Guides Pokedex

Pokemon Lets Go Charmander

Charmander Pokedex ID: 4
StatAmountBar Graph
Max CP309
Special Attack60
Special Defense50


Pokemon Let's Go Charmander is a Fire Type pokemon also known as a Lizard Pokémon, first discovered in the Kanto region. it's weak against Ground, Rock, Water type moves and has a Max CP of 309, 39 HP, 52 Attack, 60 SP Attack, 43 Defense, 50 SP Defense and 65 Speed. Considering it's stats, the best nature to have is Hasty, this will increase it's Speed and decrease it's Defense stats.

Pokedex Entry

The flame on its tail shows the strength of its life force. If it is weak, the flame also burns weakly.

Pokemon Lets Go Charmander Evolutions

What level does Pokemon Let's Go Charmander Evolve at?

The Unevolved Form Charmander Evolves at level 16 into Charmeleon, which then Evolves at level 36 into Charizard.

This pokemon also has a Mega Evolution in the form of Mega Charizard X, which you can use in battle with a Mega Stone.

16 Charmeleon405
36 Charizard534
Mega Stone Mega Charizard X634
16 Charmeleon405
36 Charizard534
Mega Stone Mega Charizard Y634

How to catch Charmander in Pokemon Let's Go

Where to catch and find Pokemon Lets Go Charmander Locations and their Spawn Rate Chance for that Zone.

The best place to find pokemon let's go Charmander is in the Route 21 zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 37-42. This also makes Route 21 the best place to Catch Combo Chain hunt Shiny Charmander or for a Flawless IV Stats.

PokemonAreaSpawn ChanceLevelsEncounterFloor
Route 21Rare Spawn37-42normal1F
Route 22Rare Spawn03-04normal1F
Route 24Rare Spawn07-12normal1F
Route 25Rare Spawn09-14normal1F
Power PlantRare Spawn37-42normal1F
Route 3Rare Spawn03-08normal1F
Route 4Rare Spawn07-12normal1F

The list above shows all the spawn locations of this pokemon and it's evolution forms.

If you want to find where to catch Charmander, first thing you will need to do is travel to Route 24. After you have finish battling some trainers navigate to Northwest Corner, there you will find a man. He will give you the fire starter Charmander. Pokemon Lets Go How To Get Charmander

Transferring and Catching

The type of Pokemon Candy you receive from Transferring and Catching Charmander.

Best Nature for Charmander

We recommend a Hasty Nature for Charmander, you can visit Madam Celadon to force encounter pokemon of Hasty Nature.

NatureIncreasesDecreasesChoice 1Choice 2

Pokemon Lets Go Charmander Moves

Level Up Moves

Pokemon Let's Go Charmander Moves You Learn From Leveling Up.

1ScratchNormalPhysical4035100%Inflicts regular damage with no additional effect.
4GrowlNormalNone--40100%Lowers the target's Attack by one stage.
9SmokescreenNormalNone--20100%Lowers the target's accuracy by one stage.
13EmberFireSpecial4025100%Has a 10% chance to burn the target.
18Fury SwipesNormalPhysical181580%Hits 2-5 times in one turn.
22Dragon RageDragonSpecial110100%Inflicts 40 points of damage.
27Fire SpinFireSpecial351585%Prevents the target from fleeing and inflicts damage for 2-5 turns.
31SlashNormalPhysical7020100%Has an increased chance for a critical hit.
36FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.

Learnable TMs Moves

These are the Technical Machines (TM) Moves that Charmander can Learn.

TM1HeadbuttNormalPhysical7015100%Has a 30% chance to make the target flinch.
TM5RestPsychicNone--10--User sleeps for two turns, completely healing itself.
TM7ProtectNormalNone--10--prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8SubstituteNormalNone--10--Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM9ReflectPsychicNone--20--Reduces damage from physical attacks by half.
TM10DigGroundPhysical8010100%User digs underground, dodging all attacks, and hits next turn.
TM11Will-O-WispFireNone--1585%Causes the target to become burned, if it hits. Burned Pokémon lose 1?8 of their maximum HP each turn and their Attack is decreased by 50%.
TM12FacadeNormalPhysical7020100%deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13Brick BreakFightingPhysical7515100%deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM15Seismic TossFightingPhysical120100%Inflicts damage equal to the user's level.
TM19Iron TailSteelPhysical1001575%deals damage and has a 30% chance of lowering the target's Defense by one stage.
TM22Rock SlideRockPhysical751090%Has a 30% chance to make the target flinch.
TM23Thunder PunchElectricPhysical7515100%deals damage and has a 10% chance of paralyzing the target.
TM27ToxicPoisonNone--1090%Badly poisons the target, inflicting more damage every turn.
TM31Fire PunchFirePhysical7515100%Has a 10% chance to burn the target.
TM34Dragon PulseDragonSpecial8510100%deals damage with no additional effect.
TM37FlamethrowerFireSpecial9515100%Has a 10% chance to burn the target.
TM39OutrageDragonPhysical12010100%The user of Outrage attacks for 2-3 turns, during which it cannot switch out, and then becomes confused.
TM46Fire BlastFireSpecial120585%Has a 10% chance to burn the target.

Master Trainer

This Pokemon's Master Trainer is Tim

Weak Against
Strong Against