This year’s upcoming game-changing patch will be a huge one to every item in the game, everything from rebalancing, nerfing, buffing, and even brand new items. This lol pre-season 2021 guide will go into detail on some of the significant changes you should be aware of and the new overpowered Mythic Items.
Let’s start with the fact that riot has decided to remove some items and repurpose others into Mythics, and in some cases, completely change what they do. Most importantly, now Jungle Players will gain an extra Item Slot to purchase one more Legendary items, thanks to the changes to the Jungle Items.
- Each player can only purchase 1 Mythic Item in-game.
- Mythic items will often grow stronger later in-game and provide every Legendary Item you buy Bonus Stats.
- Shop UI redesign
- The Shop will Recommend Items you should build based on what it considers Strong Against your opponent.
- The Champion’s Recommended Item will be highlighted by a ★ Star icon next to the item.
You can also view our Best Items Tier List for the NEW Mythic and Legendary items.











































































































































































Item | Stats | Effects |
---|---|---|
Gargoyle Stoneplate
![]() ![]() | +15 Ability Haste +60 Armor +60 Magic Resistance | Active Unique - UNBREAKABLE: Gain a 100 (+ 100% bonus health) shield that decays over 2.5 seconds and +X% increased size (90 second cooldown).Passive Unique - FORTIFY: Increase your bonus armor and bonus magic resistance by 3% for 6 seconds when a champion deals damage to you, stacks up to 5 times for a maximum of 15%. This stacks once per champion. |
Dead Man's Plate
![]() ![]() | +40 Armor +475 Health +5% Movement Speed | Passive Unique - SHIPWRECKER: While moving, build stacks of Momentum, granting up to 60 bonus movement speed at 100 stacks. Momentum decays by 3 every 0.25 seconds while immobilized. Attacks deal 1 magic damage on-hit per stack of Momentum, consuming all stacks. At max stacks, the target is also slowed by 50% for 1 second if the attacker is melee. |
Zeke's Convergence
![]() ![]() | +20 Ability Haste +25 Armor +250 Health +250 Mana | Active Unique - CONDUIT: Designate an ally as the Accomplice. Champions can only be designated as the Accomplice by one Zeke's Convergence at a time (60 second cooldown).Passive Unique - CONVERGENCE: When you immobilize an enemy, for the next 8 seconds your Accomplice's basic attacks (on-hit) and abilities deal 30 - 70 (based on level) (+ 7.5% AP) (+ 1.5% maximum health) bonus magic damage to that enemy. |
Death's Dance
![]() ![]() | +15 Ability Haste +40 Armor +50 | Passive Unique - IGNORE PAIN: ( 35% - 15%) of physical damage taken is dealt over 3 seconds instead.Passive Unique - DEFY: Champion takedowns grant you 30% bonus movement speed for 2 seconds, remove Ignore Pain's remaining damage, and heal you for 10% of your maximum health over the duration. |
Mortal Reminder
![]() ![]() | +40 +25% +20% +7% Movement Speed | Passive Unique - SEPSIS: Dealing physical damage to enemy champions inflicts them with 40% Grievous Wounds for 2 seconds. Attacking a champion 3 consecutive times increases this effect to 60% until it ends. |
Lord Dominik's Regards
![]() ![]() | +25% +35 +20% | Passive Unique - GIANT SLAYER: Deal 0% - 15% (based on health difference) bonus physical damage. |
Rapid Firecannon
![]() ![]() | +35% +20% +7% Movement Speed | Passive Unique - ENERGIZED: Moving and basic attacking generates Energize stacks, up to 100.Passive Unique - SHARPSHOOTER: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum). |
Duskblade of Draktharr
![]() ![]() | +20 Ability Haste +55 | Passive 18 Lethality (11.2 - 18 (based on level) armor penetration)Passive Unique - NIGHTSTALKER: Attacking an enemy champion deals 100 (+ 30% bonus AD) bonus physical damage on-hit and slows them by 99% for 0.25 seconds (15 second cooldown). Champion takedowns within 3 seconds reset this effect's cooldown and grant you invisibility for 1.5 seconds.Passive Mythic: Empowers your other Legendary items with 5 ability haste. |
Redemption
![]() ![]() | +15 Ability Haste +20% Heal and Shield Power +200 Health +100% base Mana regeneration | Active Unique - INTERVENTION: You reveal the target area for 3 seconds. After a 2.5 second delay, a beam of light strikes the ground. Allies within the area are healed for 180 - 360 (based on target's level), while enemy champions take 10% of target's maximum health true damage (120 second cooldown). Can be used while dead. |
Edge of Night
![]() ![]() | +50 +325 Health | Passive 10 Lethality (6.22 - 10 (based on level) armor penetration)Passive Unique - ANNUL: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. |
Knight's Vow
![]() ![]() | +10 Ability Haste +400 Health +300% base Health regeneration | Active Unique - PLEDGE: Designate an ally as Worthy. Champions can only be designated as Worthy by one Knight's Vow at a time (60 second cooldown).Passive Unique - SACRIFICE: While your Worthy ally is nearby, redirect 15% of damage they take to you, stops if you are below 30% of your maximum health and if they are below 50% of their maximum health, gain 35% bonus movement speed while moving towards them. |
Trinity Force
![]() ![]() | +10 Ability Haste +35 +35% +200 Health | Passive Unique - THREEFOLD STRIKE: Basic attacks grant 25 bonus movement speed for 3 seconds. If the target is a champion also increases base attack damage by 6% for the same duration, which stacks up to 5 times for a 30% increase.Passive Unique - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit (1.5 second cooldown).Passive Mythic: Empowers your other Legendary items with 10% bonus attack speed. |
Zhonya's Hourglass
![]() ![]() | +65 Ability Power +10 Ability Haste +45 Armor | Active Unique - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items (120 second cooldown). |
Locket of the Iron Solari
![]() ![]() | +20 Ability Haste +30 Armor +200 Health +30 Magic Resistance | Active Unique - DEVOTION: Grant nearby allies a 230 - 385 (based on target's level) shield that decays over 2.5 seconds (90 second cooldown).Passive Unique - CONSECRATE: Grant nearby allied champions 5 bonus armor and 5 bonus magic resistance.Passive Mythic: Empowers your other Legendary items to increase Consecrate's bonus resistances by 2. |
Manamune
