Guides Pokedex

Pokemon Lets Go Clefable

Clefable Pokedex ID: 36
StatAmountBar Graph
Max CP483
Special Attack95
Special Defense90


Pokemon Let's Go Clefable is a Fairy Type pokemon also known as a Fairy Pokémon, first discovered in the Kanto region. it's weak against Poison, Steel type moves and has a Max CP of 483, 95 HP, 70 Attack, 95 SP Attack, 73 Defense, 90 SP Defense and 60 Speed. Considering it's stats, the best nature to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.

Pokedex Entry

They don’t like to reveal themselves in front of people. They live quietly in packs deep in the mountains.

Pokemon Lets Go Clefable Evolutions

What level does Pokemon Let's Go Clefable Evolve at?

The Unevolved Form Clefairy Use a Moon Stone to Evolve into Clefable.

Moon Stone Clefable483

How to catch Clefable in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Clefable Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Clefable is in the Mt. Moon zone, it will have a 09% chance to spawn in the area with a level range of 05-10. This also makes Mt. Moon the best place to Catch Combo Chain hunt Shiny Clefable or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Mt. Moon9%05-10normal3F
Mt. Moon4%05-10normal1F
Mt. Moon4%05-10normal2F
Mt. Moon1%05-10normal3F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Clefable.

Best Nature for Clefable

We recommend a Quiet Nature for Clefable, you can visit Madam Celadon to force encounter pokemon of Quiet Nature.

NatureIncreasesDecreasesChoice 1Choice 2
QuietSp. AtkSpeedBluePink

Pokemon Lets Go Clefable Moves

Level Up Moves

Pokemon Let's Go Clefable Moves You Learn From Leveling Up.

0MetronomeNormalNone--10--Randomly selects and uses any move in the game.
1Defense CurlNormalNone--40--Raises user's Defense by one stage.
1GrowlNormalNone--40100%Lowers the target's Attack by one stage.
1MetronomeNormalNone--10--Randomly selects and uses any move in the game.
1PoundNormalPhysical4035100%Inflicts regular damage with no additional effect.
1SingNormalNone--1555%Puts the target to sleep.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Clefable can Learn.

TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM3Helping HandNormalNone--20--boosts the power of the partner's move.
TM4TeleportPsychicNone--20--Immediately ends wild battles. No effect otherwise.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM6Light ScreenPsychicNone--30--Reduces damage from special attacks by 50% for five turns..
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM16Thunder WaveElectricNone--20100%Paralyzes the target.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM28Tri AttackNormalSpecial8010100%Has a 20% chance to burn, freeze, or paralyze the target.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM32Dazzling GleamFairySpecial8010100%deals damage and hits all adjacent opponents in double/triple battles.
TM33Calm MindPsychicNone--20--raises the user's Special Attack and Special Defense by one stage each.
TM35Ice PunchIcePhysical7515100%Has a 10% chance to freeze the target.
TM36ThunderboltElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM38ThunderElectricSpecial9515100%Has a 10% chance to paralyze the target.
TM40PsychicPsychicSpecial9010100%Has a 10% chance to lower the target's Special Defense by one stage.
TM43Shadow BallGhostSpecial8015100%deals damage and has a 20% chance of lowering the target's Special Defense by one stage.
TM44Play RoughFairyPhysical901090%deals damage and has a 10% chance of lowering the target's Attack by one stage.
TM45Solar BeamGrassSpecial12010100%The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.
TM48Hyper BeamNormalSpecial150590%User foregoes its next turn to recharge.
TM51BlizzardIceSpecial120570%Has a 10% chance to freeze the target.
TM55Ice BeamIceSpecial9510100%Has a 10% chance to freeze the target.
TM56Stealth RockRockNone--20--lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field.
TM59Dream EaterPsychicSpecial10015100%Only works on sleeping Pokemon. Heals the user by half the damage inflicted.

Master Trainer

This Pokemon's Master Trainer is Alexandra

Weak Against
Strong Against