Stat | Amount | Bar Graph |
---|---|---|
Max CP | 450 | |
Attack | 5 | |
Special Attack | 35 | |
Defense | 5 | |
Special Defense | 105 | |
HP | 250 | |
Speed | 50 |
Overview
Pokemon Let's Go Chansey is a Normal Type pokemon also known as a Egg Pokémon, first discovered in the Kanto region. it's weak against Fighting type moves and has a Max CP of 450, 250 HP, 5 Attack, 35 SP Attack, 5 Defense, 105 SP Defense and 50 Speed. Considering it's stats, the best nature to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Pokedex Entry
The eggs laid by Chansey are rich in nutrients and a favorite food of many Pokémon.
Pokemon Lets Go Chansey Evolutions
What level does Pokemon Let's Go Chansey Evolve at?
Currently there is no evolutions for this Pokémon in Let's Go.
First | → | Second | → | Third | → | Final |
---|---|---|---|---|---|---|
Chansey450 |
How to catch Chansey in Pokemon Let's Go
Where to catch and find Pokemon Lets Go Chansey Locations and their Spawn Rate Chance for that Zone.
The best place to find pokemon let's go Chansey is in the Cerulean Cave zone, it will have a Rare Spawn% chance to spawn in the area with a level range of 51-56. This also makes Cerulean Cave the best place to Catch Combo Chain hunt Shiny Chansey or for a Flawless IV Stats.
Pokemon | Area | Spawn Chance | Levels | Encounter | Floor |
---|---|---|---|---|---|
Diglett’s Cave | Rare Spawn | 13-18 | normal | 1F | |
Mt. Moon | Rare Spawn | 05-10 | normal | 3F | |
Pokemon Mansion | Rare Spawn | 39-44 | normal | 4F | |
Pokemon Tower | Rare Spawn | 27-32 | normal | 4F | |
Power Plant | Rare Spawn | 37-42 | normal | 1F | |
Victory Road | Rare Spawn | 41-46 | normal | 3F | |
Cerulean Cave | 10% | 51-56 | normal | 2F |
The list above shows all the spawn locations of this pokemon and it's evolution forms.
Transferring and Catching
The type of Pokemon Candy you receive from Transferring and Catching Chansey.
Best Nature for Chansey
We recommend a Calm Nature for Chansey, you can visit Madam Celadon to force encounter pokemon of Calm Nature.
Nature | Increases | Decreases | Choice 1 | Choice 2 |
---|---|---|---|---|
Calm | Sp. Def | Attack | Green | Red |
Pokemon Lets Go Chansey Moves
Level Up Moves
Pokemon Let's Go Chansey Moves You Learn From Leveling Up.
LVL | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Growl | Normal | None | -- | 40 | 100% | Lowers the target's Attack by one stage. |
1 | Pound | Normal | Physical | 40 | 35 | 100% | Inflicts regular damage with no additional effect. |
4 | Defense Curl | Normal | None | -- | 40 | -- | Raises user's Defense by one stage. |
8 | Tail Whip | Normal | None | -- | 30 | 100% | Lowers the target's Defense by one stage. |
12 | Double Slap | Normal | Physical | 15 | 10 | 85% | hits 2-5 times per turn used. |
16 | Soft-Boiled | Normal | None | -- | 10 | -- | recovers up to 50% of the user's maximum HP. |
20 | Minimize | Normal | None | -- | 20 | -- | Raises the user's evasion by two stages. |
25 | Take Down | Normal | Physical | 90 | 20 | 85% | User receives 1/4 the damage it inflicts in recoil. |
30 | Sing | Normal | None | -- | 15 | 55% | Puts the target to sleep. |
35 | Egg Bomb | Normal | Physical | 100 | 10 | 75% | Inflicts regular damage with no additional effect. |
40 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
45 | Double-Edge | Normal | Physical | 120 | 15 | 100% | deals damage, but the user receives 1?3 of the damage it inflicted in recoil. |
Learnable TMs Moves
These are the Technical Machines (TM) Moves that Chansey can Learn.
