Guides Pokedex

Pokemon Lets Go Dugtrio

Dugtrio Pokedex ID: 51
Stat Amount Bar Graph
Max CP 425
Attack 100
Special Attack 50
Defense 50
Special Defense 70
HP 35
Speed 120

Overview

Pokemon Let's Go Dugtrio is a Ground Type pokemon also known as a Mole Pokémon, first discovered in the Kanto region. it's weak against Water, Grass, Ice type moves and has a Max CP of 425, 35 HP, 100 Attack, 50 SP Attack, 50 Defense, 70 SP Defense and 120 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

This set of triplets moves cooperatively. It’s the power of teamwork that enables this Pokémon to dig to a depth of 60 miles.

Pokemon Lets Go Dugtrio Evolutions

What level does Pokemon Let's Go Dugtrio Evolve at?

The Unevolved Form Alolan Diglett Evolves at level 26 into Alolan Dugtrio.

First Second Third Final
Diglett265
26 Dugtrio425
Alolan Diglett265
26 Alolan Dugtrio425

How to catch Dugtrio in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Dugtrio Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Dugtrio is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Dugtrio or for a Flawless IV Stats.

Pokemon Area Spawn Chance Levels Encounter Floor
Diglett’s Cave 85% 13-18 normal 1F
Diglett’s Cave 5% 13-18 normal 1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Dugtrio.

Best Nature for Dugtrio

We recommend a Hasty Nature for Dugtrio, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

Nature Increases Decreases Choice 1 Choice 2
Hasty Speed Defense Pink Yellow
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Pokemon Lets Go Dugtrio Moves

Level Up Moves

Pokemon Let's Go Dugtrio Moves You Learn From Leveling Up.

LVL Move Type Class Pow PP Acc Effect
0 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
1 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
1 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
1 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
1 Scratch Normal Physical 40 35 100% Inflicts regular damage with no additional effect.
1 Screech Normal None -- 40 85% Lowers the target's Defense by two stages.
1 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
4 Sand Attack Ground None -- 15 100% lowers the target's Accuracy by one stage.
8 Growl Normal None -- 40 100% Lowers the target's Attack by one stage.
12 Agility Psychic None -- 30 -- Raises the user's Speed by two stages.
15 Fury Swipes Normal Physical 18 15 80% Hits 2-5 times in one turn.
18 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
21 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
25 Sucker Punch Dark Physical 70 5 100% Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail.
35 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
45 Fissure Ground Physical 1 5 30% Causes a one-hit KO.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Dugtrio can Learn.

Item Move Type Class Pow PP Acc Effect
TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None -- 10 -- User sleeps for two turns, completely healing itself.
TM7 Protect Normal None -- 10 -- prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None -- 10 -- Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM10 Dig Ground Physical 80 10 100% User digs underground, dodging all attacks, and hits next turn.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM22 Rock Slide Rock Physical 75 10 90% Has a 30% chance to make the target flinch.
TM27 Toxic Poison None -- 10 90% Badly poisons the target, inflicting more damage every turn.
TM28 Tri Attack Normal Special 80 10 100% Has a 20% chance to burn, freeze, or paralyze the target.
TM41 Earthquake Ground Physical 100 10 100% Inflicts regular damage and can hit Dig users.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.
TM52 Sludge Bomb Poison Special 90 10 100% deals damage and has a 30% chance of poisoning the target.
TM56 Stealth Rock Rock None -- 20 -- lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.

Master Trainer

This Pokemon's Master Trainer is Dexter

Weak Against
Water
2x
Grass
2x
Ice
2x
Strong Against
Poison
1/2
Rock
1/2
Electric
Immune