![]() ![]() | +15 Ability Haste +35 +500 Mana | Passive Unique - AWE: Grants bonus attack damage equal to 2% maximum mana.Passive Unique - MANA CHARGE: Grants a charge every 8 seconds, up to 4 charges. Striking an enemy or ally with an attack or ability consumes a charge and gain 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana.Passive Transforms into Muramana at +450 mana. |
Rabadon's Deathcap
![]() ![]() | +120 Ability Power | Passive Unique - MAGICAL OPUS: Increase your ability power by 35%. |
Rod of Ages
![]() ![]() | +60 Ability Power +300 Health +300 Mana | Passive This item gains 20 health, 10 mana and 4 ability power every minute, up to 10 times, for a maximum of 200 health, 100 mana and 40 ability power.Passive Unique - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. |
Void Staff
![]() ![]() | +65 Ability Power +40% Magic Penetration | |
Spirit Visage
![]() ![]() | +10 Ability Haste +450 Health +100% base Health regeneration +40 Magic Resistance | Passive Unique - BOUNDLESS VITALITY: Increases all healing and shielding received by 25%. |
Frozen Heart
![]() ![]() | +20 Ability Haste +80 Armor +400 Mana | Passive Unique - ROCK SOLID: Reduces incoming damage from attacks by 5 per 1000 health, capped at 40% of the attack's damage.Passive Unique - WINTER'S CARESS: Reduces the attack speed of nearby enemies by 15%. |
Phantom Dancer
![]() ![]() | +40% +20% +7% Movement Speed | Passive Unique - SPECTRAL WALTZ: Basic attacks grant ghosting and 7% bonus movement speed for 3 seconds. Attacking 5 times causes Spectral Waltz to also grant 40% bonus attack speed for the same duration. |
Youmuu's Ghostblade
![]() ![]() | +60 | Active Unique - HAUNT: Gain +20% movement speed and ghosting for 6 seconds (45 second cooldown).Passive 18 Lethality (11.2 - 18 (based on level) armor penetration)Passive Unique - ROAMING BLADE: +40 movement speed out-of-combat. |
Randuin's Omen
![]() ![]() | +10 Ability Haste +80 Armor +250 Health | Active Unique - HUMILITY: Slow nearby enemies by 99% for 1 second and reduce their attack damage by 10% and critical strike damage by 20% for 4 seconds (60 second cooldown).Passive Unique - ROCK SOLID: Reduce incoming damage from attacks by 5 per 1000 health, capped at 40% of the attack's damage. |
Ionian Boots of Lucidity
![]() ![]() | +15 Ability Haste +45 Movement Speed | Passive Unique - IONIAN FOCUS: +10% summoner spell haste |
Morellonomicon
![]() ![]() | +70 Ability Power +250 Health | Passive Unique - AFFLICTION: Dealing magic damage to enemy champions inflicts them with 40% Grievous Wounds for 2 seconds, increased to 60% if the target is below 50% of their maximum health. |
Maw of Malmortius
![]() ![]() | +15 Ability Haste +50 +50 Magic Resistance | Passive Unique - LIFELINE: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 200 (+ 20% maximum health) magic damage for 5 seconds (60 second cooldown). |
Blade of the Ruined King
![]() ![]() | +40 +25% +12% Life Steal | Passive Unique - MIST'S EDGE: Basic attacks deal ( 10% - 6%) of the target's current health bonus physical damage on-hit, capped at 60 bonus damage against minions and monsters.Passive Unique - SIPHON: Attacking a champion 3 times deals 40 - 120 (based on level) magic damage and steals 25% of their movement speed for 2 seconds (20 second cooldown). |
Seraph's Embrace
![]() ![]() | +80 Ability Power +860 Mana | Passive Unique - AWE: Gain ability power equal to 5% bonus mana.Passive Unique - MANA EMPYREAN: Increase your maximum mana by 5% (+ 2.5% per 100 AP). |
Ravenous Hydra
![]() ![]() | +20 Ability Haste +65 +15% Omni Vamp | Passive Unique - CLEAVE: Abilities and attacks deal 60% - 12% (based on distance) AD physical damage to other nearby enemies. Can only hit each target once per attack or ability, and doesn't trigger off periodic damage. |
Runaan's Hurricane
![]() ![]() | +25 +40% +20% +7% Movement Speed | Passive Unique - WIND'S FURY: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 40% - 70% (based on level) AD physical damage. Bolts apply on-hit effects and are affected by critical strike modifiers.
The bolts will target the closest enemies to you that are not the main target. |
Muramana
![]() ![]() | +15 Ability Haste +35 +860 Mana | Passive Unique - AWE: Grants bonus attack damage equal to 2% maximum mana.Passive Unique - SHOCK: Abilities and attacks (on-hit) on champions deal 4% of maximum mana bonus physical damage. |
Mercurial Scimitar
![]() ![]() | +40 +20% +30 Magic Resistance | Active Unique - QUICKSILVER: Removes all crowd control debuffs from your champion and grants +50% movement speed and ghosting for 1 second (90 second cooldown). |
Essence Reaver
![]() ![]() | +20 Ability Haste +55 +20% | Passive Unique - SPELLBLADE: After using an ability, deal 100% base attack damage (+ 40% bonus AD) physical damage on-hit and restore 3% of your maximum mana (1.5 second cooldown). |
Ardent Censer
![]() ![]() | +60 Ability Power +10% Heal and Shield Power +100% base Mana regeneration | Passive Unique - SANCTIFY: Healing or shielding an allied champion enhances you and affected allies with 10% - 30% (based on target's level) bonus attack speed and 5 - 20 (based on target's level) bonus magic damage on-hit on basic attacks for 6 seconds. |
Thornmail
![]() ![]() | +60 Armor +350 Health | Passive Unique - THORNS: When struck by an attack, deal 10 (+ 10% bonus armor) magic damage to the attacker and inflict them with 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds. |
Stormrazor
![]() ![]() | +40 +15% +20% | Passive Unique - ENERGIZED: Moving and basic attacking generates Energize stacks, up to 100.Passive Unique - PARALYZE: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized effects slow by 75% for 0.5 seconds. |
Guinsoo's Rageblade
![]() ![]() | +40% +20% | Passive Unique - WRATH: Deal 2 bonus physical damage on-hit for every 1% critical strike chance, up to 200 bonus physical damage on-hit at 100% critical strike chance, but you can no longer critically strike.Passive Unique - SEETHING STRIKE: Every third basic attack triggers a Phantom Hit on-attack that applies on-hit effects to the target unit after a 0.15 second delay. |
Archangel's Staff
![]() ![]() | +60 Ability Power +500 Mana | Passive Unique - AWE: Grants bonus ability power equal to 3% bonus mana.Passive Unique - MANA CHARGE: Grants a charge every 8 seconds, up to 4 charges. Striking an enemy or ally with an ability consumes a charge and gain 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana.Passive Transforms into Seraph's Embrace at +450 mana. |
Banshee's Veil
![]() ![]() | +65 Ability Power +10 Ability Haste +45 Magic Resistance | Passive Unique - ANNUL: Grants a spell shield that blocks the next ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. |
Berserker's Greaves
![]() ![]() | +35% +45 Movement Speed | |
Boots of Swiftness
![]() ![]() | +60 Movement Speed | Passive Unique - DETERMINED: Reduces the effectiveness of slows by 25%. |
Wit's End
![]() ![]() | +30 +40% +50 Magic Resistance | Passive Unique - FRAY: Basic attacks deal 15 - 80 (based on level) bonus magic damage on-hit and grant you 20 bonus movement speed for 2 seconds. |
Warmog's Armor
![]() ![]() | +10 Ability Haste +800 Health +200% base Health regeneration | Passive Grants WARMOG'S HEART if you have at least 3000 maximum health.Passive Unique - WARMOG'S HEART: Regenerate [ 2.5% maximum health every half-second ] if damage has not been taken in the last 6 seconds (3 seconds for damage from non-champions). |
Guardian Angel
![]() ![]() | +40 Armor +40 | Passive Unique - REBIRTH: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown). |
Black Cleaver
![]() ![]() | +20 Ability Haste +40 +300 Health | Passive Unique - CARVE: Dealing physical damage to an enemy champion reduces their armor by 4% for 6 seconds, stacking up to 6 times for a maximum of 24%. Enemies with 6 stacks are Shredded.Passive Unique - BUTCHER: Basic attacks (on-hit) and damaging abilities against fully Shredded enemies deal bonus physical damage equal to 5% of their missing health, reduced to 2% of their missing health for damage over time effects (0.5 second cooldown). |
Mejai's Soulstealer
![]() ![]() | +20 Ability Power +100 Health | Passive Unique - GLORY: Gain 4 stacks for each champion kill, 2 for assists, up to a maximum of 25. Lose 10 stacks on death. Stacks are preserved from Dark Seal.Passive Unique - DREAD: Gain 5 ability power for each stack of Glory and 10% bonus movement speed if you have at least 10 stacks. |
Sorcerer's Shoes
![]() ![]() | +45 Movement Speed +18 Magic Penetration | |
Mercury's Treads
![]() ![]() | +25 Magic Resistance +45 Movement Speed +30% Tenacity | |
Nashor's Tooth
![]() ![]() | +100 Ability Power +50% | Passive Unique - ICATHIAN BITE: Basic attacks deal 15 (+ 20% AP) bonus magic damage on-hit. |
Rylai's Crystal Scepter
![]() ![]() | +90 Ability Power +350 Health | Passive Unique - RIME: Damaging abilities and spells slow affected units by 30% for 1 second. |
Bloodthirster
![]() ![]() | +55 +20% +20% Life Steal | Passive Unique - BLOOD BARRIER: Life steal from basic attacks can now overheal you, converting the excess healing into a shield that absorbs up to 50 - 350 (based on level) damage and slowly decays if you haven't dealt or taken damage in the last 25 seconds. |
Sanguine Blade
![]() ![]() | +55 +12% Physical Vamp | Passive 10 Lethality (6.22 - 10 (based on level) armor penetration)Passive Unique - BLOOD PURSUIT: While near one or fewer visible enemy champions gain 8 lethality and 20% - 80% (based on level) bonus attack speed, decaying over 3 seconds if other enemy champions get too close (1350 radius). |
Umbral Glaive
![]() ![]() | +20 Ability Haste +50 | Passive 12 Lethality (7.47 - 12 (based on level) armor penetration)Passive Unique - BLACKOUT: When spotted by enemy wards or traps, gain Blackout over a 400-unit radius for 8 seconds (45 second cooldown). You disable surrounding wards, as well as expose and reveal stealthed wards and traps. The effects linger for 2 seconds after you walk away.Passive Unique: Your basic attacks instantly kill revealed traps and deal triple damage to wards. |
Infinity Edge
![]() ![]() | +70 +20% | Passive Unique - PERFECTION: If you have at least 60% critical strike chance, Infinity Edge now grants 35% Critical Strike Damage. |
Titanic Hydra
![]() ![]() | +30 +500 Health | Passive Unique - COLOSSUS: Gain bonus attack damage equal to 1% of maximum health.Passive Unique - CLEAVE: Basic attacks deal ( 4 / 3) (+ ( 1.5% / 1.125%) bonus health) bonus physical damage on-hit to your target and ( 40 / 30) (+ ( 3% / 2.25%) bonus health) bonus physical damage to other enemies in a cone on-hit. Cleave's damage also applies to structures. |
Sterak's Gage
![]() ![]() | +50 +400 Health | Passive Unique - BLOODLUST: After dealing or taking damage against an enemy champion, heal ( 1.5% - 0.9.%) of maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times for a maximum of healing ( 7.5% - 4.5%) of maximum health over the duration.Passive Unique - LIFELINE: Upon taking damage that would reduce you below 30% maximum health, gain a 200 shield for 8 seconds. This shield is increased by ( 8% - 4.8%) maximum health per stack of Bloodlust (60 second cooldown). |
Lich Bane
![]() ![]() | +80 Ability Power +10% Movement Speed | Passive Unique - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 150% base AD (+ 40% AP) bonus magic damage on-hit (2.5 second cooldown). |
Abyssal Mask
![]() ![]() | +350 Health +60 Magic Resistance | Passive Unique - UNMAKE: Immobilizing an enemy champion increases the damage they take by 10% for 4 seconds. |
Shard of True Ice
![]() ![]() | +40 Ability Power + 3 Gold Per 10 Seconds +75 Health +100% base Mana regeneration | Active Unique - WARD: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.Passive Unique: Receives diminishing gold from excessive minion kills.Passive This fully upgraded support item counts as Legendaries |
Bulwark of the Mountain
![]() ![]() | +20 Ability Power + 3 Gold Per 10 Seconds +250 Health +100% base Health regeneration | Active Unique - WARD: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.Passive Unique: Receives diminishing gold from excessive minion kills.Passive This fully upgraded support item counts as Legendaries |
Black Mist Scythe
![]() ![]() | +20 + 3 Gold Per 10 Seconds +75 Health +100% base Mana regeneration | Active Unique - WARD: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.Passive Unique: Receives diminishing gold from excessive minion kills.Passive This fully upgraded support item counts as Legendaries |
Pauldrons of Whiterock
![]() ![]() | +15 + 3 Gold Per 10 Seconds +250 Health +100% base Health regeneration | Active Unique - WARD: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 4 charges which refill upon visiting the shop.Passive Unique: Receives diminishing gold from excessive minion kills.Passive This fully upgraded support item counts as Legendaries |
Staff of Flowing Water