Item | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
TM1 | Headbutt | Normal | Physical | 70 | 15 | 100% | Has a 30% chance to make the target flinch. |
TM3 | Helping Hand | Normal | None | -- | 20 | -- | boosts the power of the partner's move. |
TM4 | Teleport | Psychic | None | -- | 20 | -- | Immediately ends wild battles. No effect otherwise. |
TM5 | Rest | Psychic | None | -- | 10 | -- | User sleeps for two turns, completely healing itself. |
TM6 | Light Screen | Psychic | None | -- | 30 | -- | Reduces damage from special attacks by 50% for five turns.. |
TM7 | Protect | Normal | None | -- | 10 | -- | prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves. |
TM8 | Substitute | Normal | None | -- | 10 | -- | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
TM9 | Reflect | Psychic | None | -- | 20 | -- | Reduces damage from physical attacks by half. |
TM12 | Facade | Normal | Physical | 70 | 20 | 100% | deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed. |
TM13 | Brick Break | Fighting | Physical | 75 | 15 | 100% | deals damage, but removes the effects of Reflect and Light Screen before attacking. |
TM15 | Seismic Toss | Fighting | Physical | 1 | 20 | 100% | Inflicts damage equal to the user's level. |
TM16 | Thunder Wave | Electric | None | -- | 20 | 100% | Paralyzes the target. |
TM19 | Iron Tail | Steel | Physical | 100 | 15 | 75% | deals damage and has a 30% chance of lowering the target's Defense by one stage. |
TM22 | Rock Slide | Rock | Physical | 75 | 10 | 90% | Has a 30% chance to make the target flinch. |
TM23 | Thunder Punch | Electric | Physical | 75 | 15 | 100% | deals damage and has a 10% chance of paralyzing the target. |
TM27 | Toxic | Poison | None | -- | 10 | 90% | Badly poisons the target, inflicting more damage every turn. |
TM28 | Tri Attack | Normal | Special | 80 | 10 | 100% | Has a 20% chance to burn, freeze, or paralyze the target. |
TM31 | Fire Punch | Fire | Physical | 75 | 15 | 100% | Has a 10% chance to burn the target. |
TM32 | Dazzling Gleam | Fairy | Special | 80 | 10 | 100% | deals damage and hits all adjacent opponents in double/triple battles. |
TM33 | Calm Mind | Psychic | None | -- | 20 | -- | raises the user's Special Attack and Special Defense by one stage each. |
TM35 | Ice Punch | Ice | Physical | 75 | 15 | 100% | Has a 10% chance to freeze the target. |
TM36 | Thunderbolt | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM37 | Flamethrower | Fire | Special | 95 | 15 | 100% | Has a 10% chance to burn the target. |
TM38 | Thunder | Electric | Special | 95 | 15 | 100% | Has a 10% chance to paralyze the target. |
TM40 | Psychic | Psychic | Special | 90 | 10 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
TM41 | Earthquake | Ground | Physical | 100 | 10 | 100% | Inflicts regular damage and can hit Dig users. |
TM43 | Shadow Ball | Ghost | Special | 80 | 15 | 100% | deals damage and has a 20% chance of lowering the target's Special Defense by one stage. |
TM45 | Solar Beam | Grass | Special | 120 | 10 | 100% | The user of Solar Beam will absorb light on the first turn. On the second turn, Solar Beam deals damage. |
TM46 | Fire Blast | Fire | Special | 120 | 5 | 85% | Has a 10% chance to burn the target. |
TM48 | Hyper Beam | Normal | Special | 150 | 5 | 90% | User foregoes its next turn to recharge. |
TM51 | Blizzard | Ice | Special | 120 | 5 | 70% | Has a 10% chance to freeze the target. |
TM55 | Ice Beam | Ice | Special | 95 | 10 | 100% | Has a 10% chance to freeze the target. |
TM56 | Stealth Rock | Rock | None | -- | 20 | -- | lays a trap of stones around the foe, which hurts Pokémon switching in to the opposing field. |
TM59 | Dream Eater | Psychic | Special | 100 | 15 | 100% | Only works on sleeping Pokemon. Heals the user by half the damage inflicted. |