Pokemon Let's Go Charmeleon is a Fire Type Flame Pokémon with 58 HP, 64 Attack, 80 SP Attack, 58 Defense, 65 SP Defense, 80 Speed and 405 MAX CP. This Pokemon can learn the Blaze Ability.
It is very hotheaded by nature, so it constantly seeks opponents. It calms down only when it wins.
Pokemon Lets Go Charmeleon Evolutions
What level does Pokemon Let's Go Charmeleon Evolve at?
The Unevolved Form Charmander Evolves at level 16 into Charmeleon, which then Evolves at level 36 into Charizard.
This pokemon also has a Mega Evolution in the form of Mega Charizard X, which you can use in battle with a Mega Stone.
How to catch Charmeleon in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Charmeleon Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Charmeleon is in the Route 21 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 37-42. This also makes Route 21 the best place to Catch Combo Chain hunt Shiny Charmeleon or for a Flawless IV Stats.
|Route 21||Rare Spawn||37-42||normal||1F|
|Route 22||Rare Spawn||03-04||normal||1F|
|Route 24||Rare Spawn||07-12||normal||1F|
|Route 25||Rare Spawn||09-14||normal||1F|
|Power Plant||Rare Spawn||37-42||normal||1F|
|Route 3||Rare Spawn||03-08||normal||1F|
|Route 4||Rare Spawn||07-12||normal||1F|
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Charmeleon.
Best Nature for Charmeleon
We recommend a Hasty Nature for Charmeleon, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.
|Nature||Increases||Decreases||Choice 1||Choice 2|
Pokemon Lets Go Charmeleon Moves
|Blaze||Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.|
|Solar Power||During harsh sunlight, Solar Power raises the ability-bearer's Special Attack by 50%, but it also loses 1?8 of its maximum HP after each turn.|
Level Up Moves
Pokemon Let's Go Charmeleon Moves You Learn From Leveling Up.
|1||Ember||Fire||Special||40||25||100%||Has a 10% chance to burn the target.|
|1||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|1||Scratch||Normal||Physical||40||35||100%||Inflicts regular damage with no additional effect.|
|1||Smokescreen||Normal||None||--||20||100%||Lowers the target's accuracy by one stage.|
|4||Growl||Normal||None||--||40||100%||Lowers the target's Attack by one stage.|
|9||Smokescreen||Normal||None||--||20||100%||Lowers the target's accuracy by one stage.|
|13||Ember||Fire||Special||40||25||100%||Has a 10% chance to burn the target.|
|20||Fury Swipes||Normal||Physical||18||15||80%||Hits 2-5 times in one turn.|
|26||Dragon Rage||Dragon||Special||1||10||100%||Inflicts 40 points of damage.|
|33||Fire Spin||Fire||Special||35||15||85%||Prevents the target from fleeing and inflicts damage for 2-5 turns.|
|39||Slash||Normal||Physical||70||20||100%||Has an increased chance for a critical hit.|
|46||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Charmeleon can Learn.
|TM1||Headbutt||Normal||Physical||70||15||100%||Has a 30% chance to make the target flinch.|
|TM5||Rest||Psychic||None||--||10||--||User sleeps for two turns, completely healing itself.|
|TM7||Protect||Normal||None||--||10||--||prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.|
|TM8||Substitute||Normal||None||--||10||--||Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.|
|TM9||Reflect||Psychic||None||--||20||--||Reduces damage from physical attacks by half.|
|TM10||Dig||Ground||Physical||80||10||100%||User digs underground, dodging all attacks, and hits next turn.|
|TM11||Will-O-Wisp||Fire||None||--||15||85%||Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.|
|TM12||Facade||Normal||Physical||70||20||100%||deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.|
|TM13||Brick Break||Fighting||Physical||75||15||100%||deals damage, but removes the effects of Reflect and Light Screen before attacking.|
|TM15||Seismic Toss||Fighting||Physical||1||20||100%||Inflicts damage equal to the user's level.|
|TM19||Iron Tail||Steel||Physical||100||15||75%||deals damage and has a 30% chance of lowering the target's Defense by one stage.|
|TM22||Rock Slide||Rock||Physical||75||10||90%||Has a 30% chance to make the target flinch.|
|TM23||Thunder Punch||Electric||Physical||75||15||100%||deals damage and has a 10% chance of paralyzing the target.|
|TM27||Toxic||Poison||None||--||10||90%||Badly poisons the target, inflicting more damage every turn.|
|TM31||Fire Punch||Fire||Physical||75||15||100%||Has a 10% chance to burn the target.|
|TM34||Dragon Pulse||Dragon||Special||85||10||100%||deals damage with no additional effect.|
|TM37||Flamethrower||Fire||Special||95||15||100%||Has a 10% chance to burn the target.|
|TM39||Outrage||Dragon||Physical||120||10||100%||The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.|
|TM46||Fire Blast||Fire||Special||120||5||85%||Has a 10% chance to burn the target.|