![]() ![]() | +60 Ability Power +10% Heal and Shield Power +100% base Mana regeneration | Passive Unique - RAPIDS: Healing or shielding an ally grants you and them 15% bonus movement speed and 20 - 40 (based on level) ability power for 3 seconds. |
Mobility Boots
![]() ![]() | +25 Movement Speed | Passive Unique - ACCELERATION: When out-of-combat for at least 5 seconds, increase this item's effect to 115 movement speed. |
Force of Nature
![]() ![]() | +350 Health +60 Magic Resistance +5% Movement Speed | Passive Unique - ABSORB: Taking ability damage grants you 6 bonus movement speed and 4 bonus magic resistance for 5 seconds, stacking up to 5 times for a maximum of 30 bonus movement speed and 20 bonus magic resistance. Each unique ability gives 1 stack. |
Plated Steelcaps
![]() ![]() | +20 Armor +45 Movement Speed | Passive Unique - DEFLECTION: Reduces incoming damage from all basic attacks by 12% (excluding turret shots). |
Chempunk Chainsword
![]() ![]() | +15 Ability Haste +45 +200 Health | Passive Unique - HACKSHORN: Dealing physical damage to enemy champions inflicts them with 40% Grievous Wounds for 2 seconds, increased to 60% if the target is below 50% of their maximum health. |
Chemtech Putrifier
![]() ![]() | +45 Ability Power +15 Ability Haste +100% base Mana regeneration | Passive Unique - PUFFCAP TOXIN: Dealing magic damage to enemy champions inflicts them with 40% Grievous Wounds for 2 seconds. Immobilizing enemy champions inflicts them with 60% Grievous Wounds instead. |
Cosmic Drive
![]() ![]() | +75 Ability Power +30 Ability Haste +200 Health | Passive Unique - SPELLDANCE: Dealing damage with abilities grants 10 (+ 20% ability haste) bonus movement speed for 4 seconds. |
Demonic Embrace
![]() ![]() | +70 Ability Power +350 Health | Passive Unique - AZAKANA'S EMBRACE: Dealing ability damage to enemies causes them to take 1.2% of their maximum health as magic damage every second for 4 seconds. Gain 10 bonus armor and 10 bonus magic resistance while enemies are afflicted, both increased by 2.5 for each additional champion affected. |
Divine Sunderer
![]() ![]() | +20 Ability Haste +40 +400 Health | Passive Unique - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 10% of target's maximum health as bonus physical damage on-hit, with a minimum damage equal to 150% of base AD and a maximum damage against monsters equal to 250% base AD. If the target is a champion, heal for ( 50% - 30%) of the bonus damage dealt (1.5 second cooldown).Passive Mythic: Empowers your other Legendary items with 5% armor penetration and 5% magic penetration. |
Eclipse
![]() ![]() | +55 +10% Omni Vamp | Passive 18 Lethality (11.2 - 18 (based on level) armor penetration)Passive Unique - EVER RISING MOON: Hitting a champion with 2 separate attacks or abilities within 1.5 seconds deals 6% of target's maximum health as bonus physical damage and grants you 15% bonus movement speed and a ([Melee] 150 - [Ranged] 70) (+ ( [Melee] 40% - [Ranged] 20%) bonus AD) shield for 2 seconds ( [Melee] 6 - [Ranged] 12 ) second cooldown.Passive Mythic: Empowers your other Legendary items with 4% armor penetration. |
Everfrost
![]() ![]() | +80 Ability Power +20 Ability Haste +200 Health +600 Mana | Active Unique - GLACIATE: Deal 100 (+ 30% AP) magic damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies in the center of the cone are rooted for the same duration instead (20 second cooldown).Passive Mythic: Empowers your other Legendary items with 15 ability power. |
Frostfire Gauntlet
![]() ![]() | +15 Ability Haste +50 Armor +350 Health +25 Magic Resistance | Passive Unique - IMMOLATE: Taking or dealing damage activates this passive for 3 seconds. Deal 20 - 40 (based on level) (+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 100% against monsters.Passive Unique - SNOWBIND: Attacks create a frost field that slows enemies within by 30% (+ 4% per 1000 bonus health) for 1.5 seconds.Passive Mythic: Empowers your other Legendary items with 100 health and 6% increased size. |
Galeforce
![]() ![]() | +55 +20% +20% | Active Unique - CLOUDBURST: Dash in the target direction (450 Range) and fire three homing missiles at the enemy (750 Radius) with the most missing health near your destination, prioritizing enemy champions. Each missile deals 60 - 105 (based on level)(+ 15% bonus AD) magic damage, for a total of 180 − 315 (based on level) (+ 45% bonus AD), increased by 0% − 50% (based on target's missing health) (60 second cooldown).Passive Mythic: Empowers your other Legendary items with 3% bonus movement speed. |
Goredrinker
![]() ![]() | +20 Ability Haste +45 +400 Health +150% base Health regeneration | Active Unique - THIRSTING SLASH: Deal 110% AD physical damage to nearby enemies in a circle. Heal 20% AD (+ 12% missing health) for each champion hit (15 second cooldown, reduced by ability haste).Passive Unique - SPITE: Gain 0% - 15% (based on missing health) bonus attack damage.Passive Mythic: Empowers your other Legendary items with 5 ability haste. |
Hextech Rocketbelt
![]() ![]() | +80 Ability Power +15 Ability Haste +250 Health | Active Unique - SUPERSONIC: Dash in the target direction, unleashing an arc of rockets that deal 175 - 250 (based on level) (+ 15% AP) magic damage. Then, gain 50% bonus movement speed toward enemy champions for 2 seconds (40 second cooldown).Passive Mythic: Empowers your other Legendary items with 5 magic penetration. |
Horizon Focus
![]() ![]() | +100 Ability Power | Passive Unique - HYPERSHOT: Damaging a champion with a non-targeted ability at more than 750 units away or immobilizing one reveals them and increases your damage dealt to them by 10% for 6 seconds. |
Immortal Shieldbow
![]() ![]() | +50 +15% +20% +12% Life Steal | Passive Unique - LIFELINE: When taking damage that would reduce you below 30% maximum health, gain a 250 - 700 (based on level) shield for 3 seconds and 15% life steal for 8 seconds (90 second cooldown).Passive Mythic: Empowers your other Legendary items with 5 bonus attack damage and 50 bonus health. |
Imperial Mandate
![]() ![]() | +40 Ability Power +20 Ability Haste +200 Health +100% base Mana regeneration | Passive Unique - COORDINATED FIRE: Abilities that slow or immobilize enemy champions deal 36 - 60 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 90 - 150 (based on target's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per enemy champion).Passive Mythic: Empowers your other Legendary items with 15 ability power. |
