Stat | Amount | Bar Graph |
---|---|---|
Max CP | 425 | |
Attack | 100 | |
Special Attack | 50 | |
Defense | 50 | |
Special Defense | 70 | |
HP | 35 | |
Speed | 120 |
Overview
Pokemon Let's Go Dugtrio is a Ground Type pokemon also known as a Mole Pokémon, first discovered in the Kanto region. it's weak against Water, Grass, Ice type moves and has a Max CP of 425, 35 HP, 100 Attack, 50 SP Attack, 50 Defense, 70 SP Defense and 120 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Pokedex Entry
This set of triplets moves cooperatively. It’s the power of teamwork that enables this Pokémon to dig to a depth of 60 miles.
Pokemon Lets Go Dugtrio Evolutions
What level does Pokemon Let's Go Dugtrio Evolve at?
The Unevolved Form Alolan Diglett Evolves at level 26 into Alolan Dugtrio.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Diglett265 | 26 → | Dugtrio425 | ||||
Alolan Diglett265 | 26 → | Alolan Dugtrio425 |
How to catch Dugtrio in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Dugtrio Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Dugtrio is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Dugtrio or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Diglett’s Cave | 85% | 13-18 | normal | 1F | |
Diglett’s Cave | 5% | 13-18 | normal | 1F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Dugtrio.
Best Nature for Dugtrio
We recommend a Hasty Nature for Dugtrio, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Hasty | Speed | Defense | Pink | Yellow |
Pokemon Lets Go Dugtrio Moves
Level Up Moves
Pokemon Let's Go Dugtrio Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
1 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
1 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Sand Attack | Ground | None | -- | 15 | 100% | lowers the target's Accuracy by one stage. |
1 | Scratch | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
1 | Screech | Normal | None | -- | 40 | 85% | Lowers the target's Defense by two stages. |
1 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
4 | Sand Attack | Ground | None | -- | 15 | 100% | lowers the target's Accuracy by one stage. |
8 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
12 | Agility | Psychic | None | -- | 30 | -- | Raises the user's Speed by two stages. |
15 | Fury Swipes | Normal | Physical | 18 | 15 | 80% | Hits 2-5 times in one turn. |
18 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
21 | Slash | Normal | Physical | 70 | 20 | 100% | Has an increased chance for a critical hit. |
25 | Sucker Punch | Dark | Physical | 70 | 5 | 100% | Deals damage and has a priority of +1. However, the move only works if the target uses a direct attack in the same turn. If the target is not preparing an attack, Sucker Punch will fail. |
35 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
45 | Fissure | Ground | Physical | 1 | 5 | 30% | Causes a one-hit KO. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Dugtrio can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM10 | Dig | Ground | Physical | 80 | 10 | 100% | User digs underground, dodging all attacks, and hits next turn. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM52 | Sludge Bomb | Poison | Special | 90 | 10 | 100% | deals damage and has a 30% chance of poisoning the target. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |