Guides

Pokemon Brilliant Diamond and Shining Pearl Mareep

Mareep
Wool Pokémon

Pokemon Brilliant Diamond and Shining Pearl Mareep is a Electric Type Wool Pokémon, with a 30.7% Chance To Catch with a regular Pokeball. Mareep can be found with Static as an Ability and has a Medium Slow growth rate with a 1 Special Attack EV Yield. We recommend the Quiet Nature, based on 280 combined Base Stats.

National Dex Pokemon

Mareep Stats and Abilities

Based on Mareep Base IVs we consider this pokemon F-Tier choice. Mareep Highest IV Stat is Special Attack 65 and the Lowest being Speed 35.

Tier Stat Base Min Max
F
HP55220314
F
Attack4076196
F
Defense4076196
E
Special Attack65121251
F
Special Defense4585207
F
Speed3567185
F
Total280
Mareep Detail
Best Nature
Quiet
+10% Special Attack
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Dry
Dislikes: Sweet
EV Yield1 Special Attack
Growth RateMedium Slow
Catch Rate235 (30.7% with PokéBall, full HP)
Egg GroupsField, Monster
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Static
Ability 1
If a Pokémon with Static is hit by a move making contact, there is a 30% chance the foe will become paralyzed.
Plus
Hidden Ability
Ups Sp. Atk if another Pokémon has Plus or Minus.

How To Evolve Mareep in BDSP

Mareep requires (Level 15) to evolve into Flaaffy and then (Level 30) to evolve into Ampharos.

Base Form Evolution Requirement First Evolution Evolution Requirement Final Evolution
Mareep
Level 15
Flaaffy
Level 30
Ampharos

Where To Find Mareep in BDSP

Mareep has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Underground Pokemon Spawns
After you reach Check Points in the game progression NEW Pokemon will begin to spawn in the Grand Underground.
Start = Default spawns in the Grand Underground
Strength = After obtaining the TM96 Strength
Defog = After obtaining the TM97 Defog
7th Badge = After obtaining the Icicle Badge from Candice
Waterfall = After obtaining the TM99 Waterfall
National = After obtaining the National Pokedex.
World Pokemon Spawns
Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Valley Windworks
20 - 5%
Mareep
Lv. 8-9
Route 222
20 - 5%
Flaaffy
Lv. 41-42
Whiteout Cave
National
Flaaffy
Lv. 16-63
Whiteout Cave
National
Mareep
Lv. 16-63
Sunlit Cavern
National
Flaaffy
Lv. 16-63
Sunlit Cavern
National
Mareep
Lv. 16-63
Grassland Cave
National
Flaaffy
Lv. 16-63
Grassland Cave
National
Mareep
Lv. 16-63

Pokemon Brilliant Diamond and Shining Pearl Mareep Weakness

Mareep is a Electric Type pokemon. This will cause Mareep to take More Damage from Ground Type Moves, and Less Damage from Flying, Steel, Electric Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Ground
0.5x
Less Damage
Flying
Steel
Electric
0.25x
Less Damage
Immune to Damage

What pokemon is Mareep Weak Against?

Tier Pokemon
S
Groudon
S
Garchomp
A
Swampert
A
Rhyperior
A
Mamoswine

What pokemon is Mareep Strong Against?

Tier Pokemon
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Dialga
S
Dragonite
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Best Moves Mareep in BDSP

Best Moveset for Mareep Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
46
Thunder
Special
165
70 10 May paralyze opponent.
18
Take Down
Physical
90
85 20 User receives recoil damage.
32
Discharge
Special
120
100 15 May paralyze opponent.
29
Power Gem
Special
80
100 20 The user attacks with a ray of light that sparkles as if it were made of gemstones.

Best Moveset for Mareep TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM25
Thunder
Special
165
70 10 May paralyze opponent.
TM23
Iron Tail
Physical
100
75 15 May lower opponent's Defense.
TM24
Thunderbolt
Special
135
100 15 May paralyze opponent.
TM42
Facade
Physical
70
100 20 Power doubles if user is burned, poisoned, or paralyzed.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Mareep Level Up Moves

List of Moves Mareep can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
1
Growl
Power: —
Acc: 100
PP: 40
Status

Lowers opponent's Attack.
4
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
8
Thunder Shock
Power:
60
Acc: 100
PP: 30
Special

May paralyze opponent.
11
Cotton Spore
Power: —
Acc: 100
PP: 40
Status

Sharply lowers opponent's Speed.
15
Charge
Power: —
Acc: —
PP: 20
Status

Raises user's Special Defense and next Electric move's power increases.
18
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
22
Electro Ball
Power: —
Acc: 100
PP: 10
Special

The faster the user, the stronger the attack.
25
Confuse Ray
Power: —
Acc: 100
PP: 10
Status

Confuses opponent.
29
Power Gem
Power: 80
Acc: 100
PP: 20
Special

The user attacks with a ray of light that sparkles as if it were made of gemstones.
32
Discharge
Power:
120
Acc: 100
PP: 15
Special

May paralyze opponent.
36
Cotton Guard
Power: —
Acc: —
PP: 10
Status

Drastically raises user's Defense.
39
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
43
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
46
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
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Mareep TM Moves

List of Moves Mareep can learn using (TMs) Technical Machine Items.

TM Move Desc
TM16
Light Screen
Power: —
Acc: —
PP: 30
Status

Halves damage from Special attacks for 5 turns.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM18
Rain Dance
Power: —
Acc: —
PP: 5
Status

Makes it rain for 5 turns.
TM20
Safeguard
Power: —
Acc: —
PP: 25
Status

The user's party is protected from status conditions.
TM23
Iron Tail
Power: 100
Acc: 75
PP: 15
Physical

May lower opponent's Defense.
TM24
Thunderbolt
Power:
135
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power:
165
Acc: 70
PP: 10
Special

May paralyze opponent.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM33
Reflect
Power: —
Acc: —
PP: 20
Status

Halves damage from Physical attacks for 5 turns.
TM34
Shock Wave
Power:
90
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM57
Charge Beam
Power:
75
Acc: 90
PP: 10
Special

May raise user's Special Attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM70
Flash
Power: —
Acc: 100
PP: 20
Status

Lowers opponent's Accuracy.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
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Mareep Egg Moves

List of Egg Moves Mareep can learn.

Egg Move Desc
Take Down
Power: 90
Acc: 85
PP: 20
Physical

User receives recoil damage.
Body Slam
Power: 85
Acc: 100
PP: 15
Physical

May paralyze opponent.
Screech
Power: —
Acc: 85
PP: 40
Status

Sharply lowers opponent's Defense.
Charge
Power: —
Acc: —
PP: 20
Status

Raises user's Special Defense and next Electric move's power increases.
Flatter
Power: —
Acc: 100
PP: 15
Status

Confuses opponent, but raises its Special Attack by two stages.
Sand Attack
Power: —
Acc: 100
PP: 15
Status

Lowers opponent's Accuracy.
After You
Power: —
Acc: —
PP: 15
Status

Gives target priority in the next turn.
Agility
Power: —
Acc: —
PP: 30
Status

Sharply raises user's Speed.
Eerie Impulse
Power: —
Acc: 100
PP: 15
Status

Sharply lowers opponent's Special Attack.
Electric Terrain
Power: —
Acc: —
PP: 10
Status

Prevents all Pokémon from falling asleep for 5 turns.
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