Kraken Slayer
![]() ![]() | +65 +25% +20% | Passive Unique - BRING IT DOWN: Every third attack within 3 seconds deals 85 (+ 45% bonus AD) bonus true damage on-hit.Passive Mythic: Empowers your other Legendary items with 10% bonus attack speed. |
Liandry's Anguish
![]() ![]() | +80 Ability Power +20 Ability Haste +600 Mana | Passive Unique - TORMENT: Dealing ability damage burns enemies, causing them to take [ 60 (+ 1.5% AP) (+ 4% target's maximum health) magic damage over 4 seconds ] and the user to ignore 5% of their magic resistance, increasing by 5% per second over 4 seconds, up to 15%.Passive Mythic: Empowers your other Legendary items with 5 ability haste. |
Luden's Tempest
![]() ![]() | +80 Ability Power +20 Ability Haste +600 Mana +6 Magic Penetration | Passive Unique - ECHO: Damaging an enemy with an ability deals 100 (+ 10% AP) bonus magic damage to your target and 3 nearby enemies and grants you 15% bonus movement speed for 2 seconds (10 second cooldown).Passive Mythic: Empowers your other Legendary items with 5 magic penetration. |
Mikael's Blessing
![]() ![]() | +15 Ability Haste +20% Heal and Shield Power +50 Magic Resistance +100% base Mana regeneration | Active Unique - PURIFY: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Ground, Nearsight, and Suppression) from yourself or an allied champion and heal the target for 100 - 200 (based on target's level) (120 second cooldown). |
Moonstone Renewer
![]() ![]() | +40 Ability Power +20 Ability Haste +200 Health +100% base Mana regeneration | Passive Unique - STARLIT GRACE: When affecting champions with attacks or abilities in combat, heal the nearby ally with the most missing health for 70- 100 (based on target's level) (2 second cooldown). Each second spent in combat with champions increases this heal by 12.5%, stacking up to 4 times for maximum of 50%.Passive Mythic: Empowers your other Legendary items with 5 ability haste. |
Navori Quickblades
![]() ![]() | +30 Ability Haste +60 +20% | Passive Unique - DEFT STRIKES: Critical strikes with basic attacks reduce your basic ability cooldowns by 20% of their remaining cooldown. |
Night Harvester
![]() ![]() | +80 Ability Power +15 Ability Haste +250 Health | Passive Unique - SOULREND: Damaging an enemy champion deals 125 - 200 (based on level) (+ 15% AP) bonus magic damage and grants you 25% bonus movement speed for 1.5 seconds, with the duration extending upon damaging new champions (40 second cooldown per champion).Passive Mythic: Empowers your other Legendary items with 5 ability haste. |
Prowler's Claw
![]() ![]() | +10 Ability Haste +60 | Active Unique - SANDSWIPE: Dash through the target enemy's location, and upon completing the dash, deal 80 (+ 30% bonus AD) physical damage to the target and increase your damage dealt to them by 15% for the next 3 seconds (60 second cooldown).Active SANDSWIPE's cast does not break stealth. SANDSWIPE deals area damage.Passive 21 Lethality (13.07 - 21 (based on level) armor penetration)Passive Mythic: Empowers your other Legendary items with 5 lethality. |
Riftmaker
![]() ![]() | +80 Ability Power +15 Ability Haste +150 Health +15% Omni Vamp | Passive Unique - VOID CORRUPTION: For each second in combat with champions, deal 2% increased damage, stacking up to 5 times for a maximum of 10%. While this effect is fully stacked, convert 100% of the bonus damage into true damage.Passive Mythic: Empowers your other Legendary items with 5% magic penetration. |
Serpent's Fang
![]() ![]() | +70 | Passive 18 Lethality (11.2 - 18 (based on level) armor penetration)Passive Unique - SHIELD REAVER: Deal 50 (+ 40% bonus AD) bonus physical damage against shields. Does not apply against magic damage shields. |
Serylda's Grudge
![]() ![]() | +20 Ability Haste +30% +45 | Passive Unique - BITTER COLD: Your damaging abilities slow affected enemies by 30% for 1 second. |
Shurelya's Battlesong
![]() ![]() | +25 Ability Haste +350 Health +5% Movement Speed +50% base Mana regeneration | Active Unique - INSPIRE: Grants you and nearby allies 40% bonus movement speed that decays over 4 seconds and 35 - 55 (based on target's level) bonus magic damage on the next 3 attacks or ability hits against champions (90 second cooldown).Passive Mythic: Empowers your other Legendary items with 2.5% bonus movement speed. |
Silvermere Dawn
![]() ![]() | +35 +200 Health +35 Magic Resistance | Active Unique - QUICKSILVER: Removes all crowd control debuffs from your champion and grants 40% tenacity and 40% slow resist for 3 seconds (90 second cooldown). |
Stridebreaker
![]() ![]() | +10 Ability Haste +50 +20% +300 Health | Active Unique - HALTING SLASH: Dash a short distance (200 Range) and deal 110% AD physical damage to enemies in a 400-unit-radius circle (100 Range) in front of you, slowing them by 60% decaying over 2 seconds (20 second cooldown, reduced by ability haste).Active You can use Stridebreaker while Grounded or Rooted.Passive Unique - HEROIC GAIT: Dealing physical damage grants you 30 bonus movement speed for 2 seconds.Passive Mythic: Empowers your other Legendary items with 3% bonus movement speed. |
Sunfire Aegis
![]() ![]() | +15 Ability Haste +30 Armor +350 Health +30 Magic Resistance | Passive Unique - IMMOLATE: Taking or dealing damage activates this passive for 3 seconds. Deal 20 - 40 (based on level) (+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 200% against monsters. Damaging enemy champions or epic monsters with this effect adds a stack for 5 seconds, increasing subsequent Immolate damage by 12%, stacking up to 6 times for a 72% increase.Passive Unique - FLAMETOUCH: At maximum stacks, your basic attacks explode around you, burning nearby enemies for your current Immolate damage for 3 seconds.Passive Mythic: Empowers other Legendary items with 5 ability haste. |
The Collector
![]() ![]() | +45 +20% | Passive 18 Lethality (11.2 - 18 (based on level) armor penetration)Passive Unique - DEATH AND TAXES: If you deal damage that would leave an enemy below 5% of their maximum health, execute them. Champion kills grant you an additional 25. |
Turbo Chemtank
![]() ![]() | +15 Ability Haste +25 Armor +350 Health +50 Magic Resistance | Active Unique - SUPERCHARGED: For 4 seconds, grants 75% bonus movement speed and ghosting when moving towards a turret or visible enemy champion (2000 radius). After the duration or when an enemy champion is within 225 range, you emit a shockwave, slowing enemy champions within 450 range by 40% for 1.5 seconds (90 second cooldown).Passive Unique - IMMOLATE: Taking or dealing damage activates this passive for 3 seconds. Deal 20 - 40 (based on level) (+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 200% against monsters.Passive Mythic: Empowers your other Legendary items with 5% tenacity and slow resistance. |
