None -- 20 100% Opponent can only use moves that attack.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM11 Will-O-Wisp Fire None -- 15 85% Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM20 Dark Pulse Dark Special 80 15 100% deals damage and has a 20% chance of causing the target to flinch
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM36 Thunderbolt Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM37 Flamethrower Fire Special 95 15 100% Has a 10% chance to burn the target.
TM38 Thunder Electric Special 95 15 100% Has a 10% chance to paralyze the target.
TM42 Self-Destruct Normal Physical 200 5 100% Self-Destruct deals high damage, but causes the user to faint.
TM43 Shadow Ball Ghost Special 80 15 100% deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM46 Fire Blast Fire Special 120 5 85% Has a 10% chance to burn the target.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.

Master Trainer

This Pokemon's Master Trainer is Albert

Weak Against
Ground
2x
Psychic
2x
Strong Against
Fighting
1/2
Poison
1/2
Bug
1/2
Grass
1/2
Fairy
1/2