Needlessly Large Rod
![]() ![]() | +60 Ability Power | |
Stopwatch
![]() ![]() | +60 Ability Power | Active Unique - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and Cosmic invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.Active Transforms into Broken Stopwatch Broken Stopwatch when activated, which cannot be activated again. Once broken, all future purchases are also broken. |
Pickaxe
![]() ![]() | +25 | |
B. F. Sword
![]() ![]() | +40 | |
Ruby Crystal
![]() ![]() | +150 Health | |
Null-Magic Mantle
![]() ![]() | +25 Magic Resistance | |
Rejuvenation Bead
![]() ![]() | +50% base Health regeneration | |
Cloth Armor
![]() ![]() | +15 Armor | |
Long Sword
![]() ![]() | +10 | |
Dagger
![]() ![]() | +12% | |
Amplifying Tome
![]() ![]() | +20 Ability Power | |
Sapphire Crystal
![]() ![]() | +250 Mana | |
Faerie Charm
![]() ![]() | +50% base Mana regeneration | |
Rejuvenation Bead
![]() ![]() | +40 Ability Power | |
Cloak of Agility
![]() ![]() | +15% | |
Dark Seal
![]() ![]() | +15 Ability Power +40 Health | Passive Unique - GLORY: Gain 2 stacks for each champion kill, 1 for assists, up to a maximum of 10. Lose 4 stacks on death. Stacks are preserved when upgrading to Mejai's Soulstealer.Passive Unique - DREAD: Gain 5 ability power for each stack of Glory. |
Steel Shoulderguards
![]() ![]() | +3 +2 gold Gold Per 10 Seconds +30 Health +25% base Health regeneration | Passive Unique - SPOILS OF WAR: Grants a charge every 35 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Basic attacks execute minions below (Melee 50% / Ranged 30%) of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.Passive Unique - QUEST: Earn 500 Gold using this item to upgrade to Runesteel Spaulders, gaining the WARD active with 3 wards in stock. |
Spectral Sickle
![]() ![]() | +5 +2 gold Gold Per 10 Seconds +10 Health +25% base Mana regeneration | Passive Unique - TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. If an allied champion is nearby, damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 20 Gold. Receive diminishing gold from excessive minion kills.Passive Unique - QUEST: Earn 500 Gold using this item to upgrade to Harrowing Crescent, gaining the WARD active with 3 wards in stock. |
Spellthief's Edge
![]() ![]() | +8 Ability Power +2 gold Gold Per 10 Seconds +10 Health +50% base Mana regeneration | Passive Unique - TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. If an allied champion is nearby, damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 20 Gold. Receive diminishing gold from excessive minion kills.Passive Unique - QUEST: Earn 500 Gold using this item to upgrade to Frostfang, gaining the WARD active with 3 wards in stock. |
Relic Shield
![]() ![]() | +5 Ability Power +2 gold Gold Per 10 Seconds +30 Health +25% base Health regeneration | Passive Unique - SPOILS OF WAR: Grants a charge every 35 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions. Basic attacks execute minions below (Melee 50% / Ranged 30%) of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.Passive Unique - QUEST: Earn 500 Gold using this item to upgrade to Targon's Buckler, gaining the WARD active with 3 wards in stock. |
Boots
![]() ![]() | +25 Movement Speed | |
Stirring Wardstone
![]() ![]() | +25 Movement Speed | Passive Unique - ARCANE CACHE: This item can store up to 3 purchased Control Wards.Passive Unique - BLOOMING EMPIRE: Placing 20 Stealth Wards or Totem Wards transforms this item into Watchful Sightstone.Passive Level 13 required to purchase. |
Tear of the Goddess
![]() ![]() | +240 Mana | Passive Unique - FOCUS: Basic attacks deal 5 bonus physical damage on-hit against minions.Passive Unique - MANA CHARGE: Grants a charge every 8 seconds, up to 4 charges. Striking an enemy or ally with an ability consumes a charge and gain 3 bonus mana, increased to 6 if it's a champion, up to maximum of 360 bonus mana. |
Sheen
![]() ![]() | +240 Mana | Passive Unique - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit (1.5 second cooldown, begins after using the empowered attack). |
Bramble Vest
![]() ![]() | +35 Armor | Passive Unique - THORNS: When struck by an attack, deal 3 (+ 10% bonus armor) magic damage to the attacker and inflict them with 40% Grievous Wounds for 2 seconds if they are a champion. |
Lost Chapter
![]() ![]() | +40 Ability Power +10 Ability Haste +300 Mana | Passive Unique - INVIGORATE: Upon leveling, restores 20% of your maximum mana over 3 seconds. |
Caulfield's Warhammer
![]() ![]() | +10 Ability Haste +25 | |
Serrated Dirk
![]() ![]() | +30 | Passive Unique - GOUGE: +10 Lethality (6.22 - 10 (based on level) armor penetration) |
Kircheis Shard
![]() ![]() | +15% | Passive Unique - ENERGIZED: Moving and basic attacking generates Energize stacks, up to 100.Passive Unique - JOLT: When fully Energized, your next basic attack deals 80 bonus magic damage on-hit. |
Aether Wisp
![]() ![]() | +30 Ability Power | Passive Unique - GLIDE: +5% movement speed |
Bami's Cinder
![]() ![]() | +300 Health | Passive Unique - IMMOLATE: Taking or dealing damage activates this passive for 3 seconds. Deal 15 (+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 100% against monsters. |
Crystalline Bracer
![]() ![]() | +200 Health +50% base Health regeneration | |
Forbidden Idol
![]() ![]() | +10% Heal and Shield Power +50% base Mana regeneration | |
Hexdrinker
![]() ![]() | +20 +35 Magic Resistance | Passive Unique - LIFELINE: If you would take magic damage that would reduce maximum health below 30%, you first gain a shield that absorbs 110 - 280 (based on level) magic damage for 5 seconds (90 second cooldown). |
Kindlegem
![]() ![]() | +10 Ability Haste +200 Health | |
Quicksilver Sash
![]() ![]() | +30 Magic Resistance | Active Unique - QUICKSILVER: Removes all Stun, crowd control debuffs from your champion (90 second cooldown). |
Seeker's Armguard
![]() ![]() | +20 Ability Power +15 Armor | Passive Unique - WITCH'S PATH: Killing a unit grants 1 bonus armor, up to a maximum of 30. |
Spectre's Cowl
![]() ![]() | +250 Health +25 Magic Resistance | Passive Unique - INCORPOREAL: After taking damage, gain 150% base health regeneration for up to 10 seconds. Duration increases with damage taken. |
Oblivion Orb
![]() ![]() | +30 Ability Power | Passive Unique - CURSED: Dealing magic damage against champions applies 40% Grievous Wounds for 2 seconds. |
Recurve Bow
![]() ![]() | +25% | Passive Unique - STEELTIPPED: Basic attacks deal 15 bonus physical damage on-hit. |
Chain Vest
![]() ![]() | +40 Armor | |
Aegis of the Legion
![]() ![]() | +10 Ability Haste +30 Armor +30 Magic Resistance | |
Executioner's Calling
![]() ![]() | +15 | Passive Unique - REND: Physical damage applies 40% Grievous Wounds for 2 seconds. |
Warden's Mail
![]() ![]() | +40 Armor | Passive Unique - ROCK SOLID: Reduce incoming damage from attacks by 5 per 1000 health, capped at 40% of the attack's damage. |
Fiendish Codex
![]() ![]() | +35 Ability Power +10 Ability Haste | |
Negatron Cloak
![]() ![]() | +50 Magic Resistance | |
Phage
![]() | +15 +15 | Passive Unique - STURDY: After dealing physical damage to an enemy champion, heal (Melee 2% / Ranged 1%) of maximum health over 6 seconds. |
Giant's Belt
![]() ![]() | +350 Health | |
Zeal
![]() ![]() | +18% +15% | Passive Unique - ZEALOUS: +7% movement speed |
Tiamat
![]() ![]() | +25 | Passive Unique - CLEAVE: Attacking a unit deals 60% - 12% (based on distance) AD physical damage to other nearby enemies. |
Last Whisper
![]() ![]() | +20% +20 | |
Frostfang
![]() ![]() | +15 Ability Power +3 gold Gold Per 10 Seconds +70 Health +75% base Mana regeneration | Active Unique - WARD: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.Passive Unique - TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. If an allied champion is nearby, damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 20 Gold. Receive diminishing gold from excessive minion kills.Passive Unique - QUEST: Earn 500 Gold using this item to upgrade to Shard of True Ice, increasing the WARD active to instead have 4 wards in stock. |
Targon's Buckler
![]() ![]() | +10 Ability Power +3 gold Gold Per 10 Seconds +100 Health +50% base Health regeneration | Active Unique - WARD: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.Passive Unique - SPOILS OF WAR: Grants a charge every 35 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below 50% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.Passive Unique - QUEST: Earn 500 Gold using this item to upgrade to Bulwark of the Mountain, increasing the WARD active to instead have 4 wards in stock. |
Harrowing Crescent
![]() ![]() | +10 +3 gold Gold Per 10 Seconds +60 Health +50% base Mana regeneration | Active Unique - WARD: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.Passive Unique - TRIBUTE: Grants a charge every 10 seconds, up to 3 charges. If an allied champion is nearby, damaging abilities and attacks against champions and buildings consume a charge, up to one per attack or cast. Consuming a charge grants 20 Gold. Receive diminishing gold from excessive minion kills.Passive Unique - QUEST: Earn 500 Gold using this item to upgrade to Black Mist Scythe, increasing the WARD active to instead have 4 wards in stock. |
Runesteel Spaulders
![]() ![]() | +6 +3 gold Gold Per 10 Seconds +100 Health +50% base Health regeneration | Active Unique - WARD: Consumes a charge to place a Stealth Ward at the target location (600 range), which reveals the surrounding area. Holds up to 3 charges which refill upon visiting the shop.Passive Unique - SPOILS OF WAR: Grants a charge every 35 seconds, up to 3 charges. Basic attacks can consume a charge to execute minions below 50% of their maximum health. Killing a minion by any means with a charge grants you and the nearest allied champion kill gold. These effects require an allied champion to be nearby. Receive diminishing gold from excessive minion kills.Passive Unique - QUEST: Earn 500 Gold using this item to upgrade to Pauldrons of Whiterock, increasing the WARD active to instead have 4 wards in stock. |
Winged Moonplate
![]() ![]() | +150 Health | Passive Unique - SOAR: +5% movement speed |
Bandleglass Mirror
![]() ![]() | +20 Ability Power +10 Ability Haste +50% base Mana regeneration | |
Blighting Jewel
![]() ![]() | +25 Ability Power +15% Magic Penetration | Passive 15% magic penetration |
Leeching Leer
![]() ![]() | +20 Ability Power +150 Health +10% Omni Vamp | |
Noonquiver
![]() ![]() | +30 +15% | Passive Unique - PRECISION: Basic attacks deal 20 bonus physical damage on-hit against minions and monsters. |
Glacial Buckler
![]() ![]() | +10 Ability Haste +20 Armor +250 Mana | |
Ironspike Whip
![]() ![]() | +30 | Active Unique - CRESCENT: Deal 75% AD physical damage in a circle. Minions and monsters below 50% maximum health take 150% AD physical damage instead (15 second cooldown, affected by ability haste). |
Hearthbound Axe
![]() ![]() | +15 +15% | Passive Unique - NIMBLE: Attacking a unit grants (Melee 20 / Ranged 10) bonus movement speed for 2 seconds. |
Hextech Alternator
![]() ![]() | +40 Ability Power | Passive Unique - REVVED: Damaging an enemy champion deals 50 - 125 (based on level) bonus magic damage (40 second cooldown). |
Rageknife
![]() ![]() | +25% | Passive Unique - WRATH: Deal 1.75 bonus physical damage on-hit for every 1% critical strike chance, up to 175 bonus physical damage on-hit at 100% critical strike chance, but you can no longer critically strike. |
Verdant Barrier
![]() ![]() | +25 Ability Power +25 Magic Resistance | Passive Unique - ADAPTIVE: Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times for a maximum of 15. Taking magic damage from champions reduces the time it takes to gain the magic resistance equal to 5% of damage taken in seconds. |
Doran's Shield
![]() ![]() | +80 Health | Passive Unique - FOCUS: Basic attacks deal 5 bonus physical damage on-hit against minions.Passive Unique - RECOVERY: Restores 6 health every 5 seconds.Passive Unique - OUTLAST: After taking damage from a champion, large monster or epic monster, gain health regeneration equal to 0 - 40 (based on current missing health) health over 8 seconds. Reduced to 66% effectiveness on ranged champions or when triggered by AoE, DoT or proc effects. |
Doran's Ring
![]() ![]() | +15 Ability Power +70 Health | Passive Unique - FOCUS: Basic attacks deal 5 bonus physical damage on-hit against minions.Passive Unique - DRAIN: Killing a minion restores 6 mana, if you can't gain mana, restore 3 health instead. |
Doran's Blade
![]() ![]() | +8 +80 Health | Passive Unique - WARMONGER: +2.5% omni vamp |
Cull
![]() ![]() | +7 +3 | Passive Unique - BOUNTY HUNTER: Killing a minion grants +1 Golg, up to a maximum of +100 Gold.Passive After having killed 100 minions, grants an additional +350 Gold and permanently disables this passive. |
Hailblade
![]() ![]() | +10% Omni Vamp against monsters | Active Chilling Smite: When Smiting champions, Chilling Smite deals 20 - 156 true damage and steals 20% of their movement speed for 2 secondsPassive Unique - SEAR: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds, basic attacks apply one tick on-hit.Passive Unique - FROSTWORN PATH: Using Smite 5 times consumes this item to upgrade your Smite into Chilling Smite and grants all item effects permanently.Passive Unique - HUNTSMAN: Killing large or epic monsters grants +60 bonus experience. The first large monster killed grants +150 experience instead. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.Passive Unique - RECOUP: Regenerate up to 8 - 18 (based on level) mana per second when in the jungle or river, based on missing mana. |
Emberknife
![]() ![]() | +10% Omni Vamp against monsters | Active Challenging Smite: When Smiting champions, Challenging Smite marks them for 4 seconds. During this time, your damaging attacks and abilities deal 48 - 125 bonus true damage to them over 2.5 seconds and you take 20% reduced damage from the Smited enemy.Passive Unique - SEAR: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds, basic attacks apply one tick on-hit.Passive Unique - CHALLENGING PATH: Using Smite 5 times consumes this item to upgrade your Smite into Challenging Smite and grants all item effects permanently.Passive Unique - HUNTSMAN: Killing large or epic monsters grants +60 bonus experience. The first large monster killed grants +150 experience instead. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
Passive Unique - RECOUP: Regenerate up to 8 - 18 (based on level) mana per second when in the jungle or river, based on missing mana. |
Vampiric Scepter
![]() ![]() | +15 +10% Life Steal | |
Watchful Wardstone
![]() ![]() | +25 Ability Haste | Passive Unique – ARCANE CACHE: This item can store up to 3 purchased Control Wards.Passive Unique – BEHOLD: Increase your Stealth Ward and Control Ward caps by 1.Passive Level 13 required to purchase. |
Vigilant Wardstone
![]() ![]() | +40 Ability Haste +10% Movement Speed | Passive Unique – ARCANE CACHE: This item can store up to 3 purchased Control Wards.Passive Unique – BEHOLD: Increase your Stealth Ward and Control Ward caps by 1.Passive Level 13 required to purchase. |
LoL Mythic Items List
Below you will find a complete list of all Mythic Items in League of Legends Pre-season; we have organized them by role just as the Shop UI has them. We will include and keep the NEW Mythic Items and their stats updated on this list as well.
You can quickly navigate all the NEW Pre Season 2021 Mythic Items by using the links below.
Mage Mythic Items
These are both the Mana and Manaless Mage Mythic Items available and can be built on any AP Champions. Manaless Champions such as Akali will have up to 3 effective options that do not provide the player with mana (Axamuk’s Folly – Hextech Rocketbelt – Night Harvester).
Marksmen Mythic Items
The Marksmen Mythics can be built on other champions such as Graves and even Kindred, but they are mostly meant for the ADC role. One item, in particular, allows any ADC to become a tank slayer similar to Vayne.
Tank Mythic Items
The Tank Mythic items can be used with great effectivness on many roles such as Support, Top Lane, Jungle and even Mid Lane. Interestingly all of these Mythics share the Immolate Passive that deals damage over time, with the Sunborn Aegis being a more potent version.
Assassin Mythic Items
The Assassin Mythic are mostly focus towards AD Assassin champions, but you might just see some hybrid champions pick these up, and who knows maybe an Marksmen might use them. For example, the Eclipse Mythic would work nicely on a champion like Jax, since he can make use of the Omni vamp; however, you will lose the chance to buy the new Trinity Force in the process.
Support Mythic Items
The Support Mythic are focused on Enchanter Champions, if you happen to play alot of Tanky Support then you should look towards the Tank Mythic Items. Vice versa, if you play a lot of Tanks, maybe you might find some of these support items useful.
Fighter Mythic Items
The AD Fighter Mythics are used mostly on champions such as renekton, jax and wukong, however many of these can be used Assassins and even ADC with effectiveness. We expect to see even tanks start to build these in some cases when being super tanky is not needed.
NEW Legendary Items List
Below is a list of all the New Legendary Items that were added with this Pre Season Item Update Patch. Many of the existing legendary league items have had their stats and effects changed, but remain the same in terms of functionality.
Changed Legendary Items
- Sunfire Cape -> Sunfire Aegis
- Righteous Glory -> Berserker Suit
- Iceborn Gauntlet -> Frostfire Gauntlet
- Duskblade of Draktharr -> Mythic Version
- Liandry’s Torment -> Liandry’s Anguish
- Luden’s Echo -> Luden’s Tempest
- Hextech Protobelt-01 -> Hextech Rocketbelt
- Trinity Force -> Mythic Version
- Shurelya’s Reverie -> Shurelya’s Battlesong
- Locket of the Iron Solari -> Mythic Version
Removed Legendary Items
- Adaptive Helm
- Athene’s Unholy Grail
- Frozen Mallet
- Hextech GLP-800
- Hextech Gunblade
- Spellbinder
- Statikk Shiv
- Twin Shadows
- All Jungle Items
New Jungle Items 2021 Pre Season
2 NEW Jungle items are coming in the Pre Season Item Update. All of the previous Jungle Items were removed from the game, and now Jungle Players will gain an extra Item Slot in Season 11.
How Do Jungle Items Work in Pre Season 2021?
At the start of the Game, Jungle Players will purchase 1 of the 2 Jungle Starter Items, and after 5 Smites Uses, it will be consumed and turned into either Blue or Red Smite. After you have consumed the Forgeheart/Hailseed Jungle Starter, you will have an extra Item slot allowing for another Legendary item into your build.
Don’t forget that on top of the new Legendary Items this Season, Riot has changed almost all the existing items. Some fo these changes are small others completely change how the item works. When this Patch Update goes live we will be updating our Champion Tier List, so you can quickly find what Meta Champions and Builds you should be using.